RimWorld

RimWorld

Corpse Cleanup
62 kommenttia
VitaKaninen 22 tuntia sitten 
@G-Fiti, you can use the Destroy Item mod, if you like. it can also be used on corpses, I think.
G-Fiti 26.8. klo 22.40 
Could you add something like this for weapons and apparel? :>
sertraline 23.7. klo 20.17 
awesome possum
box_ 19.7. klo 22.11 
very thankful
VitaKaninen 13.6. klo 2.14 
Thanks for the update, and for adding a gizmo!
crashfly 2.6. klo 16.12 
@LiterallyBeenVibing - you actually do not need a mod for that. if i remember correctly, you can setup a job to automatically "burn" items of specific type and quality at the furnace i think.
LiterallyBeenVibing 2.6. klo 13.35 
does this mod exist for like guns and clothing, i would much rather be able to just click them and have them destroyed rather than needing to filter a bunch of shit into a campfire so they can still burn the wrong thing because the AI is terrible.
gamberomadness 31.12.2024 klo 4.52 
Glorious work! Could it be possible to add a gizmo, so marking a lot of scattered bodies would be more fast?
Grohmble 2.12.2024 klo 20.00 
First, I want to say that I like this mod quite a bit - it provides a nice bit of QoL to the post-battle rigmarole; I just wanted to comment on something I noticed - the higher a pawn's global work speed is, the slower they complete butcher/destroy corpse jobs. For example, an Industrious pawn will need much more time than an otherwise equivalent Slothful pawn to butcher/destroy a corpse.
ShinUon 28.9.2024 klo 17.23 
@Aelanna
It's probably from FSF Complex Jobs
Aelanna  [tekijä] 28.9.2024 klo 16.25 
@ShinUon - Butcher is not a vanilla work type. What mod are you using that adds it?
ShinUon 28.9.2024 klo 13.57 
Can the butcher order be changed to use the Butcher work order instead of Cook?

Pawns that unassigned from cooking can't use the field butcher from this mod.
Pronóxius de Macaé 5.7.2024 klo 14.56 
Ya'll wanting a mod to destroy equipment & shit

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2423311270
SS5DEJAN 31.5.2024 klo 18.24 
I second the option to have an order to destroy Weapons/Equipment. That would be perfect
Dümbük Enişte 27.5.2024 klo 1.14 
I can't even imagine playing without this now that I am used to its convenience. It would be even more amazing if you could add some options for removing leftover raider weapons on the spot too. Even if you don't, it is a beautiful mod as it is.
Aelanna  [tekijä] 13.4.2024 klo 17.43 
@PatoPixelado - It should be fine? If you encounter any issues, please let me know.
sirduck 13.4.2024 klo 17.09 
so this mod works well in 1.5?
assassins16 13.4.2024 klo 10.05 
I found it! it's the Mod Standalone hot spring!
assassins16 13.4.2024 klo 9.30 
OK, Thank you! The mod worked fine without other mods. I will try to find which one cause the conflict.
Aelanna  [tekijä] 13.4.2024 klo 9.04 
@assassins16 - I am not patching anything to do with the actual death process of pawns, nor am I touching rendering of corpses or pawns in any way. I am certainly not patching any of the methods in your stack trace, and the fact that one of your mods is patching the central error logging method is extremely suspicious. If you can replicate this error with no other mods active and provide a full log then I can look into it, but Corpse Cleanup is a very small mod and unlikely to be the cause of the error you're encountering.
assassins16 13.4.2024 klo 8.46 
Hi, thank you for the excellent mod. However, I think with this mod, body of pawns would be gone when they die, and it would keep generating error like

Exception drawing Corpse_Human24477: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9DBA673D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Aelanna  [tekijä] 9.3.2024 klo 12.44 
@Lamp - As explained in the mod description, destroying corpses is under the same Work type as cremation: Hauling.
Lamp 9.3.2024 klo 11.30 
Hi, enjoying the mod but what job is burning the corpses associated with? So far I have to manually tell my colonists to burn the bodies or they'll never do it. Gets tedious fast.
Aelanna  [tekijä] 19.1.2024 klo 8.30 
@Big Cheese - Not directly, but I'm pretty sure the vanilla Biofuel Refinery lets you turn raw food including meat into chemfuel.
Aelanna  [tekijä] 19.1.2024 klo 8.29 
@Selne - I have not heard of any reports of issues, are you seeing a problem on your end?
Selne 19.1.2024 klo 8.10 
Hey, any issues using this with 'non uno pinata'? (items stay on corpses)
Big Cheese 18.1.2024 klo 20.12 
Is there a mod where you can turn corpses into chemfuel?
Aelanna  [tekijä] 18.1.2024 klo 11.25 
@TSense - That's hard to say without seeing the log, mod incompatibilities can cause errors to pop up in seemingly unrelated places due to collateral damage causing the game to be in a bad state. There's not much else I can do without more information; it's definitely working in my test scenarios.
TSense 18.1.2024 klo 10.58 
I have a lot of errors in my logs, it is a pretty large modlist, but none seems related to the task at hand. Happens to everyone who does it.
Aelanna  [tekijä] 18.1.2024 klo 10.31 
@TSense - Are you getting any kind of error and/or do you have a log you could post? Does this happen to only specific colonists or anyone that tries to do field butchering?
TSense 18.1.2024 klo 10.27 
Not sure if it is a modconflict or a bug, but field butchering takes rougly 30x longer than a butcher spot (not table, the spot that costs nothing) aka you can butcher 30 animals on the free zero buildtime spot in the time it takes to butcher one corpse with this mod.
I actually believed the work bar froze at first.
Iridescent 11.12.2023 klo 12.32 
Nice.
Finally,I can deal VOID
Aelanna  [tekijä] 15.11.2023 klo 16.12 
@Platinum Spice - I'll think about it, but items are a bit more difficult due to the sheer variety of items that exist and potential issues from destroying items not meant to be destroyed. Personally though, I find that Non uno Pinata is a great solution for item explosions in general, so maybe see if that helps in the meantime?
Platinum Spice 15.11.2023 klo 15.17 
Have you thought about possibly making items burnable too? Tribal raids make my kill box so messy with weapons etc.
GreenFire835 8.11.2023 klo 12.17 
why bother cleaning the corpses when the corpses simply remind everyone who's the boss around here?

but excellent mod either way.
Jeffsikles 3.11.2023 klo 20.57 
Aelanna, I almost missed this mod because you don't have it listed on your collection list! Make sure you add it there!
Zehwarlock 23.10.2023 klo 16.15 
Even if Toni is not real I still fear her.
Estredar 21.10.2023 klo 17.17 
Glad to have you back Aelanna, you're a miracle doctor in my colony right now!
Rognar 13.10.2023 klo 19.56 
I see new Aelanna mod I press instal.
KARL FRANZ HOLSWIG-SCHLIESTEIN 11.10.2023 klo 20.38 
thanks for all your great mods :steamhappy:
Aelanna  [tekijä] 11.10.2023 klo 16.21 
@I miss her So bad plz come back - By writing code like everyone else? You can check out the Modding Tutorials on the RimWorld Wiki [rimworldwiki.com] if you'd like more information on how to add custom code to RimWorld mods.
🕊✨RIP✨Jean Pormanove✨ 11.10.2023 klo 14.11 
How you know to make dll ?!
ObscureParticle 10.10.2023 klo 14.14 
Finally a solution for pawns carrying large animals. I mean, why would some 70 year old with bad back and a peg leg be able to carry an elephant instead of butchering in the field.
grovossAG 10.10.2023 klo 13.27 
:》
sSs1897 9.10.2023 klo 22.44 
Feel like the butcher on site should default to butcher spot efficiency with outdoors workspeed since technically you can do that

Observed corpse x3 -8
Aelanna  [tekijä] 9.10.2023 klo 11.23 
@Demonlord09 - Any pawn capable of doing Hauling work (and has an incendiary weapon, if the option is on) should be able to Destroy Corpses. This can very well include mechs if they meet the criteria, but it definitely would not set the area on fire; actual fires cause lag and can trigger the firewatcher, which would defeat the purpose of both this mod and starting the fire in the first place. :)
Demonlord09 9.10.2023 klo 10.44 
I have to ask. Do you think one of those Biotech robots with a flamethrower could do the Destroy Corpse job? I just have this image of a little flamer bot rolling out after mass tribal slaughter and lighting the whole area on fire. XD
heeerrrrm 8.10.2023 klo 19.24 
this sounds much easier than throwing them in the river and waiting .
WillDigForFood 8.10.2023 klo 12.28 
Aelanna's back with another instant winner.

10/10, should immediately revoke Toni's medical license.
SAUCE__GODD 7.10.2023 klo 19.30 
I need to learn how to read