Arma 3
Explosive Fuel Containers
31 kommentarer
Ace 5. aug. kl. 17:39 
I just realized this hasn't been updated since October and is probably not being worked on any longer. Bummer.
Ace 30. juli kl. 20:02 
For bigger targets, if SOG is loaded, you should make them explode with the same effect as napalm!

If SOG is not loaded, it should just work normally.
Mrakos 24. apr. kl. 5:14 
@Wenza
How are you at 3DEN modules? Something like your mod but as an editor module would be great for exploding objects and perhaps even for vehicle cookoff too (for those of us who don't want to use ACE). Thanks for your work, we all enjoy the fruits of your labor !
ElPedroChico 28. jan. kl. 10:00 
Will there be CUP map compatibility?
Carl 19. okt. 2024 kl. 1:35 
Following up. We've played for a few days and it seems pretty okay now.
Wenza  [ophavsmand] 7. okt. 2024 kl. 23:11 
@Carl
I'll try to adjust the damage values, trying to find the border between "enough damage to kick off" and "too sensitive" is difficult as I can only guess at the 'health level' for these items. Thanks for the feedback!
Carl 7. okt. 2024 kl. 12:30 
I feel like the cargo net fuel containers are too sensitive. If they take a one meter drop, they immediately catch fire and explode. Sometimes, the larger Huron containers also have the same issue which is an issue because those are meant to be sling loaded and dropped.
IceBreakr 2. okt. 2024 kl. 13:19 
Can someone confirm MP lag has been fixed?
Wenza  [ophavsmand] 26. sep. 2024 kl. 6:03 
A bugfix has been posted, please let me know if this fixes things or if the errors still persist
Wenza  [ophavsmand] 20. juli 2024 kl. 2:31 
I'll try to look into these errors soon. Thanks for the bug reports!
NeroTheHero111 19. juli 2024 kl. 14:42 
Can confirm, when you load just this mod and put down a Metal Barrel in 3den, then shoot it:
1: No error or lag in Singleplayer
2: Massive lag in Multiplayer and Error: '|#|' Error Local variable in global space
Bad_Dad 26. juni 2024 kl. 11:46 
getting error local variable in global when a fuel container cooks off
L33KyBa6Z 16. jan. 2024 kl. 15:42 
when can we expect to see said plans ?
huh 6. okt. 2023 kl. 6:54 
does shooting it continuously increase its chance of exploding/accelerate it?
Wenza  [ophavsmand] 1. okt. 2023 kl. 22:25 
@Antonoid
No, I have other plans for those objects :)
Antonoid 19. sep. 2023 kl. 6:07 
Do you plan on adding vanilla gas cylinder and fuel canister to this?
EO 24. aug. 2023 kl. 21:54 
Cool idea.
Phenosi 21. aug. 2023 kl. 4:47 
@Cpt N.Angevin alright, thanks for testing this.
sankara 20. aug. 2023 kl. 21:14 
didnt feel the effetc. so any integer number between zero and five sec, right? shouldn't something like 8 or 10 add some dramatique cookoff time, and still float around 5?
Wenza  [ophavsmand] 20. aug. 2023 kl. 20:19 
@sankara
It already has an element of random time before exploding, after the initial fire build up. 'sleep random 5;' is used. I don't want the barrels exploding instantly, the whole point was to create a 'cookoff' effect.

@marxman28
I may potentially look at doing fuel trucks in the future, however with all the different major mods out there (RHS, CUP etc) that also have fuel trucks it would be a pain in the ass to configure the eventHandler for all of them, so not planning on it right now.
marxman28 20. aug. 2023 kl. 17:10 
Any consideration into making fuel trucks similarly more explosive?
sankara 20. aug. 2023 kl. 15:20 
nice! any chance for the cook off time have some randomness? you could also have danger because you never know when they actually explode, maybe in a instant, or more cases?
ANZACSAS Steven 20. aug. 2023 kl. 7:16 
Nice idea.Shouls have been like this by default.:steamthumbsup:
Cpt N.Angevin 20. aug. 2023 kl. 6:29 
@Phenosi,I tried and apparently it has to be spawned in the editor/Zeus.
Phenosi 20. aug. 2023 kl. 6:14 
Does this work on already placed on objects on the terrain or only 3DEN spawned objects.
Wenza  [ophavsmand] 14. aug. 2023 kl. 20:24 
@dvd.brewster
No, you need it on server and client. Unless it is explicitly specified, this is how 99.99% of mods operate - both server and client will require the mod.
dvd.brewster 14. aug. 2023 kl. 14:45 
so not needed on client?
MADRAT 14. aug. 2023 kl. 12:01 
ok roger that, thanks.
Wenza  [ophavsmand] 14. aug. 2023 kl. 9:33 
@MADRAT
This doesn't add any new items, it modifies the existing barrels and fuel containers. See the classnames above in the description, or just type in "barrel" or "fuel" into the asset browser search bar

@dvd.brewster
I've done some testing in multiplayer and it worked fine, I would still appreciate any further testing and feedback though
MADRAT 14. aug. 2023 kl. 9:27 
hey, i cant find them, where are they ?
dvd.brewster 14. aug. 2023 kl. 6:48 
Have you Installed this on a dedi server yet?