RimWorld

RimWorld

Adaptive Storage Neolithic Module
177 kommentarer
bradson  [ophavsmand] For 11 timer siden 
Coloring of buildings made from chunks had issues with CE, getting replaced with white. Pretty sure that's been fixed by now though, and if not will be anyway
新垣夜夏 For 11 timer siden 
I'm using Combat Extended. I wonder what feature does this mod conflict with Combat Extended? (as it's listed in Incompatible Mods)
Mocho 2. okt. kl. 20:59 
praying this gets updated and the medieval module comes out soon
qux 27. sep. kl. 11:58 
no news ?
Lemniscate_Mike 7. sep. kl. 16:37 
Anyone ever fix the stacked chunks not being colored properly(Staying all white)?
Hakkai 6. aug. kl. 11:56 
This storage looks stunning! can't wait for it to be balanced for 1.6!
Gatoviejo =^,^= 27. juli kl. 19:57 
1.6 please
LordBeef21 18. juli kl. 9:41 
@Bradson I'll get on Dubs, then :) Rimworld maincord is a little intense, lol
bradson  [ophavsmand] 17. juli kl. 13:37 
Nothing dedicated to storage mods, but I'm active on dub's, mlie's and the server literally named rimworld
LordBeef21 17. juli kl. 12:45 
Hey, is there a discord for these mods? I'd love to help out or collab
Iirly 12. juli kl. 9:15 
Thanks for that info. Can't wait for the rebalance, i adore this mod.
bradson  [ophavsmand] 11. juli kl. 8:46 
The mod does technically work as is on 1.6. We've had a rebalance planned for a while, some of it implemented on github, but it totally can be used without waiting for an update too
Black Bird awa 11. juli kl. 7:55 
1.6 pls
Padawan 27. juni kl. 5:39 
It's doing it with every items, and yes I use an earlier 1.5 build so it might be the problem. Thanks !
bradson  [ophavsmand] 26. juni kl. 23:26 
I've seen someone else get that error by having their game version set to a beta build of 1.5, not the current version. Could be a mod conflict too. Maybe steam skipping a file when downloading if it's only exactly large pots
Padawan 26. juni kl. 23:09 
Large pots are not displaying items as shown in mod description, they showing as vanilla shelved items. Why is that ?
Tytonia 5. apr. kl. 9:24 
Uups just saw that @mad already have solved it - soo just an updated for everyone who is as blind as i am...
Tytonia 5. apr. kl. 9:14 
Hellow people - for everyone who have the "chunks white color bug" - check if you use the Sense Of Depth For Tall Buildings mod! If you disable the chunks in the mod settings of sense of depth you may solve it and the storage looks perfectly fine again ^.^ Maybe @soul could add this as an "soft inkompatibility" or sth. like that in the description?:)
Bus Driver 27. feb. kl. 14:35 
This would be perfect to have available in the animal tech level of VFE Tribes
Iirly 15. feb. kl. 22:21 
Would you consider making the items in the cloth and wooden baskets be hidden inside them instead of sitting oddly on top of them? Or is there a setting existing to make this so? All other storage i can put contents in, with an amount number at the bottom.
Harmonea 7. feb. kl. 13:35 
Just wanted to drop a note to say this is my favorite storage mod. I adore the texture variety and the way it shows what's inside whenever possible. I don't mind my storage taking more physical room (due to the exclusive storage mechanics) if the appearances of the storage items are this cool, and I'm eagerly (but patiently!) looking forward to your plans for more tech levels.
Arky 18. jan. kl. 17:14 
why the stockpiles that only accept wood for example do not start with wood checked on? I have to build it then set it to allow wood, even when wood is the only thing that is allowed there. The same is true for the haypile, stacked chunks, and textile bundles
Soul  [ophavsmand] 4. jan. kl. 9:51 
@Felios
The lumber storing is a compatibility bug between the two mods due to the way Expanded Woodworking works. It is not the intended behavior.
Felios 4. jan. kl. 9:48 
This mod looks great! But I wasn't aware any mods added new wooden logs BESIDES Expanded Woodworking? It feels really weird for a neolithic tribe to store lumber at all.
Hedgehog 3. jan. kl. 10:09 
Oh, OH, i havent played vanilla for so long that i vorgott that flour isnt vanilla! my bad! ^^*
Soul  [ophavsmand] 2. jan. kl. 15:09 
@Hedgehog_AUT
Flour isn't vanilla. We don't have extensive mod compatibility yet.
Hedgehog 2. jan. kl. 13:43 
First of all: great mod and incredible artdesingn!
I whould love to store flour in those pods though, or is there a reason we cant do that?
Montu 31. dec. 2024 kl. 14:45 
Gotcha, thank you!!
Soul  [ophavsmand] 26. dec. 2024 kl. 14:51 
@Montu
Yes, we are still developing the mod. Most of the reported bugs arise from incompatibilities, which are not on our end. Therefore, the best we can do is wait for the authors of those mods to fix the issues.
Naturtok 15. dec. 2024 kl. 13:13 
@Karoline Dianne I've been having the issue for the longest time, I haven't found a fix fwiw
Montu 15. dec. 2024 kl. 13:10 
Is this mod still in development? I really want to use but looks like it has some bugs to iron out. Thank you!!
Karoline Dianne 1. dec. 2024 kl. 16:03 
Running into an issue where the stacked chunks don't color based on the stuff they're made of. They're all just stark white.
Otherwise, hell yeah I can't wait for the future sets!
Soul  [ophavsmand] 15. nov. 2024 kl. 11:30 
@Mocho
Yes, we plan to cover all tech levels.
Mocho 10. nov. 2024 kl. 14:26 
I see that a medieval module is in development, will there be an industrial and spacer module too? Maybe even an archotech module?
Margie 6. nov. 2024 kl. 5:41 
It's gonna be one hell of a ride to add support for Vanilla Plants Expanded.
Naturtok 6. okt. 2024 kl. 3:06 
also, is there a way to reset the textures of an object? the Stacked Chunk is really messed up and a.) doesn't say I have the chunks even if I do, and b.) displays a broken white color no matter what stone type is used to build it.
Naturtok 6. okt. 2024 kl. 0:28 
Will the medieval version have a meathook? I'm looking to stop using Reel's adaptive storage mod since it feels pretty overtuned and turns items I'd rather not be storage into storage, but afaik it's the only adaptive storage mod that adds a meathook :c
Iirly 17. sep. 2024 kl. 21:00 
Having an issue with the wood piles. We can build them, but pawns refuse to put wood in them.
ZyrahRavenSteel 12. sep. 2024 kl. 8:24 
Awesome :)
Soul  [ophavsmand] 12. sep. 2024 kl. 2:33 
@ZyrahRavenSteel
Medieval is in the works currently.
ZyrahRavenSteel 10. sep. 2024 kl. 14:48 
Is there plans for a "Medieval" "Industrial" Etc. Modules as well?
Computica 9. sep. 2024 kl. 5:37 
@Arky Sense of Depth has a options menu where you can toggle effected buildings individually.
Computica 9. sep. 2024 kl. 5:36 
All storage objects need to be passable to prevent the standing bug / 10 Jobs tick; It happens when pawns can't get to a certain section of storage.
RocketRacoon 14. aug. 2024 kl. 2:20 
Okay, thanks for the answer and this awesome mod!
Soul  [ophavsmand] 13. aug. 2024 kl. 10:58 
@RocketRacoon
It's a possibility, but we must cover vanilla first, then DLCs before we tackle major mod compatibilities.
RocketRacoon 12. aug. 2024 kl. 13:15 
Any chance you will add support for Vanilla Plants Expanded & More Plants for the textures? I love how the pots look with the vanilla vegetables :D
Soul  [ophavsmand] 4. aug. 2024 kl. 10:24 
@Kalmorph Mod incompatibility. A fix is in the works to address the issue.
Kalmorph 4. aug. 2024 kl. 5:36 
Hey, the Stacked Chunks are always white, they don't seem to adapt with texture/color properly. Is that an oversight or actually an issue?
Arky 17. juli 2024 kl. 14:00 
Incompatible with a mod called sense of depth. That mod breaks this one's textures. Though I will just uninstall that other one, but thought it was nice for you to create a flag.
Soul  [ophavsmand] 7. juli 2024 kl. 13:19 
@Rohzdear on that note, the mentioned incompatibility has been reported by multiple other mod incompatibilities and I believe Bradson is looking into the issue.
Don't ask when the fix will come. It will be ready when it's ready.