Barotrauma

Barotrauma

Enhanced Reactors
Počet komentářů: 697
Human1I 24. srp. v 7.42 
hi, does the water cool reactors?
_]|M|[_  [autor] 24. srp. v 4.37 
@DustRaven: Because you could otherwise just drag and drop from and into the Reactor without using the tongs and not requiring a hazmat suit, completely bypassing the radiation gameplay part.

@Iluhanius: If you're using "Enhanced Reactors Lua" then that might be it, but otherwise I'm not sure. If your character is in godmode you can't hear it because it applies afflictions to the character to play the sounds, but godmode prevents afflictions on your character.
Iluhanius 23. srp. v 12.12 
Hello, i want to know why i can`t hear Geiger Counter clicking? Enchanced Reactors placed above all mods not taking into account Cs and Lua. I removed Neurotrauma, EK but not remove Barooverhaul classic (because i have compability patch) what i need to do? I can give more info if needed.
DustRaven 11. srp. v 10.11 
Any reason why I need to drop rods fuel crates and press E to open them instead of accessing the content while carrying it ?
_]|M|[_  [autor] 11. srp. v 4.01 
@◘Quetz◘: Fuel rods you spawn with are inactive and thus don't create radiation.
You are most likely experiencing a load order issue with some other mod above Enhanced Reactors overriding the reactors, causing them to leak the radiation and since the engineer usually spawns in the reactor room, they get irradiated.

@Raven: You might be playing with another mod (probably a weapon or talent mod) placed above Enhanced Reactors in your load order which also overrides the RFA and thus causes them to use fuel rods again.
Raven 4. srp. v 17.05 
The RFA is still taking rods instead of cartridges, but I can craft the cartridges. However, when trying to fire it with a rod it does nothing. Thoughts?
◘Quetz◘ 31. čvc. v 23.40 
Trying to play with this mod just leads to the engineer instantly dying on startup because they spawn with a fuel rod. :barotrauma:
jekypoutin 23. čvc. v 7.09 
does anybody know if you can rewire the reactors to be more efficient with this mod on?
PBL 18. čvc. v 11.33 
thanks for the reply. it might be a good idea to leave it on the page cause i assume im not the frist and probably wont be the last
Yeti 18. čvc. v 10.20 
Makes sense, thanks!
_]|M|[_  [autor] 18. čvc. v 9.22 
@PBL, @Yeti: Not a bug. Please see my comment from 10th of july further down. I should probably add some info about it to the workshop page :)
Yeti 18. čvc. v 8.40 
I have the same bug as PBL, however I do not have Hazardous Reactors installed. Normal fuel rods will not go into the vanilla exosuits. Everything else rips though, and I love the proper hazmat suit design over the slightly different coveralls that some mods use.
PBL 17. čvc. v 16.32 
i have enhanced reactor and hazardous reactor and the patch for both, and we noticed the full rods dont go into the vanilla exosuit. is that normal?
_]|M|[_  [autor] 16. čvc. v 13.00 
@BlueSeaO: Good find! That's a bug with the way they convert to the modded version. I'll try to fix that soon!
BlueSeaO 16. čvc. v 8.58 
I have a question about the quality of the Volatile Fulgurium Fuel Rod, it can't make Good or better quality of it. Is there any glitches or is it just designed that way?
_]|M|[_  [autor] 13. čvc. v 2.29 
@DarkMein: If you noticed the wreck is leaking radiation, it's recommended to go back and take some potassium iodide tablets before diving back into the wreck and making sure to bring a fuel rod crate and tongs with you to quickly navigate to the reactor and contain the fuel rods from the wreck's reactor. After that it should be safe to explore. You will most likely always get contaminated during this, but depending on your speed it might just be a little and can be get rid of by using the activated carbon tablets or a short spray down with Deconsol.
DarkMein 12. čvc. v 18.06 
I have a question, is there any way to get 100% protection to radiation exposure without using the non-water resistant hazmat suit?

I am having a problem with this matter as when I go to a wreck with a leaking reactor, even while wearing a pressuriced hazmat suit (50% resistance) + a coalition CBRN suit (50% resistance), I still get irradiated A LOT. I do not know what more I can do to protect me from radiation and loot these zones without needing to hurry to the medbay so the doctor can cure me (playing with neurotrauma)

Any tips about this?
Stage 4 malignant brain tumor 10. čvc. v 10.50 
thank you for helping with that
_]|M|[_  [autor] 10. čvc. v 3.17 
@Stage 4 malignant brain tumor: That is intended. You require the Nuclear Cartridge to power exosuits. This change was made back in may because you always required a fuel rod crate, tongs and a hazmat suit to exchange fuel rods from exosuits, but modded exosuits might not let you interact with their inventory if not wearing it, making changing the rods extremely dangerous as you then can't equip a hazmat suit.
The cartridge does not spread radiation so recharging the suit isn't a health hazard anymore.
Stage 4 malignant brain tumor 9. čvc. v 20.56 
unable to put fuel rods into exosuits, it might be a compatibility issue with other mods tho
_]|M|[_  [autor] 8. čvc. v 12.32 
@Marik: Another mod seems to be overriding the reactors. Place Enhanced Reactors higher in your load order. ER needs to be above other mods that are also overriding reactors to function with the exception of compatibility patches specifically designed to be placed above it. Make sure to follow load order instruction on the workshop pages.
Tangent 7. čvc. v 23.32 
does anyone know why reactors just leak radiation everywhere despite being fully repaired and nothing happening?
Ill literally walk next to it in the sub editor with a hazmat suit and get radiation sickness?
Is that intended??
_]|M|[_  [autor] 7. čvc. v 11.01 
@LeadOnTaste: Most likely not. I barely have any free time nowadays so I focus on creating actual mods rather than patches unless I require them myself. I'm lacking the time to maintain all these patches. More than half of my workshop mods are just compatibility patches and I fail to keep them up to date already.

@Sanders: Yes it's intended to put it in the sprayer. You most likely have another mod placed above Enhanced Reactors that also affects the sprayer. Hover your mouse over the sprayer in your inventory to see the mod name in purple and then make sure to follow load order instruction. If unsure/not listed, place Enhanced Reactors above the mod currently overriding the sprayer.
Sanders 7. čvc. v 10.40 
Is deconsol supposed to be used with a chemical sprayer/painter? I can't seem to put it in anything but the fixed decontamination shower object.


It would be nice to hose people down before they track radiation throughout the ship (or spray NPCs, who frequently manage to open the reactor door the exact moment I'm swapping fuel rods and then run around aimlessly contaminating others, can't seem to get them in the shower).
LeadOnTaste 4. čvc. v 3.26 
Will there be a compatibility patch for the Firefighter Suit from EK Utility? It has rad protection, so having contamination protection would be good too, same as probably a compatibility patch for non-pressurized Hazmat Suit to work with Immersive Diving Gear - giving it a helmet would be nice.
Scp-Apollo-9k 2. čvc. v 1.03 
_]|M|[_ thank you for the help i can now get into the crate and go back to having fun with this mod thank you again:steamthumbsup:.
_]|M|[_  [autor] 30. čvn. v 9.02 
@Ghoster: It's literally not as I've played just yesterday. You're most likely using an incompatible mod or the wrong mod load order.
Ghoster 30. čvn. v 8.40 
Nah this mod is bugged, Im taking heavy radiation through the hazmat suit.
Ghoster 30. čvn. v 7.03 
how do we activate the reactor ? is it by putting 4 rods in it or by something else ?
_]|M|[_  [autor] 30. čvn. v 2.19 
@Scp-Apollo-9k: Your mod installation might be broken. Reinstall the mod from the ingame mod menu (RMB on the mod -> view details -> circular arrow top right to reinstall)
I just played a bit yesterday to test some stuff for the deathwish mod collection and had no issues interacting with the crate.
Scp-Apollo-9k 29. čvn. v 17.26 
I don't know if you have played recently but i think the update they did recently broke the fuel crate box i can no longer get into there inventory in the submarine editor or in game. you can put stuff in it still but but i have not found away to get it back out. i have even removed every other mod i have and tried it with it being the only one and i still cant get into or get the fuel.
_]|M|[_  [autor] 29. čvn. v 6.28 
@Nexi: Then you're using the wrong mod load order. Some other mod is overriding reactors, causing the radiation to not be contained. You need to figure out which mod that is and put ER above it in your load order to fix the issue.

@PBL: Bots are stupid unfortunately and it is recommended to let players handle the reactor. To have a bot operate it, you need to have a fuel rod crate shelf right next to the reactor with a fuel rod crate inside it. Then have the bot prioritize cleanup before handling the reactor. That way when they swap fuel rods, they instantly clean up the dropped fuel rod. It's however still not optimal and they may still sometimes fail to do it properly. Nothing I can do unfortunately.

@EdensFxll: It was caused by a change in DE which has been fixed shortly after. Everything should be fine again.
Nexi 29. čvn. v 6.22 
this mod just makes my game unplayable
every outpost dies fro radiation poisoning. killing all traders and mission givers and then they spread the radiation to me unless i go into the outpost with a hazmat suit because the reactor is right next to the traders in some outposts
PBL 19. čvn. v 11.01 
I like the premise of this mod and it workd nicely, but my npcs never use the tongs to pickup the depleted rods and get burned. i tried having only one person on pick-up>reactor duty but even at some points, like during crisis some1 else might end up picking it up. and placing it god knows where. Is this normal or am i doing something wrong?
dorly 18. čvn. v 3.05 
@EdensFxll Do these performance issues appear in PVE missions with DE? I have them on missions to destroy submarines.
EdensFxll 17. čvn. v 19.35 
From my understanding, there is currently a conflict between DE and ER since the update. Is there any known amount of time before this may get patched? The issue seems to be DE trying to find the fuel rod ID and tanks performance.
_]|M|[_  [autor] 17. čvn. v 3.09 
@Roadent: I should've checked the comments before pushing the update. It's a good idea. I might add that in a later update then.

@小师弟·disciple: You're not really supposed to wear it constantly. I hope your captain isn't forcing you to wear it all the time :captainsinful:
小师弟·disciple 16. čvn. v 14.12 
Invisible hazmat? I'd love to see my character sometime instead of fat ugly yellow blob all the time- or at least the face.
Roadent 15. čvn. v 8.16 
Tested: "Danger Zone" now unlocks the "Volatile Fulgurium Fuel Rod" and "Volatile Fulgurium Fuel Rod (recycle)" recipes for crafting. ✅
Roadent 10. čvn. v 16.05 
I have a suggestion - I'd make the Unlimited Power talent increase the quality of crafted Geiger Counters by 1.
Roadent 5. čvn. v 3.46 
@_]|M|[_
Oh, my bad. It wasn't clear to me that the Geiger Counters were rechargeable. I assumed that they were a one-time-use item - use it up, deconstruct it, fabricate a new one. :P
Ok, makes way more sense now. 👍
Tub a Dub Dub 5. čvn. v 0.54 
Is there a way to have bots decontaminate in the shower like players can. We have a bot managing the reactor but eventually they'll wander and get the rest of the crew sick since that bot is contaminated.
vanguard 4. čvn. v 10.23 
I messaged you on discord with a video and some details. :
_]|M|[_  [autor] 4. čvn. v 9.47 
@vanguard: I need more info. Which reactor is your sub using, what fuel rod is inside it, what other mods/patches are you using and do you still have the issue if you only load this mod alone?
vanguard 4. čvn. v 4.07 
I'm getting the same thing. The reactors are leaking, the moment I step into the reactor room I almost instantly die.
_]|M|[_  [autor] 4. čvn. v 3.39 
@Bearox: I'm unable to reproduce your issues. Did you make sure the load order was still correct after updating the mod? The add-on works as intended as well.
Did you play with any patches? They might need to be updated by their authors.
_]|M|[_  [autor] 4. čvn. v 3.36 
@Roadent: Thanks for the report! Will be fixed with the next update :steamthumbsup:
As for the geiger counter, it doesn't need a fulgurium battery. It accepts any item that is tagged as "mobilebattery" so from the vanilla game both fulgurium and regular batteries are supported and the game will just visually cycle through the items in the recipe. I received a lot of positive feedback from testers in the early days about the geiger counter being recharged directly instead of having to swap batteries so I'm unsure if changing it is a good idea.
Bearox 4. čvn. v 0.38 
Your new update made the mod unplayable we get, random radiation, stupidly contagious, wont heal even with cheats, had to unsub, it was more enjoyable bef
Roadent 30. kvě. v 6.25 
I found a bug - Danger Zone doesn't unlock the Volatile Fulgurium Fuel Rod for crafting anymore.

Also, is there a reason why the Geiger Counter uses a (Fulgurium) Battery Cell when crafting, and has its own condition that depletes upon use? Could you instead have it carry a battery inside it, like with the Flashlight, Sonar Beacon and other such items?

Loving the mod, btw. Much more vanilla-friendly than Hazardous Reactors. ^_^
_]|M|[_  [autor] 26. kvě. v 9.05 
@toetruckthetrain: Yes. They now use the nuclear cartridges as fuel instead of fuel rods. Existing exosuits that currently contain a fuel rod will automatically replace that fuel rod with a nuclear cartridge. This should also work for modded exosuits, as long as they have the "deepdivinglarge" tag on them and are running on items with "divingsuitfuel" tag like the vanilla exosuits.