Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Massive battles for 1100 AD (submod)
43 kommenttia
Starsmil  [tekijä] 18.7. klo 9.28 
yes
☧ Imperator ☨ 18.7. klo 8.59 
hey fam im tweaking this for personal use by increasing the size to x2 rather than 1,5. Can i post it on the workshop while crediting you
Starsmil  [tekijä] 14.5. klo 11.19 
just update for recent Byz units
Mingles 13.5. klo 20.55 
um? the date doesnt tell me WHAT was updated, unless that comment was meant for someone else, just curious was all.
Starsmil  [tekijä] 13.5. klo 4.46 
date is on this page
Mingles 12.5. klo 10.12 
what was updated?
Mana-100 3.5. klo 13.26 
That's ok thought I'd ask.
Starsmil  [tekijä] 3.5. klo 13.04 
it's too big size imho
Mana-100 3.5. klo 7.11 
The reason I ask you if you could make a double size mod is because I find a way for this mod to work on the starting units.You have you put the unit size on large and then this will work on the units factions start with. so if you make a double size mod the units will be the size size on large as they with ultra with this mod.
Mana-100 1.5. klo 1.46 
Question could you make this a straight up double unit size? Love the Medieval 1100 mods.
Starsmil  [tekijä] 20.4. klo 13.02 
both
夜夜やや 20.4. klo 0.44 
for1177or1207?
Starsmil  [tekijä] 7.2. klo 8.55 
put this mod on 1st place in manager
-AS HE- 7.2. klo 8.02 
dont work in custom battle ?
Osman 4.2. klo 7.20 
that was a nice mod thank you for making. İ hope you have a good life.
Soviet Bulgaria 18.12.2024 klo 12.03 
guys if you want larger starting armies you have set unit size in settings to large not huge.
Starsmil  [tekijä] 23.8.2024 klo 4.02 
not possible, btw this mod has double unit caps.
dervo 22.8.2024 klo 16.48 
Yo dude can you make this compatible with your other No unit Caps mod
dervo 9.8.2024 klo 15.28 
Yo, could you make this compatible with another 1100 submod called: No Unit Caps for 1100 AD (Submod)

Thanks bro:steamhappy:
Starsmil  [tekijä] 7.7.2024 klo 8.29 
ye, that submod don't touch starting armies.
Starsmil  [tekijä] 7.7.2024 klo 8.01 
Cool, but a lot of extra effort and time needed to edit startpos file. I have more important things to do.
Btw not sure about that 1100 submod.
Airborneguy 7.7.2024 klo 4.15 
There is another 1100 mod that already increases starting Army unit size. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2867764722&searchtext=1100
Also DEI has larger starting Armies as well
Starsmil  [tekijä] 7.7.2024 klo 3.39 
no way to increase starting armies unit size.
Airborneguy 6.7.2024 klo 20.24 
Your mod does not work for starting Armies
Starsmil  [tekijä] 29.6.2024 klo 10.47 
too big )
Red 22.6.2024 klo 22.30 
Thx for a great mod. Any chance you can create x2 unit size mod?
Starsmil  [tekijä] 16.4.2024 klo 8.25 
1100 and 1177.
ebski 15.4.2024 klo 13.28 
does this mod only work with 1100AD? or can i use this in other play thrus too? love the maps ive seen with this enabled.:steamthumbsup:
Yotis 11.2.2024 klo 0.54 
Hey, I would suggest basing the unit size increase on the 'Large' option instead of 'Ultra.' If you set your unit size to 'Large,' starting units and garrisoned units will reflect the chosen unit size. This makes it better, as it affects not only the new units you recruit but also the existing ones. Anyway, thanks for the quality mods!
sharhuz 13.1.2024 klo 10.42 
is it compatible with MP Campaigns
CalicoDJack 29.10.2023 klo 10.12 
bran mac mod is a mess even in attila dont download it , the pure 1100 ad is proapablyu harder than mac's
Sgt. Barnes 23.10.2023 klo 14.01 
I found out that "Bran Mac Born Medieval 1100 AD Campaign AI Sub Mod" caused the problem.
Sgt. Barnes 23.10.2023 klo 13.43 
Why are all the generals (e.g. byz. cavalry units) without horses?
Starsmil  [tekijä] 18.10.2023 klo 8.44 
Move this mod higher than Part 1 and Part 2 in Mod Manager
v-l-d 18.10.2023 klo 7.41 
don,t work(
mrovereasy 19.9.2023 klo 15.04 
Nice
Starsmil  [tekijä] 19.9.2023 klo 2.59 
yes
mrovereasy 18.9.2023 klo 16.49 
Does this work with the new 3rd crusade campaign?
Starsmil  [tekijä] 12.9.2023 klo 2.55 
maybe later
Slavic_RU_UnitedPower 10.9.2023 klo 7.41 
can you make a mod where it just copies the matched combat combat animations from 1100AD ? Without the morale, just the matched combat and animations!!
Starsmil  [tekijä] 8.9.2023 klo 6.08 
try put it on top of mod manager
Morewar1 8.9.2023 klo 5.45 
currently doesnt work even when loaded before the main mod. Is it compatible with other 1100AD submods? Does it need any other steps that I missed?