Project Zomboid

Project Zomboid

Immersive Barricaded Start [b41 & 42]
94 comentarios
Dr Nilsson 🖖 2 AGO a las 14:44 
I Agree @Killer Tamashi. That option would be nice.
Killer Tamashi 2 AGO a las 14:03 
An option to disable loot would be nice, spawning with over 600+ units of food just because i have my settings high is uh.. a lot.
JollyJonMon 18 JUL a las 13:41 
@S. Erdem that's not how barricading yourself into a place works. The mod is fine as is.
Dr Nilsson 🖖 4 JUN a las 17:09 
This one is my favorite mod. If you ever plans to expand it, then maybe add an basement to building you are spawning inside. If it's even possible. :)
S. Erdem 26 FEB a las 12:35 
most of times all the doors starts barricaded. you should add a code that leaves one door not barricaded.
Kyrox 15 FEB a las 2:14 
I love this mod, you did an excellent job. I only have one piece of feedback, and honestly it's not really even your mod. I have noticed that when you run a mod like "barricades hurt zombies", the spawned in barricades don't adhere to the logic. You have to take everything down and re-barricade them for the game to consider the barricades "your own" so to speak.

An option to just spawn with two boxes of nails and a bunch of planks would be super cool. That way we could just barricade the area ourselves as we see fit. Or take the items and barricade a different area.
drshahramanvariazar 12 FEB a las 6:55 
yeah
AfroRobot 5 FEB a las 12:38 
+ for adding options to disable spawning with loot.
drshahramanvariazar 2 FEB a las 11:08 
man you need do something item version of object dont spawn
Kaoeutsu 1 FEB a las 20:53 
would be really cool if there was an option to disable spawning with loot
hurRdurR 22 ENE a las 6:24 
I like this mod a lot.

I'd love it tho if you it had the option to disable spawning with food (as the diary says, you're running low...). Instead just have lots of empty cans if you must xD
Ashadar Re'souley 14 ENE a las 9:57 
@Darthsawyer using a sledgehammer to brake down the wall and connecting it to the rest of the house is also a option
Darthsawyer 13 ENE a las 19:42 
Minor issue, if your starting house has a basement attached to the outside of the house, the door will be barricaded from the inside rendering it inaccessible unless you break down the door
Ashadar Re'souley 13 ENE a las 12:20 
nothing, it only effects the building you start the save in so nothing happens if you respawn
Richy 12 ENE a las 7:02 
what happens if you respawn?
Blake_Mchalian 11 ENE a las 15:39 
it would be nice if you can customize the removal of the loot bags in case you don't want it, or vice versa, just for the customization :)
CrazyyFred 7 ENE a las 16:59 
if you combine this mod with the party system mod you get an instant barricade and resource dump were ever you want.
1stSGT blackburn 2 ENE a las 18:46 
can you make it where its a survivor house? and or make that a seperate mod its self.
BLACKHAWKS AND GOALS 30 DIC 2024 a las 18:18 
Is it normal behavior to just have zombies constantly B line in hordes to my house within the 1st day, I've never had this issue when I setup in a house myself.
Viper 29 DIC 2024 a las 17:29 
@Klaarturo i'm curious, how are you spawning in Louisville in a large building and triggering this mod at all? what mod are you using that gives you an *actual* spawn in Louisville (as opposed to an instant-teleport spawn like Choose Spawn or Random Spawn mods work)?
TheGrimReapersScythe 28 DIC 2024 a las 12:54 
This makes CDDA way more interesting and getting out of the burning house is hard!
Klaarturo 27 DIC 2024 a las 7:10 
@Champy

Oh, okey! Thanks!
Champy  [autor] 27 DIC 2024 a las 6:47 
@Klaarturo If the building is too big it will barricade the rooms of the same floor in a 7 tile radius around the player's spawn square
Klaarturo 27 DIC 2024 a las 6:40 
I have one doubt. I can't test the game right now. If I appear in the house of a multi-storey building in Louisville, are there only barricades in the house itself or are they spread throughout the building?
Klaarturo 26 DIC 2024 a las 7:04 
@Champy

THANK YOU! :D
Champy  [autor] 26 DIC 2024 a las 6:57 
@Klaarturo @El Chapo fr76 Updated for b42 !
Viper 25 DIC 2024 a las 15:40 
this mod is great and does exactly what it says.

for anyone wondering, no, it doesn't work with Pillow's True Random Spawn or Choose Your Own Spawn! as those both rely on a teleport after initial spawn. man it would be epic if it did work with those though.
H 25 DIC 2024 a las 7:01 
UPTACDE PLS
Klaarturo 19 DIC 2024 a las 7:43 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
MisterBoykisser:3 15 DIC 2024 a las 13:14 
I just start in a house with zombies and dead because everything was blocked 10/10 XD
Ashadar Re'souley 15 NOV 2024 a las 9:22 
@Gr0gnak wait so it does brake or do something weird then? I would’ve thought it would just do nothing since you’re not starting in a building
CrazeFury69 14 NOV 2024 a las 14:04 
@ashadar if you just use the trait version of the mod and dont take it while doing monkeys scenario youll be fine
Ashadar Re'souley 11 NOV 2024 a las 10:35 
if i'm using the mod Monkey's Start Scenario will this mod brake in some way or do something weird when if i spawn outside or will it just not do anything and there wont be any issues using both mods at the same time?
SpacePugman 10 AGO 2024 a las 12:07 
thanks homie
TwoBeeSan 22 JUN 2024 a las 16:23 
I love this option. Thank you
aeroripper 25 ABR 2024 a las 15:45 
Just wanted to post that this mod is great. I sorta feel like the vanilla game should really start like this since it's pretty realistic.
Hellen Highwater 17 ABR 2024 a las 17:43 
Can confirm it doesn't like MP
LUX 12 MAR 2024 a las 14:09 
i think its incompatible with superb survivors. I get errors when enabled and loose my mouse cursor. however when i disable superb it work like magic.
Sol 31 ENE 2024 a las 22:53 
@TheoCHill95 @Champy

That is something I've noticed. I'm not sure what it is. I've had a dedicated server running for about 30ish hours. We only have three players, none of us have died for a long time, but the Immersive Barricade Start line item keeps pinging the server. It just pops up again, then again. Not a ton, but it is the only line item that repeats this much. I don't know if that has any negative impacts in the long haul or what, but I'm curious as to why. It happens independent of player death.
ShivKnight 31 ENE 2024 a las 15:57 
Has anyone found a work around or fix for the disappearing food on the ground and barricades falling off when logging back in?
BreadTeleportingFiend 24 DIC 2023 a las 2:11 
watch out for small british children ready to ruin it though
H 23 DIC 2023 a las 16:51 
epci
Gebirgsjäger 22 DIC 2023 a las 12:51 
https://prnt.sc/33d2jFNK2mYy

This doesnt look good?
chewchew1984 21 DIC 2023 a las 12:06 
amazing mod, it makes more sense than the normal spawn and it makes the game more immersive
Shà 15 DIC 2023 a las 13:53 
I enjoy this mod very much ! Can't start a world without it now ! But sometimes i'm a little too confortable in my barricaded house that i don't want to go outside and greet my new neighbors !
R o c k y J e t 6 DIC 2023 a las 20:35 
Baske0, if you would have seen the pictures on top like your suppose to, you would have seen that its activated as a trait called Barricaded............dont be lazy
Baske0 6 DIC 2023 a las 0:03 
I downloaded it - It does not appear in my mods to enable??
Bananaut 3 DIC 2023 a las 19:35 
`function: getRandomItemNameFromLootTable -- file: WMAR_main.lua line # 815 | MOD: Immersive Barricaded Start
function: RollItemsOnSquare -- file: WMAR_main.lua line # 746 | MOD: Immersive Barricaded Start
function: RollItemsSpawnsOnRoom -- file: WMAR_main.lua line # 155 | MOD: Immersive Barricaded Start
function: PreparePlayerStarterHouse -- file: WMAR_main.lua line # 337 | MOD: Immersive Barricaded Start
java.lang.RuntimeException: __len not defined for operand
idonthaveaconsole 2 DIC 2023 a las 11:50 
you reported unusual behaviour, barricaded your home and avoided all contant with infected individuals
Zak 24 NOV 2023 a las 13:35 
This mod is breaking my weapons in Britas?

function: OnBarricadeCommand -- file: WMAR_onBarricadeCommand.lua line # 43 | MOD: Immersive Barricaded Start.
[24-11-23 21:25:12.814] ERROR: General , 1700861112814> 19,246,616> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: noise of non-table: null at KahluaThread.tableget line:1689..
[24-11-23 21:25:12.814] ERROR: General , 1700861112814> 19,246,616> DebugLogStream.printException> Stack trace:.
[24-11-23 21:25:12.815] LOG : General , 1700861112815> 19,246,617> -----------------------------------------
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