Stellaris

Stellaris

Star Wars Weapons - Funnel's Additions
92 kommentarer
FunnelVortex  [ophavsmand] 6. okt. kl. 12:39 
Yes
Dreamwell 6. okt. kl. 5:59 
Is this compatible with the current version?
FunnelVortex  [ophavsmand] 19. maj kl. 3:12 
Okay so since SW Galaxy is a map mod there should be no conflict between that and this.
FunnelVortex  [ophavsmand] 19. maj kl. 3:09 
If it's a total conversion, probably no. My Star Wars mods are standalone and often conflict with total conversions which add their own versions of what my mods add.
PrussiaN 18. maj kl. 21:32 
Hello, is your mod compatible with Star Wars Galaxy 2?
Zombie 10. maj kl. 10:45 
usually any weapon mod is completely compatible with nsc. it would be a different thing if you added your own ship classes
FunnelVortex  [ophavsmand] 10. maj kl. 8:57 
Although it should be known I have no plans to make an NSC-compatible version of this because NSC is a mod I personally don't play.
FunnelVortex  [ophavsmand] 10. maj kl. 8:55 
This mod generally assumes you're not using NSC
Zombie 10. maj kl. 8:01 
Yes, though the star fighters will become redundant when season 2 of nsc3 is released.
Irrer on Tour 10. maj kl. 7:40 
is this compatible with the NSC version of "Star Wars Empire Ships 4.0"?
FunnelVortex  [ophavsmand] 8. maj kl. 8:22 
On it. I think it just needs a quick version bump because the update didn't change combat.
Jace domon 8. maj kl. 1:59 
@funnelvortex any plans to update this for 4.0
GibbsNCIS 7. mar. kl. 17:35 
Thanks for the insight :steamthumbsup:
FunnelVortex  [ophavsmand] 6. mar. kl. 6:11 
TIE Fighters are represented by the Starfighters component. Model depends on your shipset.

The SPHA-T is already a super heavy broadside weapon that deals heavy bursts of damage to ships in spitting distance and capable of one-shotting corvettes and destroyers. The reason it's an X Slot is partially for balancing but also because the SPHA-T retrofitted on the Venator was basically done so by tearing out a chunk of hangar space and plugging the gun right into the main reactor allowing it to be much more destructive than it's normal mobile artillery variant.
GibbsNCIS 6. mar. kl. 3:47 
but great mod also are Tie fighters in this?
GibbsNCIS 6. mar. kl. 3:47 
hi just a suggestion maybe making the SPHAT using the L Slot instead of the X Slot making it a more broadside weapon?
FunnelVortex  [ophavsmand] 29. jan. kl. 22:56 
@Zombie It is only weapons so they will work on any shipset.
FunnelVortex  [ophavsmand] 29. jan. kl. 22:54 
@Zombie I have no plans to add those things seeing as that is basically just reskinning elements already in the base game.
FunnelVortex  [ophavsmand] 29. jan. kl. 22:54 
Small update: Reduced strike craft speed.
Zombie 8. jan. kl. 14:43 
or add duasteel, deflector shields, thermal shields, mass drivers, hyperdrives. and Star wars reactors?
Zombie 8. jan. kl. 14:36 
will you make thing for the other star wars ship sets?
Modern Spartan 8. jan. kl. 5:10 
They have like 400 speed, if that could be halved it would be SO much better!
Modern Spartan 7. jan. kl. 17:15 
Could the star fighters move a BIT slower? They race in so fast that enemy fighters are being killed before they leave the enemy bays, and it means no epic dogfights to watch!
FunnelVortex  [ophavsmand] 14. dec. 2024 kl. 22:17 
Version bump + Starfighter durability buff + SPHAT damage/range nerf and tracking buff + mini superlaser accuracy nerf
Firestorm007XI 12. nov. 2024 kl. 20:48 
Update yes??
FunnelVortex  [ophavsmand] 4. sep. 2024 kl. 1:15 
I don't play with NSC so I don't have any compatibility for it planned as of now, but any Juggernaut-tier ship with a T slot should accept the superlaser.

I'm personally considering just making the Eclipse it's own standalone mod at some point since the way I have it set up is somewhat jank. But stay tuned and I'll keep you posted on that.
Friendly Mosasurus 4. sep. 2024 kl. 0:37 
Will there be a chance of "Eclipse Superlaser" being add to flagship in NSC Mod?
schooljml 28. juni 2024 kl. 0:09 
i am gonna try this with the empire nsc3 hope it works
Papa_Stalin101 2. juni 2024 kl. 14:05 
Will there be an NCS compatibility patch to add hypermatter reactors onto battlecruisers and such?
Ros[É] 21. maj 2024 kl. 17:31 
Is there a way to put the juggernaut Eclipse superlaser onto a nsc flagship?
1-800-ThroatClog 17. maj 2024 kl. 23:12 
Not sure if its from this mod or not but im unable to save ships for some reason.
NoA_Epsilon 9. maj 2024 kl. 13:55 
Are you updating this to the latest version?
Camalie 1. maj 2024 kl. 17:30 
@The_Irish_Fox you'd be looking for Star Wars Empire Ships, by Superior General Delvardus
FunnelVortex  [ophavsmand] 24. apr. 2024 kl. 22:05 
I'll probably version bump it later, just to let people know it still works!
rednova1865 24. apr. 2024 kl. 21:49 
ok i was just waiting patiently for it to update anyways but thank you for letting me know
FunnelVortex  [ophavsmand] 24. apr. 2024 kl. 21:39 
It's actually compatible with the latest version so you can use it. I might do a minor update in the near future tho.
rednova1865 24. apr. 2024 kl. 18:25 
is there an update coming out for this soon?
FunnelVortex  [ophavsmand] 6. feb. 2024 kl. 19:10 
Made a thread explaining in detail how starfighters work in this mod:
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3032491880/4200238624226717307/
FunnelVortex  [ophavsmand] 6. feb. 2024 kl. 18:12 
new update: the SPHAT artillery now has it's own custom sound effect using the audio from Attack of The Clones.
Camalie 4. feb. 2024 kl. 21:30 
sounds great, I look forward to using these again on my next playthrough
FunnelVortex  [ophavsmand] 4. feb. 2024 kl. 21:26 
Also reworked weapon targeting, superlaser weapons will prioritize starbases and large capital vessels, SPHAT cannons will prioritize corvettes and destroyers, and Bomber squadrons will prioritize targeting large capital ships.
FunnelVortex  [ophavsmand] 4. feb. 2024 kl. 21:06 
New update, added new SPHAT cannon effects and gave starfighter types a rebalance.
raymondsims2 11. jan. 2024 kl. 19:48 
whats the load order for this?
FunnelVortex  [ophavsmand] 8. dec. 2023 kl. 14:09 
Just version bumped, about to do a playthrough to check to make sure things are all good.
Camalie 6. dec. 2023 kl. 12:33 
got it, I'm looking forward to being able to use this mod again.
FunnelVortex  [ophavsmand] 6. dec. 2023 kl. 11:53 
I apologize I haven't been playing Stellaris these past couple months, I'll version bump this and my other mods later and then do a playthrough and see if anything needs fixing.
Deklaus 26. nov. 2023 kl. 8:51 
update pls
Camalie 21. nov. 2023 kl. 21:11 
I don't suppose you plan on updating this to the latest patch soon?
Willem 9. okt. 2023 kl. 9:15 
@Zombie You need the Empire Shipset, either the Normal or the NSC one, this mod, and the star wars weapons mod, then you need to unlock the Juggernaut and use the Eclipse Section.
Zombie 9. okt. 2023 kl. 9:14 
For the eclipse superlaser, I couldn’t put it on any T weapon solt.
@FunnelVortex