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Rapporter et oversættelsesproblem
Update: When you use random gen the mod does work (Holy crap this world is so cool and big!)
However: Mountains are removed from all other templates, even custom ones I have made. You have to use the base random generation.
In the mod location, the only text file had the tile number doubled.
So adjusting that should let me, or anyone, make the % increase different.
Is there any way to manually adjust some of the values in the mod so the world map size generation is closer to 50% that you can point me to for this?
Its a lot i Know, Further testing on my part has suggested to me its more complicated than I've presented. Im kind of working around it and getting what I want.
Thanks for the reply.
The numbers I presented are not the full story. I did more tests and collected more data.
Shortly ater posting previously I noticed in unhanded exception.something or over i had multiple instances of "blocked by terrain". Explains why deleting mountains somewhat alleviated the problem.
In a map where I managed to generate 1022 regions it seemed to be close to approximately 40 regions that I was "requried to delete" before i could get the road validator to say ok.
Also, i did get some of the same errors on a 256x256 map. The 0.66 scenario editor seems more effective than the 067 one. Thats not a you problem.
Cheers fort the mod, it makes SoS better for me. And SoS is pretty great as it is.
My tip for very thorough scenario editing is save often, and with regards to the road issue ive described delete regions, (approx 40 in a map generating 1022 eregions,) Until the validator says yes. Save the map. At this point edit the roads to your delight. Validate after each "new route". Save each time it say yes. Add regions back into the spaces and manually edit the road connections back. Worked for me. Could finangle almost exactly what I wanted.
Thanks for the deep analysis =D
I just changed one value in the config to generate a bigger map. It seems there's more behind this to make it work properly. I can't tell when I will look deeper into this :x
Ive been attempting to use this mod with the scenario editor. I have an issue in most of the 512 maps ive generated whereby the road validator says region not connected when they are.
If I limit the available land to 1022 (max number of regions) by 50 (the region size set by default in this mod/vanilla) I dont get this problem.
I noticed on some big world generated map (with little ocean and mountain) that I was getting gaps between regions borders. This interferes with trade/war and is generally undesired.
I saw region size in the config file and started playing with that. I incremented it to 70, then 80, and most recently 100. On any given map this eliminated the gaps between regions.
BUT, in scenario editor I THINK, the problem is the regions have a limit on how many road tiles can be between them. I see the TRADE_ROUTE_SHIP_MAX: 100, setting in config, which ive currently got set to 100 to match the region size of 100 and its still saying roads invalid. When i count the tiles between roads it seems to be limited to 50.
Some validator errors I can fix by adjusting the road layout those over 50 I cant.
Am I right ? Is it possible to expose the land road limit in the config?
Thannks
I solved it! just change the mod folder from V67 to V66, yes, I'm using the V66 game, sorry to bother you haha, and what a mod man, really good!
You are on V67 of the game?
Updated :x
As it is only one value you have to change for this and we both doubled it to 512x512. It should be the same ^^
Glad that you could solve it... kinda... ^^
Lol didn't see your mod; I made this because someone asked for it. And it's basically changing one value in a config file. There's not much to "steal" ^^