Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
suggestions:
Scales - reduced scratch chance
winter coat - increased cold resistance
hunting instincts - when within 30 squares of a wild animal (and can see them), character becomes hungry, but gain a short movement bonus, similar to adrenaline junkie
I can eat rotten food just fine (99% of my diet in 12-months-after playthrough), but then one day I ate a rotten Hamburger and rotten French Fries. My toon got sick from it, as if suffering from food poisoning. Is this normal? All the other rotten food I have been able to eat just fine. Neither of the foods had the tooltip "This food is poisonous to you!", like chocolate does, for an example.
I'm trying to recreate your error, it looks like the same one that was posted in the [BUG REPORTING] thread. I uploaded a fix for that yesterday. Do you know if you're up to date on your workshop items? Can you tell me anything else about the error?
LOG : General f:129994, t:1749667622018> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits
LOG : Lua f:129994, t:1749667622018> IsoZombie{ Name:null, ID:68 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk }}}
LOG : Lua f:129994, t:1749667622018> meleekill scheduled
LOG : General f:130018, t:1749667625744> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits
Still operational, but the error pops up every time I strike a zombie.
Excellent mod, keep up the good work.
trust
I know of no specific mods that Anthro Traits doesn't play nice with, unfortunately. If any of your 100+ mods do anything in the list above, Anthro Traits may cause errors.
They call it B42 unstable for a reason.
Errors:
function - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua # 216 | MOD: Anthro Traits
function: BuildFoodDescription - file: AnthroTraitsUtilities.lua line # 412 | MOD: Anthro Traits
function: render - file: AnthroTraitsFunctionHooks.lua line #216 | MOD: Anthro Traits
java.land.RuntimeException: Object tried to call nil in BuildFoodDescription at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)