Garry's Mod

Garry's Mod

KillHouse
18 opmerkingen
GV29  [auteur] 16 okt 2024 om 10:47 
I'm glad, enjoy it :cool_seagull:
Callsign_Ewok 16 okt 2024 om 4:49 
Thank you for the new kill house models, your work is much appreciated and noticed by me!
Callsign_Ewok 7 okt 2024 om 2:03 
(So another cool idea, I know you may not be modeller persay, but I noticed people also haven't released any kill house models we can use ourselves to build our own courses. Technically theirs other props which already exist but their not purpose built for tactical training like that, it would be improvised at that point which isn't always ideal.) So yeah another thing that's hard to find I found is actual kill house training hallway models.
Callsign_Ewok 7 okt 2024 om 1:54 
A version with doors is amazing, otherwise just getting creative with my new doors tool mod will suffice as I can still use interactive doors (Ready Or Not tactical style door interaction) on said doors using the door tool. I can even use prefab models to create kill houses in other maps too, of course that takes time plus finding said hallway models and stuff which lately I have struggled to find actually besides shooting targets.

Also it's totally okay you can't create such things it's just some interesting ideas that surfaced to me I thought you might like to hear for the future. :)
GV29  [auteur] 30 sep 2024 om 19:03 
The ideas are very good but I don't think I can create something like that since I don't have that much knowledge in Hammer, I would still try something similar at least adding the objectives and being able to place them wherever one wants and create a version with doors and another without doors.
Callsign_Ewok 30 sep 2024 om 3:41 
Another thing, a new killhouse map with doors so I can use interactive doors mod to peek, kick open and use breaching charges swep to breach doors into rooms and thow flashbangs. All great considerations in a potential new killhouse map.

However, my own targets, and even the "New door tool" can suffice in accomplishing this along with older maps such as this one. Just figured I'd suggest some interesting ideas if your bored and interested!
Callsign_Ewok 30 sep 2024 om 3:34 
I would love to see a new, updated Killhouse V2 map, that would be awesome, with dynamic targets that can pop up via a button press at the beginning of the course in a control room that maybe flip down when shot with a sound effect when they pop down either horizontally or vertically. New features etc.
GV29  [auteur] 18 jan 2024 om 20:00 
@Callsign_Ewok The bad thing with SharpeYe is that the shot is not exact where the gun barrel is pointing, but it is still good, I hope you achieve that level of immersion.
Callsign_Ewok 18 jan 2024 om 19:08 
Thanks for the prompt clarification and confirmation, reply :)
Callsign_Ewok 18 jan 2024 om 19:07 
Damn I know the modding landscape well don't I? Now if you excuse me I have max payne dives to do on the combine.

Joking aside I am gonna look into view mod then I haven't tested it with my current setup. Sharp Eye I liked but I found it sensitive too and I think it bugged with other stuff I had. Powerful tool though.
GV29  [auteur] 18 jan 2024 om 14:03 
@Callsign_Ewok It's MW Base with Sharp Eye and View Mod, exactly as you say.
Callsign_Ewok 18 jan 2024 om 6:47 
Also in the 1st video, did you achieve such movement and camera view using sharpye or view mod something else? A combination. Working on my own realism mod set.
Callsign_Ewok 18 jan 2024 om 6:42 
Yo what weapon base is that? That M4 looks and sounds so based.
ladkeysladkey 16 sep 2023 om 10:50 
CHECK YOUR CORNERS