Oxygen Not Included

Oxygen Not Included

Advanced Flow Management
131 kommentarer
Jason54188 26. sep. kl. 17:00 
not work now.
zaunfinkrc 8. juli kl. 13:53 
This is such a useful mod (compact, bridgeless aquatuner loops!) but it is a PAIN when extending lmy big cooling loop.

Basically, I run one giant cooling loop at 23° through the main access shafts, take cooling liquid off where necessary via automation and feed it into the loop on the way back before running it through my industrial complex (The only location it'll gain significant heat) before running it through a bunch of sensored aquatuners. And every time I add a new room I have to reset the flow priorities in a few places.

I wish it would not automatically switch directions for junctions that have priorities set.

Worth the hassle though because it is so useful for smaller builds!
Kerrschtein 5. juli kl. 8:10 
you are a lifesaver!!!! i've been dying trying to figure out how to do flow management as a new player!
Dave 19. juni kl. 12:11 
Thanks for the reply on Github. Deleting the mod folder 3028181310 fixed the issue completely.
Dave 19. juni kl. 10:30 
Note: I just bought the DLC and tried to reenable this mod, and the same thing happens. stuck in a reboot loop and the mod menu gives the same "incompatible DLC configuration" error
Dave 19. juni kl. 10:19 
Also, in the mod menu is says the mod has an an "incompatible DLC configuration" Note: I did not buy the DLC
Dave 19. juni kl. 10:12 
removing the mod (see comment below) stops the endless reboot loop/out of space errors in the game.
Dave 19. juni kl. 10:11 
Causes a reboot loop of constantly installing the mod and the game keeps claiming there's no space to install this mod when the game/mod folder drive has well over 100GB free
Glampi  [ophavsmand] 17. juni kl. 23:27 
Fixed in v2.0.10.0.
Drayde 16. juni kl. 19:29 
@glampi Log and clipboard error posted https://github.com/Glampi42/ONI-Mods/issues/28#issue-3151836418

After some testing - it ONLY occurs when generating a prehistoric world, after 'success your adventure awaits' but before the dupe selection screen. I can load an existing prehistoric world with it on and I can generate normal worlds.
Glampi  [ophavsmand] 16. juni kl. 11:38 
Could you be more specific? Does the crash occur on game launch, when you do something specific in-game? Also, please send the Player.log (located in .../AppData/LocalLow/Klei/Oxygen Not Included) after the crash occurs (you can do so on GitHub [github.com]).
Drayde 16. juni kl. 10:46 
This mod causes the game to crash with the prehistoric planet pack and doesn't seem to be compatible. Definitely would appreciate an update.
Darkerowl 13. juni kl. 22:34 
This mod is another Must have, and a should be in the game lol TY so much I love this mod so much, quality, and amazing!
missing2135 23. maj kl. 5:40 
저는 작동이 안되네요..
Dirigible 19. apr. kl. 5:44 
This mod is fantastic, thank you very much, it makes managing my horrific convoluted pipe spaghetti a lot easier than trying to ever improve any of my designs
Glampi  [ophavsmand] 18. apr. kl. 3:24 
@Yourname942 Basically, in a normal situation, you wouldn't build a "loop" anyway, because it simply makes no sense. Pipes are used for connecting outputs with inputs and are mostly linear (go from A to B). You can, however, build a more complex system than that, which, for example, could make liquid go through the same pipe over and over in circles to cool it down before continuing its way to the end (go from A to B to B to B ... to C). All I am saying is that to make such loops, one shouldn't use the mod to redirect the liquid, but instead do it as usual - with liquid shutoffs, valves, bridges, etc. This mod is still meant to be used in more-or-less linear networks, that is, they are allowed to branch off, of course (go from A to (B and C) ; go from (A and B) to C ; etc.). So don't worry, this isn't common, and I just wanted to point it out. It's not a big deal, it doesn't break the game or the conduit network - it will only look and behave weird.
Yourname942 17. apr. kl. 12:40 
Can you further explain by this. I don't really understand what a loop is, how to avoid it, or when it should be actually used. Do you mean like an infinitely flowing circuit, is there any time when you would want items to flow back to the beginning?

"Do not build loops(= an arrangement of multiple junctions that lets the contents flow in circles). Just because this mod lets you do it doesn't mean you should. If you do build them, then the flow of nearby conduits might behave strangely and unintended."
neo89skynet 11. apr. kl. 6:34 
This mod solves the problem with localization https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3374671941
neo89skynet 11. apr. kl. 5:35 
When using this mod, one part of the game localization becomes in English, and the other part in Russian. I initially play the Russian localization of the game. Can you fix this bug?
啵啵小奶嘴 10. apr. kl. 14:22 
这是什么意思?可以创建游戏,但是加载存档就会报错
啵啵小奶嘴 10. apr. kl. 14:22 
AdvancedFlowManagement.Patches.Main_Patches+OnNetworksRebuilt_Patch.Postfix (System.Collections.Generic.IList`1[T] networks, System.Collections.Generic.ICollection`1[T] root_nodes, ConduitFlow __instance) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
(wrapper dynamic-method) ConduitFlow.ConduitFlow.OnUtilityNetworksRebuilt_Patch1(ConduitFlow,System.Collections.Generic.IList`1<UtilityNetwork>,System.Collections.Generic.ICollection`1<int>)
UtilityNetworkManager`2[NetworkType,ItemType].Update () (at <5375d36347d34bc0b1ea487bdcad48e4>:0)
Game.LateUpdate () (at <5375d36347d34bc0b1ea487bdcad48e4>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
啵啵小奶嘴 10. apr. kl. 14:21 
AdvancedFlowManagement.Utils.UpdateShouldManageFlowPriorities (AdvancedFlowManagement.CrossingCmp crossingCmp) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.<PostProcessNetworksRebuild>g__ManageDeserializedCrossings|0_0 (AdvancedFlowManagement.Patches.CrossingsUpdates_Patches+<>c__DisplayClass0_0& ) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.PostProcessNetworksRebuild (System.Collections.Generic.ICollection`1[T] allUpdatedCells, ConduitFlow conduitFlow) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
啵啵小奶嘴 10. apr. kl. 14:21 
ArgumentException: [AdvancedFlowManagement] > Cell 136858 does not have a conduit
AdvancedFlowManagement.Patches.FlowPriorityManagement_Patches.SaveCustomFlowConduits (System.Int32 central_cell, ConduitFlow conduitFlow) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
Darkerowl 16. mar. kl. 12:26 
Ill try and force update it, still giving me a error.
Glampi  [ophavsmand] 13. mar. kl. 14:21 
Mod was updated!
zhaeradan 13. mar. kl. 13:02 
2.0.7.1 crash on start with ONI US5-659901-SCR.

Exception while loading mod AdvancedFlowManagement at C:/[...]/Klei/OxygenNotIncluded/mods/Steam/3028181310.
System.BadImageFormatException: Expected reference type but got type kind 17
File name: 'AdvancedFlowManagement'
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.Reflection.RuntimeMethodInfo.GetPseudoCustomAttributes () [0x00002] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000c] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
Overfed Manatee 13. mar. kl. 12:21 
This new patch that came out today broke your mod. It wont work. Ill have to wait for the fix to play my game. way too many system are using your mod XD would be awesome to let me know when its fixed.
MiserableGamer 22. dec. 2024 kl. 5:23 
Is there something similar for rails?
(DK) Flex Hero 19. dec. 2024 kl. 8:43 
it says that advanced flow management is not compatible with spaced out, is there. is there anything i can do so it works?
Glampi  [ophavsmand] 14. dec. 2024 kl. 14:31 
As far as my testing goes, the latest version works just fine. Make sure you use the Mod Updater and have the latest version installed.
Mechanic 14. dec. 2024 kl. 13:41 
Awesome mod, fix it please
SolarKitten 10. dec. 2024 kl. 16:33 
it is a good mod but it breaks
it cant place the menu button in the world or with me starting a new game
TrippMachine 3. dec. 2024 kl. 11:43 
Broken with the new update. love the mod ill happily wait for it.:lovepoop:
homereator 25. nov. 2024 kl. 17:52 
Thanks, great support!
Glaviern 25. nov. 2024 kl. 16:24 
thank you very much glampi
orbies (7MD) 25. nov. 2024 kl. 2:41 
Nice! Thanks so much Glampi
Glampi  [ophavsmand] 24. nov. 2024 kl. 12:50 
Fixed in v2.0.7.1. Please update the mod with Mod Updater .
Glaviern 22. nov. 2024 kl. 15:17 
Fix Please
Komoda 22. nov. 2024 kl. 10:49 
This is one of my favorite mods. Please fix it.
orbies (7MD) 22. nov. 2024 kl. 3:30 
This mod seems to break with today's update (which sucks because I have a large base very dependent on this mod lol). The error I'm getting says the "sideScreenConfigContentBody" field is missing on the "DetailsScreen" class.. Maybe they changed the name or structure? Not sure if this is an error in PLib or not
Glampi  [ophavsmand] 15. nov. 2024 kl. 14:11 
They may looks similar, but they work completely different. If you've used conveyor rails for long enough, then you saw that sometimes an item can go back and forth on the same rail. That is, because rails don't have a "flow direction", unlike liquid and gas conduits. Hence, my mod would be useless for them. I don't know why the devs programmed it like that, but it is unlikely that they change that any time soon.
ljcoder07 15. nov. 2024 kl. 13:15 
Could you include Conveyor Rails and the Shipping system into this mod? It's basically the same as Liquid and Gas Pipes, but for solids.
Drachenkatze 2. nov. 2024 kl. 2:32 
This is a valuable addition, it reduces those pesky knotted bridges and makes little changes much easier. Unfortunately when you replace pipes with a different type (I built insulated pipes over regular ones) the settings are ignored while the construction is planned (the white "ghost" pipes are displayed) and afterwards the junctions are reset to default. But still a great mod!
Glampi  [ophavsmand] 27. okt. 2024 kl. 14:32 
This issue occurs with other mods as well and I can't do anything about it as it is an in-game bug. Try using Mod Updater , I've been told it should help with this.
Glaviern 26. okt. 2024 kl. 9:02 
Force restarting :/
marks.gtx11 10. okt. 2024 kl. 10:35 
It's looping endlessly into force restarting my game, saying it has been updated
Glampi  [ophavsmand] 24. aug. 2024 kl. 6:01 
That means that your game crashed recently and this mod could have been the reason for that. If it happens again, please report the crash in the steam discussion above or at GitHub.
marks.gtx11 23. aug. 2024 kl. 16:43 
In mod list it is deep red for me, what that means?
Glampi  [ophavsmand] 4. aug. 2024 kl. 14:21 
How do you know it specifically conflicts with other mods? Which version of this mod do you have installed?
Spasitel 3. aug. 2024 kl. 22:08 
Oh great creator, I beg you to fix it