Arma 3
Pushing the Germans Back
11 kommentarer
stburr91  [ophavsmand] 16. aug. 2024 kl. 8:15 
@Garstrum

The tranks blew up with one good hit because of a little scripting magic. I wanted players that don't have a lot of experience with tanks to be able to have fun, so I made it pretty easy to killed the enemy tanks.
Garstrum 16. aug. 2024 kl. 0:19 
Fun mission, easy to just go in and do it/you really don't have to do much babysitting of the AI. I will say, on the tank portion, what the hell were those AP rounds in the player tank? they were ridiculously good, I was one shotting every tank we came upon. and not even just the 'disabled' state, I'd give em one good hit square on in the front and the thing would immediately burst into flames. It was awesome. Not sure if that's been suped up in some way for this scenario or if I've somehow never used those rounds, in this tank, yet.
Komodo 15. juni 2024 kl. 16:34 
loved it, mechanized gameplay and the tank controls were nice, ty
ace1 22. sep. 2023 kl. 13:00 
@stburr91 I see your frustration with Arma tank waypoints. For my own missions I found a perfect solution: setDriveOnPath https://community.bistudio.com/wiki/setDriveOnPath That function will have the tank or vehicle drive anywhere you want and it will ignore anything in its way, even drive over obstacles and AI units. Here is a youtube video explaining how to set it up: https://www.youtube.com/watch?v=hiJVsFkL2zY (the video is in german, but it has subtitles). The closer you place the marksers to each other, the better it works.
mason77 20. aug. 2023 kl. 12:53 
Sure thing, the tank actually navigated pretty good, however. team mates were awful. Not your fault, ofc.
stburr91  [ophavsmand] 20. aug. 2023 kl. 11:53 
@mason77

Thanks, I'm glad you enjoyed it.

Yes, the pathfinding in Arma isn't that great sometimes, and is even worse on the Normandy map because of the sheer number of objects on the map. I had to do a heck of a lot of testing, and adjusting to get the pathfinding to work as well as it does in this mission. I spent hours testing to get the tanks to reliably follow their waypoints, but only had the AI ground units get stuck a few times in all of my testing. But heck, if it can go wrong, it will, that's just Arma being Arma.
mason77 20. aug. 2023 kl. 11:32 
Good one. My only gripe is about AI pathfinding, could be awful at times, I had to use Zeus when teammates get stuck in a building. Overall, had some good firefights! Looking forward to your other missions.
Floppie 14. aug. 2023 kl. 18:27 
i rlly liked the scenario it was quite fun
stburr91  [ophavsmand] 8. aug. 2023 kl. 7:27 
@Annysimmers @󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 Thanks you taking the time to leave a comment, glad you guys liked it.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 6. aug. 2023 kl. 19:58 
Nice. :jake::steamthumbsup:
Annysimmers 6. aug. 2023 kl. 9:09 
Nice, thank you :)