Garry's Mod

Garry's Mod

[GuthSCP] SCP-096
55 kommentarer
Shadow For 22 timer siden 
When Is The NPC System Out?
Guthen  [ophavsmand] 20. juli kl. 6:00 
Hello @ъе, that is a suggestion that I haven't really thought of, it could easily allow to work-around the problem while the original suggestion gets implemented (hopefully, one day), I'll write that down in the github repository issues section, thanks!
Guthen  [ophavsmand] 20. juli kl. 5:53 
Hey @Dark Reaper, sorry for the very late response, I suppose you're playing with players and not NPCs as those are not supported yet. Please make sure you haven't configured the "SCP Teams" (in the Base page of the configuration menu) with teams of players that you try to be triggered with.

Hi @Olive Tree, thanks for the suggestion. Unfortunately, I'm not planning on creating anything new any time soon.

Hey @Thee Unholy Rat, I'm sorry both for the very late response and to hear that you found a bug with the mod, if you have any informations on how to reproduce it, please let me know. Meanwhile, I suppose you're talking about the Post-Processing effects displayed when you're playing as 096, you can indeed disable it by setting the following console variable to 0 like so "guthscp_096_render_post_process 0".
a. 27. juni kl. 13:33 
osman kara
SaSiSon 15. juni kl. 2:30 
Hi Guthen. You say that adding scp 096 to a single player game and scp 096 interaction with npc requires a lot of work, then why don't you just make a system so that the player decides when to anger scp 096? Well, so that there was some command or button to force activation of the rage mod, where scp 096 could kill absolutely everyone, regardless of who looked at him or not.
פרחים 11. juni kl. 19:03 
Please make scp 343 swep
Thee Unholy Rat 29. mar. kl. 20:44 
Is it configurable to remove the blurry/red overlay with the swep? It stays after death/removal of the swep ;/
Dark Reaper 8. mar. kl. 17:58 
im getting shot and looked at but it doesn't go into rage what am I doing wrong?
Enmanuel 23. feb. kl. 12:41 
ok
Guthen  [ophavsmand] 23. feb. kl. 4:14 
@Enmanuel Not yet unfortunately
Enmanuel 22. feb. kl. 10:28 
and with npc is it possible?
Guthen  [ophavsmand] 22. feb. kl. 4:07 
Hello @Enmanuel, give yourself the SCP-096 weapon from the "GuthSCP" spawnmenu's tab, from now any players looking at you will trigger you in an enraged state. Then, take a look at the configuration menu using the `guthscp_menu` console command or from the "GuthSCP" category inside the spawnmenu to tweak how the mod works.
Alex 22. feb. kl. 4:05 
My friends have it, but I don't have it. :steamhappy:
Alex 22. feb. kl. 4:04 
a SCP-106 There's a bug that he can't come back from Corman.
Guthen  [ophavsmand] 22. feb. kl. 4:03 
@Alex I have created a github issue [github.com] for it
Enmanuel 20. feb. kl. 6:16 
how to use the mod
Alex 8. feb. kl. 14:07 
Maybe the creator of the current mod can change.
but I don't know :steamhappy:
Alex 8. feb. kl. 14:05 
I do not know, it does not work for me. /: :steamhappy:
Guthen  [ophavsmand] 8. feb. kl. 9:49 
@Alex I just tested, it works, if you leave the path empty like this [imgur.com]
Alex 7. feb. kl. 12:28 
I did that, the mod glowed red and didn't work.
Guthen  [ophavsmand] 7. feb. kl. 12:21 
Hey @Alex, I can't promise anything about when I will add new features, modding is not in my life's priority right now, sorry. About the removal of the hand model, you can just replace the model path from the code with an empty string like this instead: ""
Alex 5. feb. kl. 10:49 
hello, how do I remove the hand model from 096 so that they don't exist? You can throw off the code :steamhappy:
Alex 4. feb. kl. 12:08 
hello, I wanted to ask you when you will add the 096 deceleration function when he is not furious :steamhappy:
Alex 16. jan. kl. 21:58 
оk
Guthen  [ophavsmand] 16. jan. kl. 12:53 
@Alex You can change the code in any text editor, I would recommand Visual Studio Code or Notepad++. I guess you would have to replace the model path from the code I sent you with "models/washton/scp096/096_carms.mdl"
Alex 15. jan. kl. 10:42 
I would also like to use this model for weapons. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3359881322
Alex 15. jan. kl. 10:39 
and in which editor can I change it? :steamhappy:
Guthen  [ophavsmand] 15. jan. kl. 10:36 
Alex 14. jan. kl. 11:58 
I just want to use the SCP-096 Unity model.
Alex 14. jan. kl. 11:57 
can you tell me how to remove the hand model or install another one
Guthen  [ophavsmand] 2. jan. kl. 2:40 
@Alex For now, you can't directly do that with the mod, you would have to do extra stuff such as setting it via the DarkRP job config (if you do use DarkRP). However, it is already in the todo list (in addition to custom health)
Alex 30. dec. 2024 kl. 6:55 
can you tell me how to make 096 slow
Alex 29. dec. 2024 kl. 6:52 
can you tell me how to make 096 slow
Guthen  [ophavsmand] 23. nov. 2024 kl. 0:07 
Hey @snnadosnack, you have to give yourself the custom weapon SCP-096
snnados_tkk 18. nov. 2024 kl. 20:20 
how do you put on the thing to become 096
ABOBA 22. okt. 2024 kl. 8:16 
Okay, thank you.
Guthen  [ophavsmand] 21. okt. 2024 kl. 15:06 
Hey @ABOBA, it is still only working with players, NPCs are not yet supported
ABOBA 20. okt. 2024 kl. 12:46 
Does it work with npc or it's still only for players
Guthen  [ophavsmand] 20. aug. 2024 kl. 13:21 
Hey @ALBANIAN MAFIOZI, make sure you've installed the mod for your game (not only for the server). And for the keycards, are you talking about my keycard system? If so make sure as well that you've installed "SCP Assets" (it's marked as required in its workshop page)
ALBANIAN MAFIOZI 19. aug. 2024 kl. 9:21 
Hello, the question is why models/weapons/v_arms_scp096.mdl is error. So, the keycards have no models too. How to fix it?
Guthen  [ophavsmand] 8. mar. 2024 kl. 9:32 
Hey @cmallich,

I actually don't know how much people use my addon in singleplayer since it is mainly designed for multiplayer and servers. For me, even though I have seen some people suggesting me features for solo play, it looks more like a very small portion of the users (but hey I haven't made any statistics so idk).

Last time I considered adding NPC support for this addon, I remember realizing it would need more work than expected (mostly code refactor). Since I'm working on my mods very rarely (basically during summer) and I would prefer develop other addons (was busy updating the new base last year for release and I still have a SCP-106 remake to finish) or even sometimes doing things outside of gmod, well it's not my priority, unfortunately.

Nonetheless, I consider your suggestion but it won't happen soon for sure
abno8 6. mar. 2024 kl. 19:42 
most people aren't using this for servers (at least from what i've seen)
moving it up to a heavy priority would be good. lua is hard as fuck but im sure it isn't too much of a burden to add it to npcs
sorry if i sound rushing im just suggesting
Guthen  [ophavsmand] 13. okt. 2023 kl. 2:07 
@Brimmla Probably, I have added it in the todo-list but it's not my priority
Searls 12. okt. 2023 kl. 18:15 
will it work with npcs in the future?
the blood of all doctors 9. okt. 2023 kl. 12:30 
ok
Guthen  [ophavsmand] 9. okt. 2023 kl. 12:06 
@blood is dead
Nope, they are not supported, only for players right now
the blood of all doctors 8. okt. 2023 kl. 12:08 
dose this work with npcs or nextbots
bubbz12 8. okt. 2023 kl. 11:56 
You too!
Guthen  [ophavsmand] 8. okt. 2023 kl. 4:10 
No problem, have a nice day :p
bubbz12 7. okt. 2023 kl. 14:38 
ok thank you very much!:steamhappy: