Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I WILL MERGE THIS MOD WITH MY EXISTING FRAMEWORLD EXTRA GOODIES MOD https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3071450599 DURING THE NEXT STELLARIS PATCH CYCLE (v3.13). THIS MOD WILL NO LONGER BE UPDATED, BUT WILL BE INTEGRATED.
Will update again once AOT is updated.
Balance fix cause there are way too many knights:
Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.
In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.
@Westrian: What about increasing the amount of knight jobs per district to +2 instead of +1 if you have the relic?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1587178040 ]Bigger Planet View[/url]? The size of the district icon is the important one, which does it match?
When starting the quest for the toxic god, the following changes are applied to the frameworld:
[*] The 5 Quest for the Toxic God modifiers will be applied.
[*] One demense district and the Order's keep will be created on the frameworld.
[*] Frameworld size is increased to 20 (from 16)
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.