Arma 3
Webknight Units - LAMBS_Danger.fsm Compatibility Patch (+ ACE3 Support)
41 kommentarer
JubalicousIceCreamYummy 7. juni kl. 6:26 
Had a problem recently, every time an explosion happens near the zombies they start crouching, and their AI doesn't work anymore.
Phenosi  [ophavsmand] 1. feb. kl. 13:05 
glad it works
LackOfReason722 31. jan. kl. 17:20 
Yup turning off the explosion thing fixed it, sorry about that, thanks for being super based tho!
LackOfReason722 31. jan. kl. 16:55 
Ya know what, I just realized I might have just not turned off that explosion handler thing, I'm gonna see right now but the main problem I had was zombies breaking when they were damaged by an explosion.
Phenosi  [ophavsmand] 31. jan. kl. 13:28 
@LackOfReason722 and how did you figure this out, what does it do that indicates it is not working?
LackOfReason722 31. jan. kl. 12:50 
Hey bro so I recently tried using this with webknights zombies and it doesn't work. LAMBS still messes with their ai even with this installed. So you are gonna have to update to fix whatever is wrong with it.
LEE O C 27. jan. kl. 5:28 
i didnt see the smasher doing panda dance until i used this mod, i'll see if i didnt toggle that addon setting
Phenosi  [ophavsmand] 16. dec. 2024 kl. 1:26 
No it will work for any spawned unit, in any context
Hemlock 15. dec. 2024 kl. 20:15 
So, the mod description says that it finds "pre-placed in 3DEN and ZEUS spawned units during a live-session"

Does this mean that, units spawned by a mission script automatically, IE Liberation spawned enemies, won't have this applied to them? Or does "Zeus spawned" mean anything spawned mid-mission including by mission scripts?
Phenosi  [ophavsmand] 3. dec. 2024 kl. 7:59 
my bad, will add.
[+| CL rautamiekka 3. dec. 2024 kl. 6:42 
Please add CBA as a Workshop dependency, otherwise the game will abort since it won't be auto-downloaded nor auto-enabled by the launcher.
NCR RANGER JD 12. okt. 2024 kl. 0:20 
Check that everything is going well with the new update of ace and cba in case it may give errors
Lufian 9. juli 2024 kl. 7:32 
I was, yep!
Phenosi  [ophavsmand] 9. juli 2024 kl. 7:31 
@Lufian, you were using ACE..? hmm odd. thanks for the bug report. :steamthumbsup:
Lufian 9. juli 2024 kl. 7:29 
I was using ACE, but I've switched to Zulu Headless Client now and just blacklisted the classnames of the WK Droids, so works fine now, mostly was having an issue with transferred droids being invincible blaster fire.
Phenosi  [ophavsmand] 9. juli 2024 kl. 7:27 
@Lufian, what headless client manager are you using?
Lufian 8. juli 2024 kl. 17:03 
I am using the WebKnights droids by the way
Lufian 8. juli 2024 kl. 17:02 
for some reason the units are still being transferred to the headless client in Zeus
Yethe Samartaka 29. maj 2024 kl. 8:48 
Hello. Amazing work. Could Zulu Headless Client support be added as well similarly to ACE HC please?
Phenosi  [ophavsmand] 7. nov. 2023 kl. 11:56 
@Generic it will work with live zeus sessions.
Generic 7. nov. 2023 kl. 11:31 
If I understand the description correctly, placing a WBK unit during a live Zeus session will NOT inherit the patch?
Phenosi  [ophavsmand] 26. okt. 2023 kl. 7:43 
@nkenny I am glad to hear one of the LAMBS.danger creators himself approves of it! :))
nkenny 25. okt. 2023 kl. 13:44 
Thanks for creating such a nice and clean fix @Phenosi. And keep up brining the really amazing mods to the community!
Sheduw 20. okt. 2023 kl. 13:03 
nevermind, it might've been the server software being retarded.
Phenosi  [ophavsmand] 20. okt. 2023 kl. 2:37 
@sheduw what part doesn't work, is there an error code?
Sheduw 19. okt. 2023 kl. 15:05 
is the mod going to be updated? it doesnt work due to new CBA :(
Phenosi  [ophavsmand] 12. okt. 2023 kl. 11:54 
@Ace Enjoy
Ace 12. okt. 2023 kl. 11:10 
I cannot understate what an important addition this was to our mod list. Thanks for this. I had no idea why Webknights units were acting so screwy until this mod came about.

This resolved a lot of our problems with the Webknights units. This year's Halloween op is gonna be lit.
Phenosi  [ophavsmand] 8. okt. 2023 kl. 13:11 
Yethe Samartaka, that is unrelated to THIS mod, LAMBS is not on so it has to do with it's own custom AI.
Yethe Samartaka 8. okt. 2023 kl. 3:04 
It is working sporadically. Some units are fine, but then Smashers just freeze in place when they get into combat and don't do anything until I remote controll them and move them closer to the enemy or change the position even though it has clear sight (Enemy is like 5m in front of them)
Kosandeffect 13. sep. 2023 kl. 13:34 
Oh yep
Marshal Teto 12. sep. 2023 kl. 12:01 
Oh yep
Phenosi  [ophavsmand] 11. sep. 2023 kl. 10:56 
@Chestbridge Not fully tested, recommended for both at the moment.
Chestbridge 11. sep. 2023 kl. 10:26 
Is this client side or does the server need it?
Phenosi  [ophavsmand] 11. sep. 2023 kl. 1:53 
@-=904=-ParkerLocke enjoy! :))
Parker9044 10. sep. 2023 kl. 22:18 
@Phenosi whata legend! been waiting for a fix like this for ages! someone cares! :D
Phenosi  [ophavsmand] 9. sep. 2023 kl. 3:59 
@your dad after six beers you want it OFF.
Ribcage 8. sep. 2023 kl. 13:45 
We still need the explosivehandler on? Is that what that screenshot was for, turning it off?
Ace 8. sep. 2023 kl. 13:25 
Oh this is just gold. I hope this works well.
Otto The Enclave Trap 8. sep. 2023 kl. 9:17 
Bless ye kind sir
Phenosi  [ophavsmand] 8. sep. 2023 kl. 7:45 
I would appreciate feedback on any testing results you guys observe! :SBpanda: