Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Vanilla item labels generally had two-degrees of variance and I added a third degree giving either an opposite effect or a progressive one depending on what the attribute was such as mass, hardness, surface friction, etc.
So Tao sword is Sword/Sharp/Smooth2 - +0.2AttP, -0.4Qi, +0.8FlySpd, +0.8RotSpd, -0.6Knocbackadd, -0.4knockbackress, -0.5trailL
Katana - Katana/sharp/Elastic - +0.2AttP, -0.3Qi, +0.5Qireq, +0.5Flyspd, +0.4RotSpd, -0.4Knocbackadd, -0.5trailL
Spear Spear/sharp/elastic - +0.4AttP, -0.0Qi, +0.4QiRec +0.2FlySpd, +0.2RotSpd, +0.8knockbackress, +0.6TailLenght +0.5Scale
Qi sword have only sword/sharp labes so worse then regular sword and tao sword.
Best option for Attack power is mace now +0.8 in summ from labels.