Garry's Mod

Garry's Mod

Halo Combat Evolved Player Physics
73 kommentarer
Kaylee83 9. okt. kl. 9:39 
this seems to severely conflict with this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1530601243 it causes the weapon to spam the equip sound really loudly and then all of the weapons stop working entirely. kinda bummed about that, its the best CE weapon pack i can find that isnt underpowered
Balooba5000 1. sep. kl. 8:54 
good news! i removed some old addons that i dont use anymore, and now it works! now i just have to figure out whats giving me all this lag.
Balooba5000 13. aug. kl. 8:22 
Until I find the mod that’s causing this I will have to keep this one disabled, still very cool and worked a couple times on gm construct
Balooba5000 11. aug. kl. 16:59 
i uninstalled a buncha stuff but it still wont load, i have a collection of my addons that you could maybe go through and see what the problem addon is, maybe its my other halo addons tho
Balooba5000 11. aug. kl. 16:20 
hmmm, lemme go through my modlist
Vuthakral  [ophavsmand] 11. aug. kl. 15:26 
You have another mod running serverside convar checks way too often, this one has a light hit of that but nowhere near enough to cause that issue on its own.
Balooba5000 11. aug. kl. 15:17 
i keep getting this error: client 0 overflowed reliable channel, how to fix?
On Site 9. juli kl. 9:54 
is cool
Saturn's Ring 18. feb. kl. 3:33 
Are there any known conflicts with this? I seem to only be getting physics damage, but more notably only altered gravity, and seemingly only with bigger falls / crouch jumping. This error also came up early into my session but has not reappeared since restarting the map:

[Halo Combat Evolved Player Physics] lua/autorun/ce_player_physics.lua:70: attempt to perform arithmetic on upvalue 'CEPhys_Gravity' (a nil value)
1. v - lua/autorun/ce_player_physics.lua:70
2. unknown - lua/includes/modules/hook.lua:102
Littlexl913TheFirst 8. jan. kl. 20:20 
[Halo Combat Evolved Player Physics] lua/autorun/ce_player_physics.lua:244: attempt to perform arithmetic on field 'groundscore' (a nil value)
1. v - lua/autorun/ce_player_physics.lua:244
2. unknown - lua/includes/modules/hook.lua:102
Littlexl913TheFirst 8. jan. kl. 20:20 
[Halo Combat Evolved Player Physics] lua/autorun/ce_player_physics.lua:70: attempt to perform arithmetic on upvalue 'CEPhys_Gravity' (a nil value)
1. v - lua/autorun/ce_player_physics.lua:70
2. unknown - lua/includes/modules/hook.lua:102
Vuthakral  [ophavsmand] 27. dec. 2024 kl. 4:19 
Recreation. I just did whatever "felt right". Playing Halo on PC since the CE days so I figured I could get it pretty accurate.
mav 26. dec. 2024 kl. 22:29 
is this a rip and translation of most of the coding behind the player physics from ce itself, or is this a faithful recreation in glua?
Cêcedilha 3. okt. 2024 kl. 16:05 
Type "sv_vhalo_playerphys 0/1" on the developer console
Reepus 27. maj 2024 kl. 15:25 
how do you activate it???
17. maj 2024 kl. 14:15 
great
Vuthakral  [ophavsmand] 16. apr. 2024 kl. 16:29 
Probably just loaded in before the script could pull server values. If this is constant even after like a minute of starting into a game & respawning let me know.
navy 16. apr. 2024 kl. 15:47 
Happened after jumping

[Halo Combat Evolved Player Physics] lua/autorun/ce_player_physics.lua:70: attempt to perform arithmetic on upvalue 'CEPhys_Gravity' (a nil value)
1. v - lua/autorun/ce_player_physics.lua:70
2. unknown - lua/includes/modules/hook.lua:96 (x56)
Swordman 7. apr. 2024 kl. 1:21 
Is there a way to make it so only certain players have CE physics while the rest have normal player physics? i.e. For a spartan on a server to have CE physics while normal marines don't?
aeiou 11. mar. 2024 kl. 5:47 
Finally, my favorite game!
Vuthakral  [ophavsmand] 14. feb. 2024 kl. 7:28 
yes actually it would, sprint states aren't really a thing you just have to detect based on a player's input
Vaelune 14. feb. 2024 kl. 6:08 
..habit? would it really be that hard to add support for it
Vuthakral  [ophavsmand] 12. feb. 2024 kl. 12:03 
..don't waste your time pressing sprint then when it does nothing?
Vaelune 12. feb. 2024 kl. 11:48 
annoying that sprinting still makes the DRC sweps have sprinting animations in first person
Mcnugget 2. feb. 2024 kl. 18:23 
Thank!
Vxider 29. okt. 2023 kl. 18:12 
i really like the ce viewbob but it likes to glitch out ironsights from weapons such as m9k and tfa :sad:
Conn⚡︎✰ 25. okt. 2023 kl. 20:07 
Anyone know other addons that change player physics
♥♥♥♥♥♥♥♥♥♥♥♥ 2. okt. 2023 kl. 17:40 
to spartan873, its halo one you werent able to sprint back in 2001
Spartan_873 1. okt. 2023 kl. 18:58 
is there an option to enable sprint? I want to keep the ability to sprint while having the other features
Vuthakral  [ophavsmand] 28. sep. 2023 kl. 16:47 
No. That is a bug that was created from the Gearbox PC port using out of date vehicle collision handling, and was only made even more prevalent by MCC doubling the tickrate without adjusting the collision detection to compensate.
MeowDread 28. sep. 2023 kl. 9:10 
Does this include the feature where a vehicle going 1 mph will still somehow run you over?
Баян Резинович 18. sep. 2023 kl. 10:34 
I mean... water in halo is like this lmao. It's just there... you're literally a huge armored supersoldier, how are you supposed to float?
Vuthakral  [ophavsmand] 6. sep. 2023 kl. 14:03 
Which method of bhopping are you attempting, and do you have any other addons installed which could be modifying player physics?
pixel0poprocks!! 6. sep. 2023 kl. 11:29 
In-fact you can still reach Insane speeds
pixel0poprocks!! 6. sep. 2023 kl. 11:28 
It's still possible to BHOP for some reason.
oldboy_ 5. sep. 2023 kl. 14:21 
i would kill to see halo ce ragdoll physics
WildCard 4. sep. 2023 kl. 4:18 
I'd love for a mod that force restricts to 2 weapons and has a keybind prompt to pick up nearby weapons
Rocky Stone Rogers 31. aug. 2023 kl. 7:24 
i think he means the two weapon limit ?
Vuthakral  [ophavsmand] 29. aug. 2023 kl. 7:22 
Uh... Source has a "last weapon" bind. Just check your options menu.
MISSINGNO_106 29. aug. 2023 kl. 7:02 
now we just need a halo style gun selector,
Vuthakral  [ophavsmand] 28. aug. 2023 kl. 16:49 
fair, I'll rip it out and make it standalone when I have the time
Zuletzt bearbeitet von REMO 28. aug. 2023 kl. 15:41 
could we get the physics damage as a standalone addon? it's unique among the workshop but many, including I, prefer Half-Life 2's movement system
Vuthakral  [ophavsmand] 28. aug. 2023 kl. 5:17 
That seems highly unlikely but I'll look into it
Uniano 27. aug. 2023 kl. 23:10 
For as cool and sick as this is, it sadly seems to have a bit of issues when run with TFA, it basically breaks all the guns not allowing them to fire.
Colio 27. aug. 2023 kl. 19:15 
Now all someone needs to do is make an addon where there is a Halo-styled two-weapon limit. You can only carry two weapons, swap your current weapon with one on the ground, and have grenade slots and the ability to throw them instantly with the toggle of a single key/button.

I have been dying for something like that.
Vxider 27. aug. 2023 kl. 13:42 
You should remake the armor abilities from reach
HighSpeedHobo 27. aug. 2023 kl. 9:50 
i'm surprised no one tried to make the quake 1 movement in gmod yet, anyways cool mod
кислый 27. aug. 2023 kl. 3:15 
NICE
Baphomutt 27. aug. 2023 kl. 1:25 
you the goat
monkeysaurus 26. aug. 2023 kl. 17:01 
the death animation would be cool