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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3040442001
but I still have some issue, why is my camera tilted, do you have any idea how to fix it?
- Decompile the model using Crowbar
- Change v_rifle into v_rif_sg552 in the
$modelname line (it's always the first line in your qc files)
- Re-arrange $sequence orders and change some of the sequence names to prevent animation orders get messed up in multiplayer, you can read MrFunreal's L4D2 Viewmodel Lookup guide to know the exact sequence orders
- Change sound event names, they're in the _layer $sequences, for the sound events list it's in MrFunreal's guide as well
Custom frame ÷ Vanilla frame × Vanilla fps
= matched fps
Example: 75 (my Zip Tie's reload_layer's frame) ÷ 102 (default SG552's reload_layer's frame) × 30 (sg552's reload_layer's fps) = 22,0588235
You can set the layer fps lower than non layer, by doing this you won't perform other actions at the same time as the current animation is over
That's all i have, hope it will help you somehow.