Barotrauma

Barotrauma

Derelicts
86 kommentarer
jia  [ophavsmand] 17. juni kl. 7:30 
if you mean for testing, unfortunately it will require editing the mod's xml to guarantee you get a brain that can interfere with radio. otherwise it's random.
if you mean for general gameplay, if the thalamus has it you'll hear faint static as you approach, with a headset affliction as you get closer.

it's random which "features" the thalamus can get, so yeah unless you edit the mod it'll take a while before you might encounter one. the chance for radio interference begins at difficulties of about 37 and higher, increasing at 50.
dorly 17. juni kl. 7:12 
Thanks for fixing this quickly. Tell me pls if there is a way to check for radio interference and the sound of wrecks?
jia  [ophavsmand] 17. juni kl. 4:52 
@dorly I fixed it, shouldn't cause any errors anymore (I hope).
heheboi 17. juni kl. 1:29 
Rahgghggg, why ya come alive when Im going to army soon
jia  [ophavsmand] 16. juni kl. 22:31 
I figured it out
JamTimer was never a serialisable property ww
fix probably coming within 24 hours
jia  [ophavsmand] 16. juni kl. 9:45 
It seems that it's caused by the headset jamming feature of radio interference, but from my testing it sometimes happens, sometimes doesn't.
I know which line causes it, but I'm not sure at the moment how to fix it.

I'd recommend disabling this mod in the meantime.
heheboi 16. juni kl. 6:04 
Wharg happend. I still idk why ya removed yourself out of everything. I finished my college just to give you time perspective on the manner.
jia  [ophavsmand] 16. juni kl. 6:03 
debatable
heheboi 16. juni kl. 6:03 
Bro is actualy alive
jia  [ophavsmand] 16. juni kl. 5:56 
@dorly Thanks for reporting that, I'll try to fix it when I have time.
Since you say it happens when you hit the brain, that gives me a better idea of what might be causing it.
dorly 16. juni kl. 3:25 
does this mod still work? Because i had errors "Received msg, entity not found" and "received an update for an entity that doesn't exist;" when I hit the thalamus brain in mission mode
heheboi 5. juni kl. 11:06 
WE NEED THALAMOOTER BACK
jia  [ophavsmand] 18. dec. 2024 kl. 20:54 
Increasing the brain's health would only make clearing out thalamus wrecks more tedious and less fun, so I'm debating keeping it disabled.
There's only so much you can do to make wrecks more interesting, and making the brain an ammo/time sink shouldn't be one of them.
heheboi 18. dec. 2024 kl. 20:17 
sobbin and crying rn
jia  [ophavsmand] 18. dec. 2024 kl. 20:07 
no.jpg
heheboi 18. dec. 2024 kl. 19:47 
No way bro is alive, pls add me back as fren! (c) Panman
nobu 18. dec. 2024 kl. 8:15 
Oh you replied while i was typing mine lol. Thanks for the update, and take your time :)
nobu 18. dec. 2024 kl. 8:13 
@jia Yep, thats the same error.
jia  [ophavsmand] 18. dec. 2024 kl. 8:11 
It seems the culprit lied in randomising the thalamus brains' health.

Unfortunately I do not have time at the moment to fix it, so this update only disables the part that causes the issue. It should no longer cause clients to return to the lobby.
Fizzarov 18. dec. 2024 kl. 7:46 
@jia i had this error, removed the mod, and the server works again
MonsterKillers1973 18. dec. 2024 kl. 5:05 
no clues sorry dude i'm not in the good biome to found thalamus x)
jia  [ophavsmand] 18. dec. 2024 kl. 3:41 
I was able to host a test server which then closes with "received an update for an entity that doesn't exist;" is this what happens?
jia  [ophavsmand] 18. dec. 2024 kl. 2:56 
Is there any log or does it crash without one? How about the console?
nobu 18. dec. 2024 kl. 1:54 
I believe this causes entity desync errors (even if you're the host). Someone in the Barotrauma discord seemed to have the same issue, and it was apparently something to do with the thamalus brain failing to spawn. Removing the mod fixed a lot of my problems.
MonsterKillers1973 10. juli 2024 kl. 2:11 
ok thx
jia  [ophavsmand] 10. juli 2024 kl. 1:46 
No, they're random chance. It would be boring if all thalamus wrecks were the same.
MonsterKillers1973 10. juli 2024 kl. 1:29 
so the radio inteferrence and the loot of the data recorders its not always here ?
jia  [ophavsmand] 9. juli 2024 kl. 22:57 
Wrecks have a 50% chance to have data recorders as loot, while thalamus wrecks have about 6% to 40% chance to have defensive features (also picked randomly). This is to allow variety.
MonsterKillers1973 9. juli 2024 kl. 14:41 
i don't have the radio inteferrence and the loot on the monitor
jia  [ophavsmand] 9. juli 2024 kl. 10:51 
@MonsterKillers1973 Give more details.
MonsterKillers1973 8. juli 2024 kl. 17:40 
don't work for me
jia  [ophavsmand] 19. juni 2024 kl. 3:58 
tested in v1.5.7.0, encountered no issues so it should still work
please post in feedback/issues if otherwise
jia  [ophavsmand] 31. maj 2024 kl. 8:16 
@Merc Hello, I just pushed an update that, among other things, 1) fixes the incorrect isSold attribute, and 2) hopefully replaces the thalamus alarm with a regular emergency siren if it still somehow makes its way into an inventory.
I have done some basic testing in the level editor and found that my changes don't break anything else, but please let me know if you encounter any new issues.
jia  [ophavsmand] 24. maj 2024 kl. 1:42 
@Merc I thought I fixed that, thank you for letting me know. Unfortunately I may not be able to push an update until next week.
Merc 24. maj 2024 kl. 1:10 
Hello! i've ran into a problem - "derelicts.thalamusalarm" is being sold on some stations.
one of my crewmates bought one and ended up with a locked inventory slot and a fleshy unremovable bit in cargo bay.

Consider using the sold="false" tag instead of the isSold="false"
jia  [ophavsmand] 8. maj 2024 kl. 0:19 
Hi! It should be, I have tested as much as I can but it is always possible that I missed something. Should you encounter any issues with a mod, please report it in the feedback and issues discussion.
juicerrrr 7. maj 2024 kl. 10:57 
just got updated, all good?
jia  [ophavsmand] 7. maj 2024 kl. 8:00 
tetelestai
Kentafarik 1. maj 2024 kl. 8:10 
I understood, THX
jia  [ophavsmand] 1. maj 2024 kl. 4:31 
@V_p0t0kE_f1m8Zz4 I believe both mods do not override the same items, and I wrote most features with other mods in mind, so I believe they should be compatible. If it is not, please feel free to report it in the feedback and issues discussion.

Do take note that this mod is undergoing a somewhat extensive revision, but it should not affect compatibility.
Kentafarik 28. apr. 2024 kl. 12:49 
It is compatible with Barotraumatic?
jia  [ophavsmand] 22. dec. 2023 kl. 6:14 
@shoolgate they do not do that; the radio headset sounds come from thalami. you need lua for that.
shoolgate 22. dec. 2023 kl. 5:31 
is not make noise, and not affect the earphones.
jia  [ophavsmand] 21. dec. 2023 kl. 21:37 
@shoolgate what part of them don't work?
they are just loot; the only way you can find them is by listening for their clicking sounds.
shoolgate 21. dec. 2023 kl. 12:12 
Shuttle Voyage Data RecorderA and Voyage Data Recorder not work, even i Switching sonar
heheboi 20. dec. 2023 kl. 7:47 
new wrecks updated, so now it is compatible fully
jia  [ophavsmand] 30. nov. 2023 kl. 0:31 
@kooll should be (haven't encountered issues while testing it). Both mods don't override the same things anyway.
heheboi 29. nov. 2023 kl. 15:38 
It is
kooll 29. nov. 2023 kl. 13:54 
is this compatable with movable and sellable wrecks?
Agitatio 31. okt. 2023 kl. 15:21 
Russian translation: https://pastebin.com/GHJeneNn