Stellaris

Stellaris

[3.14.x] Ancient Cache of Technologies Modpack Collection
230 kommentarer
Lowkey 31. juli kl. 16:02 
The reason i think that, is that before i got this computer, i ran stellaris with the chastity collection on a gtx 670 & its assorted laptop i7.
I also ran it on a laptop with integrated graphic from 2011. I then later i switched to your list and ran it on a gtx 970 and an old i5 cpu if my memory serves me right. I really think they are doing something fishy.
Cosmoros  [ophavsmand] 31. juli kl. 15:01 
Also, only pc I have on me now is a damn office laptop that can't run crap.
Cosmoros  [ophavsmand] 31. juli kl. 15:00 
Nah, it's just stellaris runs like crap. Late game has been a lagfest for YEARS.

Every damn large update is always "fixing the lag" to make it worse instead.
Lowkey 31. juli kl. 14:05 
I have a 7800x3d and a 7900XTX, and it get bad late game. I think they got given something by hardware manufacturers and just did a planned obsolescence moment so the newer hardware will look good.
Cosmoros  [ophavsmand] 29. juli kl. 8:11 
Yeah I know, didn't really set it up fully and considering that now I am not even close to a good enough pc to work on collection not bothering rn.
Lowkey 28. juli kl. 4:38 
your patreon don't work.
Cosmoros  [ophavsmand] 8. juni kl. 9:19 
That will add more bugs and make perfomance even worse. But they will tell you how they have another pop rebalance in works.
Yaboi_Kern 6. juni kl. 3:32 
dont worry paradox will fix it in their new dlc Balance of Power only 49.99 at your nearby target
Cosmoros  [ophavsmand] 5. juni kl. 12:41 
Nah, still tonns of bugs, balance is fucked, AI is fucked, perfomance is also fucked.
Yaboi_Kern 3. juni kl. 11:29 
oh ok ye heard thar 4.0 is a shit show but thought that maybe they fixed it
Cosmoros  [ophavsmand] 3. juni kl. 7:27 
4.0 Is still an absolute mess, the more I read about it the less I want to play stellaris at all.

I will likely update when it gets to what was promised, but atm have no plans for ETA.
Yaboi_Kern 2. juni kl. 11:13 
hey any news about modpack update ?
Cosmoros  [ophavsmand] 25. apr. kl. 10:08 
Yeah, I normally used that mod because I wanted more different empires without spending a lot of time creating my own.
Yaboi_Kern 25. apr. kl. 9:42 
i think making it optional is the best bet cuz the empires do not really use the contents of the modpack and kinda seem a very tacked on
Yaboi_Kern 25. apr. kl. 9:36 
i deleted my whole document folder and still doesnt work xD idk i honestly mentally given up tryin to fix it
Cosmoros  [ophavsmand] 25. apr. kl. 9:16 
So far this mod has been nothing but issues... Removal from documents folders should be enough to remove the empires. I will likely make this mod optional for whom wants it.
Yaboi_Kern 24. apr. kl. 14:06 
ehh after the update the empires from just more empries keep showing up in my game even though i uninstalled the mods and deleted my whole stellaris folder in documents idk how to make them dissapear again xD
Cosmoros  [ophavsmand] 22. apr. kl. 11:47 
Shouldnt be intended. Will take a look.
Vermy 22. apr. kl. 8:35 
Not sure if intended or not, but science constructor from ancient empire mod does not have any options for FTL drives making it useless.
Cosmoros  [ophavsmand] 15. apr. kl. 11:55 
And steam not updating mods strikes again.
Vermy 15. apr. kl. 10:02 
Doing an almost clean install of 1.7.6 fixed the issue for me.
Vermy 15. apr. kl. 8:14 
Patch mod seems to be active by default, and I have not even noticed that line before, let alone change it. Does it care if there is one cosmetic mod missing?
Cosmoros  [ophavsmand] 15. apr. kl. 7:26 
By patch, I mean in irony you can see "Patch Mod: Enabled."

Also, try reinstalling Irony and doing merge again, I had an issue with Irony being broken and giving me bugged-out merged for some reason. It could be happening to you.
Vermy 15. apr. kl. 6:32 
Not sure what you mean by patch being enabled, I redownloaded the mega file from apr 4th update, and imported it to irony, it redid the collection (i suppose?) after which I merged it again because load times.

https://imgur.com/a/sJcbEsE all the greyed out ones, some of them probably have delta alternatives, but I don't think it should make them unavailable.
Cosmoros  [ophavsmand] 15. apr. kl. 5:41 
All buildings or only specific ones? Because I triple-checked and buildings are managed by their own mods.

Does that also happen with my patch enabled?
Vermy 15. apr. kl. 4:51 
I tried the updated version from april 4th, buildings still require administrative array after upgrading to FE administration.
Cosmoros  [ophavsmand] 14. apr. kl. 7:30 
Probably? Only UI issue I had was when I used "starbase tiny UI" or something similar named. Had to remove it due to it being broken.
lottanubs 14. apr. kl. 6:12 
Strange bug on starbases having some overlapping UI elements, "No docked ships" covering up the rest of the UI. Did I install it wrong..?
Cosmoros  [ophavsmand] 4. apr. kl. 8:25 
Okay, I might, the big word might, have fixed it. It's still a question if it is in fact fixed.

Also inny dev of merger of rules retired. o7
Cosmoros  [ophavsmand] 4. apr. kl. 0:07 
Funny enough I do not know why this happened, theoretically merger of rules should address all the rules that govern over capital buildings.

But it seems something updated or didn't which broke that. I looked through all conflicts and couldn't find why is it broken. Gonna ask today in modding den maybe they can point out whats wrong.
Vermy 3. apr. kl. 11:30 
Im not sure if this is intended, but upgrading to FE nexus locks you out of a lot of useful buildings, including some mega-gigastructures ones. Would be nice if this got addressed in the future :)
Cosmoros  [ophavsmand] 1. apr. kl. 2:54 
No issues, I know the shitshow Stellaris modding and stability is.

Try doing a complete reinstall of the game AKA:
Stellaris folder from documents/Paradox Interactive
steamapps/common/stellaris
Users\"USER"\AppData\Roaming\Paradox Interfactive and paradox-launcher
Winetoo 31. mar. kl. 9:55 
Hey, thank you for your offering help, sorry about the comment, i was just venting. Already tried all thinkable and unthinkable short for windows reinstall, seems i just play in some cursed way or something. At least it works for others.
Cosmoros  [ophavsmand] 30. mar. kl. 22:19 
Try reinstalling the game. It should probably fix the issue.

Would ask for error logs if they actually meant anything to me xD. Cannot do much with a core dump of obfuscated game written on a language I do not know.
Winetoo 30. mar. kl. 10:34 
I give up, every single collection i tried since january keeps crashing. This game is ass
Cosmoros  [ophavsmand] 27. mar. kl. 12:11 
Should be fixed, hopefully. Uploading soon. You can just import the file and it should work fine.
Cosmoros  [ophavsmand] 27. mar. kl. 12:02 
It appears at some point most of the mods I currently have stopped supporting NSC. So stuff that was dependant on that support just stopped working.

Components gonna be a pain. But I think I found the issue and should be fixed in 1.7.3
Cosmoros  [ophavsmand] 27. mar. kl. 11:28 
Combat computers? I will take a look. I think I passed over them and they looked fine.
DiddleBoxLive 27. mar. kl. 8:51 
Agreed with Xalimur, you aren't given Combat Computers at game start, and cannot create new ship designs, I've redownloaded the collection 3ish times and wiped my mods folders aswell.

The only way to overcome this is to quick research combat computers
Cosmoros  [ophavsmand] 27. mar. kl. 5:33 
Well, that sure is a solution. Hopefully one time off one tho.
Vermy 27. mar. kl. 4:30 
I redownloaded everything yesterday, but still had to fix the save through console. Thankfully the entity in question had an ID and playing as them didnt crash the game, so I just deleted their empire.
Cosmoros  [ophavsmand] 26. mar. kl. 23:04 
So, I have looked into practically everything that was not managed by a large compat mod. Try making sure all mods are updated and download my newer version of collection.

Also, the next update is not that far all things considered.
Xalimur 26. mar. kl. 16:05 
is the start of the game purposely has no corvette?
can;t even make them because it said missing component
Vermy 26. mar. kl. 13:04 
I subbed to this collection, did all the stuff with irony, disabled soft galaxy mod and then merged it. Not sure what could possibly go wrong there, unless removing a purely visual mod somehow messes up load order. Settings in the beginning of the game I also mostly leave with default settings.
Cosmoros  [ophavsmand] 26. mar. kl. 11:19 
So took a look at patches in general and seem to not be able to find that issue at all. Weird. Have you made sure to have all stuff up to date on mods' end?
Vermy 26. mar. kl. 8:58 
I see. I thought it might be useful because it refers to a file from great khan mod.
Cosmoros  [ophavsmand] 26. mar. kl. 6:47 
Error/Crash logs are absolutely useless, logger crashes with the game and only errors that are shown in logs are irrelevant.
Vermy 26. mar. kl. 3:06 
End of error log for one of the crashes https://pastebin.com/9dYhs5qk
Vermy 26. mar. kl. 2:59 
Yeah there was an update because of a new upcoming dlc, however there is no rollback version for ***96, only ***92 :(
Cosmoros  [ophavsmand] 25. mar. kl. 22:22 
Will take a look as to why that happend.