Rain World

Rain World

The Rot 2.0
47 kommentarer
VYNAIUS  [ophavsmand] 23. mar. kl. 3:12 
when making mods, i assume that people have already completed the base game and dlc without other mods; i believe that using mods on the first playthrough is just wrong
but i do agree with you; the only reason i made this mod is because of how much i love CL and how much i would enjoy exploring it even outside saint's campaign
Million1things 22. mar. kl. 19:19 
seen this in the mod list a couple of times. personally I think this ruins saint by lessening the impact CL leaves which also lessens saints campaign as a whole as CL was the highlight for me and maybe other people idk
VYNAIUS  [ophavsmand] 19. jan. kl. 2:02 
oh btw should i announce in the comments that i have updated the mod and fixed some issues?
VYNAIUS  [ophavsmand] 17. jan. kl. 11:44 
i also would prefer original 5p's dialogue, but i dont know how dialogue works. i assume it is assigned to the room with some external code, which i definitely dont want to touch
riley_ 17. jan. kl. 11:02 
yeah it is. i was just answering that person's question.
honestly i wish the mod just reused pebbles's rivulet dialogue tbh, it'd fit well enough
VYNAIUS  [ophavsmand] 16. jan. kl. 22:22 
i believe moon's dialogue is still accurate
riley_ 16. jan. kl. 18:13 
none of the dialogue in the mod updates. it uses moon's rivulet dialogue and pebbles's saint dialogue
5pebbleskisser 16. jan. kl. 17:50 
does moon's dialogue update to reflect his collapse? i think that would be interesting.
VYNAIUS  [ophavsmand] 16. jan. kl. 12:10 
referering to the threat music thing: i removed the moon noise and adjusted the layers a bit. the threat theme seems to work fine in silent construct? idk, anyway i am planning on releasing an update that should fix this and few other issues. (the update that was released today was a test update and didnt change anything btw)
VYNAIUS  [ophavsmand] 16. jan. kl. 12:05 
yep and with all the rooms edited in some way
SteffanWeaverOfWorlds 16. jan. kl. 10:14 
so wait what does this mod- do?? does it make Pebbles just already collapsed to the ground?
riley_ 14. jan. kl. 13:38 
i would say that the issue might be all the rooms having their threat music volume set to 0, but that's definitely not the case because the silent construct one from extra threat themes still plays in here perfectly fine
riley_ 14. jan. kl. 13:37 
update on my comment about the threat music: nvm you are actually able to reference threat layers from outside the folder, idk what the issue was.
regardless i'd suggest removing the vents layer (cause it's just gonna cause audio clipping and desync due to it being an entirely different tempo and duration from the UD ones) and setting it to only play in the husk and main silent construct in case it starts working again.
VYNAIUS  [ophavsmand] 13. jan. kl. 23:36 
im so sorry for this oversight
try the entrance in shoreline, i just tested it, it shouldnt break
apparently i forgot to assign the correct gate for HI and GW
AviY2K 13. jan. kl. 18:08 
uhhhhh when i try to enter via Industrial Complex, the game freezes mid-load

whenever i warp there, the game shows an error the first time, after the second time, it loads me in, and then it freezes. I just want to play the mod, i was so hyped for it, kshdkagsdkjahsksajhldkdshfksd
riley_ 1. nov. 2024 kl. 14:02 
it's a cool mod
VYNAIUS  [ophavsmand] 31. okt. 2024 kl. 21:40 
im really surprised youre still playing this mod
thanks
riley_ 31. okt. 2024 kl. 15:54 
found another issue after digging through the files (and learning more about how threat music works): the threat music in this mod doesn't work. i can see in the files that this region is supposed to have the unfortunate development threat theme, with the addition of one of the layers from the vents one.
this does not work, as a threat theme text file cannot reference audio files outside of the folder it's in. you'll need to download those music files and package them alongside the mod for the threat theme to work.
riley_ 12. okt. 2024 kl. 23:04 
idea for when you can finally get back to working on this: more parts of pebbles's structure are intact here than in silent construct, particularly his puppet chamber and the rooms around it. they're covered in extra rot though to explain why they collapse further.
doritoscat1 9. juli 2024 kl. 11:22 
so this gives five pebbles brain damage but also cures him?
DinoSong 23. juni 2024 kl. 11:54 
why did it just get rid of 5p? how do i get the refraction cell?
Hooye!! 4. maj 2024 kl. 9:22 
it rotted away
honzik2607 25. mar. 2024 kl. 14:11 
how come there are no videos of this mod?? its so good
riley_ 29. feb. 2024 kl. 13:02 
upon seeing more of the subregion names, i can confirm that rain world fans are so normal for this one.
riley_ 29. feb. 2024 kl. 11:20 
why does it rename shoreline to soreline? and also why does it turn the underhang rooms in shoreline into a subregion called precipice'd?
riley_ 29. feb. 2024 kl. 9:00 
found another issue: the mod is incompatible with expeditions. the expedition mode will still think the rot and the exterior regions exist so it will give you challenges involving those regions which softlocks you.
riley_ 29. feb. 2024 kl. 8:44 
i think there should be more shelters in the region due to rivulet's shorter cycles, silent construct's shelters are kinda sparse.
also renaming the region to salient construct is really cool but "the dusk" subregion just sounds dumb imo. not a big deal i guess but i think it should be changed back to the husk.
riley_ 12. feb. 2024 kl. 15:29 
another issue that isn't listed in the description: the region doesn't change at all when you take out the rarefaction cell. all the gravity stuff is supposed to turn off when you do.
Dragonfish 12. feb. 2024 kl. 5:17 
Ok, an update on my last message, I kinda doubt it would be that easy to do, but it would be cool if you could make the power actually turn off when you remove the rarefaction cell, like it does in rivulet's campaign.
Dragonfish 11. feb. 2024 kl. 18:46 
Really cool region, I really like it, and I got really lucky and had a fun experience of scaling an exterior portion of the structure during a precycle, my only complaint is that I feel you should give pebbles unique dialogue, or if nothing else re-use his rivulet dialogue, instead of him having saint dialogue.
mysterioussol 3. jan. 2024 kl. 6:43 
bro this would ruin the hit of seeing the area as saint because it hits less hard than it does because saint would be the only one
Blizzard Psyche 30. dec. 2023 kl. 23:48 
I came back to this region and it's quite cool
Noot 26. dec. 2023 kl. 7:58 
ok
VYNAIUS  [ophavsmand] 26. dec. 2023 kl. 7:55 
description is enough for me
Noot 26. dec. 2023 kl. 6:34 
Thank you!
(also for credit do i need to put your name in the authors section or can i just mention you in the description of the mod)
VYNAIUS  [ophavsmand] 26. dec. 2023 kl. 3:37 
you may use this mod for other mods(and if you do please give credit) but it is made in a pretty bad way which might break a bunch of other mods
Noot 25. dec. 2023 kl. 12:51 
hey i have a question may i use this for a custom campian?
and if so do i need to give credit or not?
(its for a slugcat after rivulet called the aquatic)
have a great day and a merry christmas!
♡| ~ Emmi ~ |♡ 12. dec. 2023 kl. 20:42 
Also this may bug Silent Construct as a whole, not too sure tho
♡| ~ Emmi ~ |♡ 8. dec. 2023 kl. 16:02 
For those who said this removes the difficulty, maybe instead play the mod before hand rather than instantly assuming
I will say the use of Silent Construct as a base for this is very clever, tho hopefully you may in the future be able to get some custom dialogue in for Pebbles considering he still has all his neuronflies!
also as a name instead of Salient Construct, perhaps use Deteriorating Construct for the main part of the region!
brot 7. dec. 2023 kl. 16:32 
This Mod Is Cool I Guess But I Still Like The Rot Better. Would Fit In A Slug Cat Camp Pain Before After Rivu Let Be Fore Saint Though
Autumnis 23. okt. 2023 kl. 12:21 
may remove the difficulty, but it's sick and awesome
dingus 7. okt. 2023 kl. 21:08 
kinda agree with finn and fox cause it kinda removes the challenge of rivulets campaign
the spirit of christmas 2 7. okt. 2023 kl. 21:07 
rivulet fans when a region presents an actual challenge to what is otherwise the easiest slugcat
shotgungunshot 17. aug. 2023 kl. 12:25 
average "oooh noo the rot is so icky and hard" virgin vs average "i enjoy the challenge because it made the campaign feel complete" chad
VYNAIUS  [ophavsmand] 15. aug. 2023 kl. 0:22 
To any person who says that I am making the game easier: play the mod and see for yourself how easy/hard it is.
Blizzard Psyche 14. aug. 2023 kl. 17:57 
Strongest Rotten Maw Hater
Douknodefox 13. aug. 2023 kl. 7:21 
But... But that defeats the challenge.