Oxygen Not Included

Oxygen Not Included

Universal Electrolyzer
31 kommentarer
launghe88 29. sep. kl. 15:21 
Instant crash with ONI Mod Manager
Celador 12. juli kl. 13:51 
Small issue - electrolyzers appear to be still dependent on the ambient gas pressure, even with piped everything mod installed and no gasses actually released. Is there a way to remove that? Not that important, but still.
Psigh 10. dec. 2024 kl. 19:49 
EXTREMELY interesting, I've had issues in my past playthrough specifically because I didn't have a chlorine geyser, making chlorine and bleachstone a finite resource in that planetoid. on the other hand, I had like three different flavours of salt water geysers. this also gives you a reason to process polluted water, I usually just let it outgas until it's depleted, this would change things. cool concept, game-changing but not not game-breaking, I applaud this
Sgt_Imalas  [ophavsmand] 30. okt. 2024 kl. 5:34 
should be fixed now.
ive also enabled config shared location
Kaedys 28. okt. 2024 kl. 7:20 
Hrm. So a couple issues cropped up. First, it seems like the update might be resetting the config? Is a config file baked into the mod directory distribution in Steam? Downside of storing the config in the mod dir, I guess. However, the other issue I found when re-setting up the config is that disabling "Water Type used affects Electrolyzer" seems to also completely disable the ability of the electrolyzer to process elements other than plain water (note: this isn't a new issue in this release, I don't believe. This is the first time I've used that option). Looking at the code, it looks like if that setting is turned off, it always uses the water config, including the input and output element list, meaning that disabling that option actually just effectively entirely disables the mod's primary feature.
Kaedys 28. okt. 2024 kl. 3:33 
Much appreciate the quick fix!
Sgt_Imalas  [ophavsmand] 28. okt. 2024 kl. 3:29 
fixed
Sgt_Imalas  [ophavsmand] 28. okt. 2024 kl. 3:27 
nice find, there was indeed a "0" missing
Kaedys 28. okt. 2024 kl. 1:32 
Looks like the brine recipe outputs 10x as much hydrogen when the Solid Debris option is disabled, probably a missing 0. It outputs 7.8% of the input mass as hydrogen (and 62.2% as oxygen and 20% as chlorine and 10% as salt) when debris is enabled, but outputs 78% of the input mass (and the same of the others, except no salt and 30% chlorine) when debris is disabled. Result is that it outputs 70.2% more mass than it consumed, in contrast to the other recipe configs.
Sgt_Imalas  [ophavsmand] 29. sep. 2024 kl. 12:08 
1.0.3:
- fixed "Piped Everything" integration to work with adjusted api methods
Telvias 25. aug. 2024 kl. 2:24 
@dapperdan i had the same issue, for me it was caused by Advanced Generator 2
DarkEviL 25. aug. 2024 kl. 1:29 
When I turn on the gas pipe overlay, I have no icons for the polluted oxygen and chlorine gas pipe connections. The mod works the electrolyzer works with salt water, but the chlorine remains inside the electrolyzer. All 3 options in (1)General Settings are enabled. Piped Everything has recently been updated and I think after that the additional outputs for gases disappeared.
Grimjaq Hex 1. aug. 2024 kl. 8:43 
oh, pfft! i just remembered salt is sodium CHLORIDE.
Smokeykiller51 31. juli 2024 kl. 14:37 
Fun fact the chlorinator for our city well wouldnt turn off properly and over chlorinated our water. I know this because the level of chlorine was so high i could smell it when i turned my faucet on. Tested it and there isnt a color on my chart for the level it was at. So salt breaks down into chlorine. Not even necessary to have alot of salt.
Sgt_Imalas  [ophavsmand] 27. juli 2024 kl. 10:08 
google salt water electrolysis, its a real phenomenon
Grimjaq Hex 27. juli 2024 kl. 8:17 
dun understand why salty water would let out chlorine.
dapperdan 11. maj 2024 kl. 11:01 
Thanks for looking into it.
Sgt_Imalas  [ophavsmand] 7. maj 2024 kl. 11:03 
cannot reproduce the issue, it sounds like you have another mod that modifies electrolyzers.
dapperdan 7. maj 2024 kl. 10:12 
Tried with polluted water. Electrolyzers work once at game load outputting a tiny bit of polluted ox and hydrogen and then don't output anything more. Switched to water and they work as expected.
Rexy 15. jan. 2024 kl. 19:08 
Thank you , this is gonna help me a lot lol
LORD_K 15. nov. 2023 kl. 1:16 
Can make if possible petroleum to natural gas (methane)?
euho 31. okt. 2023 kl. 8:09 
broke my SPOM due to overlapping pipe ports. 5/5 would suffocate my dupes again


(just kidding, I fixed the SPOM fast enough. No dupes were harmed in the process)
BioBird12 30. okt. 2023 kl. 15:54 
I like it
DarkEviL 21. okt. 2023 kl. 12:02 
Well the translation strings for the settings menu are not so important I think, but if it's not too much trouble for you, I wouldn't mind the possibility of localization.
Sgt_Imalas  [ophavsmand] 21. okt. 2023 kl. 11:01 
I didnt bother registering the config strings for translation, should I change that?
DarkEviL 21. okt. 2023 kl. 9:34 
I already wanted to do a translation, but the template for translation is blank for now)
Sgt_Imalas  [ophavsmand] 16. okt. 2023 kl. 13:10 
(pWater hydra has to be primed with polluted oxygen obv.)
Sgt_Imalas  [ophavsmand] 16. okt. 2023 kl. 13:09 
normal water/polluted water electolyzer hydras work like normal.
I have not tested salt water hydras
VitaKaninen 16. okt. 2023 kl. 12:20 
If the electrolyzer is submerged in stacked liquids, will it overpressurize, or delete a gas, or will something else happen?

Have you tested it in a hydra setup to see what will happen?
Sgt_Imalas  [ophavsmand] 16. okt. 2023 kl. 12:17 
the chlorine of salt water and brine has the bottom right tile as output tile
VitaKaninen 16. okt. 2023 kl. 12:15 
What happens when you put one of these in a submerged hydra when it outputs 3 gasses? Does one of the gasses get deleted?