Crusader Kings III

Crusader Kings III

GUI X Character Window
183 kommentarer
Gwen of Silesia 19. sep. kl. 7:07 
@outlander7 I have the exact same problem. Rivals aren't shown. The mod is amazing but I wish that aspect would work as well :')
Etruscan 4. aug. kl. 22:06 
man wish this would work with agot but it makes dragons invisible
Digital Pink 23. juli kl. 9:38 
Amazing mod. I'd like to be able to play 1080p with 100% UI scaling though. Any chance you could add a scroll bar to Family + Relations tabs so they can scroll like the Court and Diplomacy tabs?
Royal Raven 26. juni kl. 15:18 
I notice it acts really weird on an Ironman mode save, if you do any tweak to that save, remove or add a mod, this UI mod acts weird. It would not show Secondary Wife or Concubine.
Royal Raven 25. juni kl. 15:45 
For anyone curious, if some elements seem missing in the UI, I would recommend adding this mod to a new save, adding it to an existing save will have some elements missing.
Royal Raven 24. juni kl. 18:19 
Also, for anyone interested, there is a GUI X Uncoloured Titles Patch:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3154762790
Royal Raven 24. juni kl. 18:18 
@Gonzo Monkey Could you create a pinned discussion, about the way a player has to edit the Patrum Scuta file, to make the lowborn shields work in GUIX, that way it is easier to find for everyone. Thanks.
"KRUPPSTAHL" Getty Wang 13. juni kl. 1:15 
Could you add the PROWESS to marriage and grant title panel ? Great mod !
Zincau 6. juni kl. 22:03 
great mod.. could you integrate rename character feature also?
outlander7 1. juni kl. 5:51 
I love the mod but I have a weird problem where rivals don't show up in the relationship menu. Is there any solution?
acar 29. maj kl. 16:08 
Can you make the secondary spouses/concubines header (i) "clickable" and (ii) constrained to show at most 7, similar to how relationships work right now? I know base game supports only 1+3 but there are mods that make that limit go away
Gonzo Monkey  [ophavsmand] 25. maj kl. 12:38 
Hey Dio, thanks. The idea was to better reflect a family tree with grandparents -> parents -> siblings -> children. In hindsight it was an unnecessary change to make it different from vanilla and now it might be confusing to switch back for anyone that's used the mod for a while. Honestly it's difficult to gather feedback at scale for a mod so I mostly just go with my gut.
Dio 25. maj kl. 9:03 
Nice mod. I'm using it, but one thing I'm having a hard time adjusting to is the order of the family tab. In the original, after the parents come the children, but in your mod, first come the siblings and then the children, why the change?
Gonzo Monkey  [ophavsmand] 17. maj kl. 7:10 
Switching Doom,
That is a mashup of other mods, and at least some of those will conflict, so not 100% compatible. But you could use this mod and some of the individual mods listed like all of the map updates.
Gonzo Monkey  [ophavsmand] 17. maj kl. 7:00 
Thanks Slazenger!
I've just updated the mod to add even more QoL, replacing the filter icon on the Court and Vassal tabs (that cycled through filter options) with a filter button and pop-up window showing all filter options.

Credit to アステリオス because I adopted the idea from the RUI: Character mod. I've always wanted a drop-down for filtering but the consensus seems to be those are near impossible to replicate because they are hard coded, but the new pop-up window approach is more robust than the user needing to cycle through options by clicking the same button.
Slazenger 12. maj kl. 15:44 
Appreciate your work and updates - fantastic QOL mod!
Switching Doom 11. maj kl. 1:57 
Compatible with Ultimate Graphics Collection (Reloaded)? :crusader_helmet:


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2949884841
Gonzo Monkey  [ophavsmand] 4. maj kl. 16:25 
Updated for 1.16 - Khans of the Steppe
Made compatible with Khans of the Steppe concepts like Nomad, Subjects, Herd, Obedience, Suzerain, Tributary.
Gonzo Monkey  [ophavsmand] 4. maj kl. 7:54 
Thanks jahbi, I'm working on Khans of Steppe today! They added a few things here and there for nomads so I need to make sure I'm catching everything, but it looks manageable. Appreciate the coffee gesture, but all good. I enjoy working on the mod, and am happy others appreciate it!
jahbi 4. maj kl. 0:54 
Can see neither herd nor heir in Khans of Steppe.
Amazing mod, highly apreciated. Thanks for the great work!!!
How can I buy you a coffee?
Gonzo Monkey  [ophavsmand] 2. maj kl. 21:19 
Thanks typobrahe, Bionic, SuchANoob for the feedback
Bit of a delayed update as I only just picked up Chapter III dlcs, but I made the requested changes now. I did test but it's hard to check all possibilities so let me know if anything looks wrong.

• Added Influence Points and Governor Efficiency for Admin Rulers
• Removed the conflict with the new court position UI
• Added Grudge relationships to the Relations tab - Up to 4 Grudges will show, and then the section will be clickable to show an expanded view, the same as Lovers, Friends and Rivals
Raleigh90 1. apr. kl. 12:58 
Yes, I can confirm what @typobrahe said, this mod breaks the court position view, any chance for an update?
typobrahe 30. mar. kl. 4:22 
This mod seems to be conflicting with the new court position overview UI in 1.15.0.
Small icons for courtier's relation with player (e.g. dynasty, heir) are all displayed at the same time in a row and colliding with frame's borders.
The court position task buttons disappear until switching court tabs around and when court position frame is not loaded in (for bottom positions you need to scroll to) the buttons don'T show at all.
ChemicalCat 3. jan. kl. 4:24 
does someone know where can i find the fertility % ?
Khavarna Sarvajna 19. dec. 2024 kl. 12:45 
It seems after using this mod i can't use the better barbershop and the mod to add more lifestyles is there anyway to fix that?
BloodWork 10. nov. 2024 kl. 8:16 
I love this mod, but the new Debug: Roads of Power cheats (e.g., Buff Scheme) aren’t working with it. It must be an issue with this mod because the cheats appear when I disable it, but they disappear when the mod is active.
Bionic 31. okt. 2024 kl. 19:25 
Any chance of adding Grudge relationships to the Relations tab? Currently there's no way to tell a character has a grudge without looking at their opinion modifiers. The relationship shows up in vanilla
John S. Stapler 27. okt. 2024 kl. 19:02 
what he said
SuchANoob 27. okt. 2024 kl. 4:04 
Any plans to update GUI X to include the Influence Points and Governor Efficiency in the Character Window for Admin Realm rulers? That way it would be more in line with the new vanilla Character Window.
Gonzo Monkey  [ophavsmand] 26. okt. 2024 kl. 16:41 
@Dragamyre

You can load Patrum Scuta after GUIX, but it will replace the GUIX lowborn crests.
(the feature at 4:25 of the youtube video)

If you want Patrum Scuta crests & GUIX lowborn crests, there's a quick fix.

Locate the coat_of_arms.gui file in the Patrum Scuta mod.
It should be in SteamLibrary\steamapps\workshop\content\1158310\2877995588\gui\shared

Open the gui file in any text editor.

Search for the following 2 lines of code:
texture = "gfx/interface/coat_of_arms/lowborn.dds"
tooltip = "[lowborn|E]"

Replace those 2 lines with:
texture = "[GetIllustration( 'lowborn_coa' ).GetTexture( Character.MakeScope )]"
tooltip = "LOWBORN_TRADE_TYPE"

That's it, load Patrum Scuta after GUIX and it will now pull in the dynamic GUIX lowborn crests instead of loading a single lowborn shield texture.

Note that if Patrum Scuta ever updates the coat_of_arms.gui file then you may need to do this again. So if the GUIX lowborn crests are suddenly missing one day, that's probably why.
Komnenos 25. okt. 2024 kl. 6:42 
finally a replacement to RUI
Dragamyre 20. okt. 2024 kl. 11:05 
It is hard to go without this mod, but it clashes with Patrum Scuta. Tried going with one & another, tho I wonder if there's any way for compatibility between these two! :albino_trait:
Switching Doom 7. okt. 2024 kl. 15:51 
i also saw that there is no german translate i only see commands in some areas :RoyalBodyguard:
Switching Doom 7. okt. 2024 kl. 15:11 
Hi

does this mod is included into your mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2220762808

or does it the same what the Mod Nameplates does? :crusader_helmet:
ARK_Underline 7. okt. 2024 kl. 2:47 
Hello! Is it possible to add to an already existing save?
Royal Raven 5. okt. 2024 kl. 13:47 
@Gonzo Monkey Yeah "Prince" seems pretty weird to me. I scrolled around the map during my character pick, and looked at all the Prince and they never got colored. I saw in another mod that only changed color titles, prince never got colored either. Might be like you said, someone can be labeled Prince and not be landed. Its probably simpler that way, so there is not an addition of code to figure it out.

With the Appointed Counsel window, I just thought maybe there wasn't room for it, since there is a lot of other icons there.
Gonzo Monkey  [ophavsmand] 5. okt. 2024 kl. 11:17 
@royal raven
I'll take a look at the Appoint to Counsel window when I get some time. I see what you mean and agree the Powerful Vassal icon should appear. I remember really struggling to mod the different windows because the icons depend on getting the relationship between characters and I think that changes depending on the window.
Gonzo Monkey  [ophavsmand] 5. okt. 2024 kl. 10:27 
@royal raven
It's been a long time since I looked at the titles but I do remember the title "prince" had some exceptions. It was sometimes used like a title but the character did not have a landed title or something like that.

The colors reflect the landed rank, not the name of the title. For example, I think you can have the son of a king be a prince but the son not be landed.

You could check out the file "culture_titles_l_english" as that's where the titles are matched to the "#tier" which then controls the color of the title in the file guix_textformatting mentioned in my comment below.

If you do have a specific example of a landed ranked title that's not in that file because it was added in later update, I can update the official mod.
Gonzo Monkey  [ophavsmand] 5. okt. 2024 kl. 10:09 
For anyone that wants to modify the color formatting of ranks, it's a simple edit.
In the mod is the folder named "gui" with a file called "guix_textformatting"
Edit that file using notepad
Change the RGB numbers between the brackets to set the colors.
for example, this is gray
format = "color:{0.45, 0.45, 0.45}"

I included notes in the file so you can easily see which rank and color you're editing.
You could set them to all be the same or make them whatever color you prefer.
Royal Raven 3. okt. 2024 kl. 18:45 
I am curious, why the "Prince" title, did not get a color title?
Royal Raven 3. okt. 2024 kl. 17:11 
Steve Balboni 3. okt. 2024 kl. 15:39 
Thanks for the update!
Despair 1. okt. 2024 kl. 12:07 
can you change the color of the count rank ? it's practically invisible in banners that pops out when an important event happens
M 30. sep. 2024 kl. 20:52 
Would it be possible to add patch for Show Me Your Council mod?
Royal Raven 29. sep. 2024 kl. 9:10 
@Gonzo Monkey Is it possible for you to add the Power Vassal Icons to this screen, like how it vanilla it is. When I am trying to select a replacement for my Counsel I find the Powerful Icon important. I do notice you have some extra icons on that screen so I figured that is why that icon was omitted.
https://imgur.com/QapX5KG
Steve Balboni 24. sep. 2024 kl. 21:14 
Any chance of an update for Roads of Power soon?
Malice 23. sep. 2024 kl. 12:03 
By far the coolest setting for a character UI.

I'd use this 100% for the rest of my CK3 days if the UI was adapted to 100%
Maybe add a scroll bar function to the main UI so it can be used with any UI scaling?

Also the prowess icon would be cleaner if it was aligned with the rest of the icons.

Came here from RUI as well. Good job man!
Lost Nomad 22. sep. 2024 kl. 0:55 
Those errors are from a fresh vanilla game using a playset that only has GUI X in it.
Lost Nomad 22. sep. 2024 kl. 0:54 
tbc it's not that you have created a monolithic file, it's that you did not update it to fp3 and it's too unwieldy to do a simple diff update, which I would have done had you left the folder ala vanilla.

This is a few of the errors that should be very visible in your error log, the steam window is too small to show them all.

[08:43:32][pdx_persistent_reader.cpp:237]: Error: "Failed to read key reference: death_martyrdom: death_martyrdom, near line: 712" in file: "history/characters/afghan.txt" near line: 712
[08:43:32][pdx_persistent_reader.cpp:237]: Error: "Failed to read key reference: death_murdered_by_religious_rebels: death_murdered_by_religious_rebels, near line: 1709" in file: "history/characters/bedouin.txt" near line: 1709
[08:43:32][pdx_persistent_reader.cpp:237]: Error: "Failed to read key reference: death_killed_by_khurramites: death_killed_by_khurramites, near line: 14236" in file: "history/characters/bedouin.txt" near line: 14236
Lost Nomad 21. sep. 2024 kl. 15:33 
Sorry but I don't see how you cannot see the error log spam for all the unknown fp3 death reasons, they're listed in a big block in the error log. Like I said, deleting your folder removes all the unknown death reason spam in the error log.

I made do without the skulls, but I can't give you a error log sample because I have gone back to using RUI:Character now that an update has been published, not because your mod isn't good, it is one of the best UI, but I only stumbled on your mod when RUI wasn't updated and I have been a big fan of RUI since it was first released, I feel at home with it.