Portal 2

Portal 2

Wheatley's Forgotten Tests #2
27 kommentarer
vallibus 3. dec. 2021 kl. 18:55 
Whoa! Another great challenge from your workshop. I was stuck on that last step for quite a while.
quatrus 27. mar. 2016 kl. 13:59 
Very nice large chamber map - thanks for creating again.
totes amaze balls 22. sep. 2015 kl. 15:11 
Yeah, just go into the monitors folder.

It's really great cuz all you do is hook up a choreo scene instead of messing with animating things.
nintendo.erk  [ophavsmand] 22. sep. 2015 kl. 13:17 
Didn't know that thank you, and thanks for the compliment :D
totes amaze balls 22. sep. 2015 kl. 13:03 
But other than that, SWEET!
totes amaze balls 22. sep. 2015 kl. 13:02 
You know there's a func_instance for Wheatley monitors. One for the studio and one for the monitor. Then you just hook up a logic_choreographed_scene and he animates automatically.
| \_/ () 5. okt. 2014 kl. 14:41 
There are some visual flaws, some annoying invisible walls, I often didn't see what I had to do...
But then there was that "aha"-moment when I realised how to solve the whole test. It took me no more than 10 minutes to solve. Thumbs up!
TS_Mind_Swept 20. sep. 2014 kl. 16:38 
I agree with LAChip. 7.5/10
nintendo.erk  [ophavsmand] 20. sep. 2014 kl. 16:04 
Right in the description :)
TS_Mind_Swept 20. sep. 2014 kl. 15:56 
if this is #2 then where's #1?
nintendo.erk  [ophavsmand] 14. sep. 2014 kl. 12:57 
Your screenshot is an intended thing, there is an invisible brush to prevent an unintended solution. The cube doesn't need to be crushed, if you kill the portal it will fall and respawn just the same :)
Anyway, thanks for playing and providing feedback.
LPChip 14. sep. 2014 kl. 12:43 
Nice map, but some things are unclear/unintuitive, which prevented me from finishing it. My biggest problem is seeing from a distance that the reverse funnel gives access to the exit area. Because I didn't see that, I never even considered riding the funnel back to the emitter. Crushing the cube was another one.
nintendo.erk  [ophavsmand] 4. sep. 2014 kl. 12:34 
The video is a walkthrough...
The Bee's Knees 4. sep. 2014 kl. 12:31 
I can't get very far along in this - any clues? Got the cube, Tried a few things, but quickly hits a dead end.
CDR F. Cadigan 31. aug. 2014 kl. 14:07 
why did i get 3 new coment even tho theres is no 3 coments
CDR F. Cadigan 31. aug. 2014 kl. 14:01 
oh
nintendo.erk  [ophavsmand] 31. aug. 2014 kl. 13:40 
They where piston panels but for some reason they didn't render for everyone so I removed them...
I made this completely in hammer without PeTI so no BEEMOD involved here.
CDR F. Cadigan 31. aug. 2014 kl. 13:02 
the blue errors are where supost to be beemod shit
nintendo.erk  [ophavsmand] 29. aug. 2014 kl. 11:10 
Fixed the issues, soundscape works and error signs should NOT appear anymore :)
The Sojourner 28. aug. 2014 kl. 23:18 
Nice puzzle and everything, although the soundscape was missing (critical if you're making a map for a Hammer compeition). Also, I saw the "ERROR" models as well as "visible" nodraw (I take it that's getting fixed soon?).
nintendo.erk  [ophavsmand] 28. aug. 2014 kl. 21:47 
There should be piston platform there. Thanks, now I know how to fix it :)
quat 28. aug. 2014 kl. 16:53 
Oh, and the extended panels up top (with the errors) are see through on the back side.
quat 28. aug. 2014 kl. 16:44 
No, it did not work, I see errors. :( Console says something about "PrecacheScriptSound music.workshop/(random numbers)/hammer_3_lbout" and hammer_3_tbout, which might be related? don't know much about errors
nintendo.erk  [ophavsmand] 20. aug. 2014 kl. 9:33 
Updated with the intention to fix the error signs some players have but I don't see them so I don't know if it worked...
nintendo.erk  [ophavsmand] 20. aug. 2014 kl. 4:13 
So I see, I heard more about those errors but I don't have a clue what could be causing them because there is nothing where they appear...
Anyway, thanks for playing and pointing out the issue :)
cyhborg 19. aug. 2014 kl. 19:56 
I get "ERROR" signs in-game: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=302972591
Nice puzzle, but I feel that being able to activate the reverse funnel even though it's supposed to be turned off kinda goes against the established rules of portal .