Kenshi
Towns Expansion
97 kommenttia
Вечный Сад ☕ 12.10. klo 12.06 
Кратко про хаб, красный рой просто всех в тихую съел пока все воевали друг с другом
Причем эти конибалы ни с кем не воевали
猫雷Kiss 8.10. klo 22.36 
Work with CATO, Central Imperial Bank mod and social lives mod?
Marcusec 18.8. klo 22.09 
everyone whinning about the hub but who cares about having chaos in the hub lol ! The work there is phenomenal no other mods match this one about towns the only real issue is performance when you play with high pop.
FLESH 11.7. klo 16.39 
Cool mod, but my otherwise decent-ish piece of metal almost exploded upon entering the hub so my hand is forced to abandon its use /hj
RIP DOOM 7.4. klo 21.18 
@kolcio138
Skyscrap, settlement adjacent to The Hub
kolcio138 7.4. klo 12.51 
Where is the syndicate hq?
Reeva! 7.4. klo 3.03 
@DragonNTigerZ it was an abandoned fortress for a long time until outlaws started settling there. They built a bar, thieves came and occupied a restored tower, the walls and gates have been restored and you got the little hut with goodies in it that wasn't obliterated to begin with, as it still contains a copy of the Holy Flame.

From a lore perspective, this fortress has been further restored and transformed into a proper town/city, instead of just being left in perpetual disrepair without your intervention specifically. I'm all for affecting the world of Kenshi through my own actions, but I'd prefer if the world went on without me too, rather than staying the same forever. This mod doesn't do that exactly, but it gives you the feel that things are happening even when you ain't there. It's pretty good.
DragonNTigerZ 29.1. klo 16.55 
Really not a fan of the Hub here... like others have said, it's way too chaotic. Whatmore, isn't the lore of the Hub that it's an abandoned fortress? Not a lawless city? Would love a version with the vanilla Hub intact.
Pilgrift 25.1. klo 15.15 
Hola! un comentario random en español, solo para denotar una cosa, la idea de la guerra de bandas en el ¨Meollo¨ (The Hub en ingles) ME ENCANTA! se puede sentir el caos de vivir un punto de infeccion para lo peor de cada grupo social de kenshi, es interesante la presion con la que estan constantemente, En concepto me gusta la idea, en la ejecusion funciona como un punto de inicio definitivamente no un lugar en el que quieras quedarte mucho tiempo, como la economia en esa area no es tan relavante luego de un tiempo en el juego, lo hace el punto idoneo para este tipo de eventos de cuenta regresiva, excelente trabajo!:steamthumbsup::steamthumbsup::mhwgood:

Solo me gustaria que Reactive world funcionada bien con esto, pero creo que no sera el caso.:steamsad:
Narlindir 12.1. klo 17.15 
Just cuz its intended doesnt make it less shit
the towns are marvellous
but the death of shopkeepers and alike sux big time
kenshi is just not made for that
its not dynamic like that
its a foreverwar that just sux and brings nothing but annoyance
RIP DOOM 12.1. klo 11.33 
The mod description: "A raging gang war against a cannibal syndicate is taking place in the Hub"
people in the comments: erm, there is too much chaos in the Hub. Please fix it :/
Narlindir 12.1. klo 11.30 
the syndicate in the hub must be set to peaceful
otherwise its utter pandamonium
this mod has broken the hub
Butterscotch 1.1. klo 7.19 
Yeah the Hub is.... Chaos. Way to many Syndicates, they keep leaving their base and murdering the entire city. It's a nice idea, but if you stay in the area for more than a week, half of everyone is dead.
Karasik Erohin 2.11.2024 klo 5.02 
For me there's too much bloodshed in the Hub, it's simply dysfunctional. All merchants, bartenders - killed. My dear shinobi thieves also have asses kicked. Constant massacre, and limitless valuable loot which makes it easy to bag a ton of money early. I would like some chaos, but not to the extent of city ceasing to be a city at all.
TKrazy  [tekijä] 28.10.2024 klo 13.11 
@stranger there are no dependent mods, you seem like you're not missing anything
RedSaintNino 28.10.2024 klo 12.58 
Wow, not only do you have a compatible modpack, this mod is fantastic. Great work. I just wish Reactive world or alive world would play well without fail.
stranger 28.10.2024 klo 2.20 
My mod list shows this greyed out and says I am missing dependent mods and referenced mods but then it is unreadable what is missing. I only have one other mod active and its just a thirty character group with gear starting at the hub.
TKrazy  [tekijä] 27.10.2024 klo 14.53 
@MrWingman5 I found minor compatibility issues with overlapping buildings with CATO
MrWingman5 27.10.2024 klo 11.05 
Compatible with CATO v3???
lorenzodb12 21.10.2024 klo 11.24 
Just wanted to say excellent mod, all four cities truly feel alive, and a world of their own to explore and stay in, all major cities deserve your ideas and touch-up, excited to see what you will come up for World's End, Tech Hunter cities need love too!
TKrazy  [tekijä] 12.9.2024 klo 9.16 
Thanks everyone for sharing your stories and feedback ! :cactusrum:
This last update was the final version of Bark, Flats Lagoon, Heng and The Hub, so I plan no further update for these towns.
charlie.hall.0111 22.8.2024 klo 15.16 
@TKrazy thanks for the update man. Ive been playing this mod for years and always really loved it. Definitely wanted to take out the syndicate before. I'm doing a new playthrough now and figured I would do it when I got strong enough but they ended up kidnapping two of my members so I was like fuck it. I got to go in and take these guys out. It was a really tough fight since we were low level. But it was really satisfying going and rescuing all the prisoners. There was a holy nation outlaw girl who was in the cannibal food thing yelling and screaming the whole time who lost all her limbs that I rescued from the brink of death and she joined me. Now she has nice robotic limbs lol. Good bit of roleplay. Super fun and great to have the world state reflect taking those sketchy syndicate guys out. Now I can buy bloodrum from that bar too! I appreciate all the work you've done on this mod. It's my favorite town expanding mod. All four locations are excellent!
charlie.hall.0111 20.8.2024 klo 0.00 
Oh awesome that's something I've always wanted to do!
TKrazy  [tekijä] 19.8.2024 klo 16.17 
@charlie.hall.0111 I added a new World State for Skyscrap that defeats The Syndicate faction if you take out its leader. The Hub will then become a more peaceful place
charlie.hall.0111 18.8.2024 klo 20.23 
What are the new skyscrap world states?
Mythril 6.7.2024 klo 13.54 
I just wanted to say that I really admire this mod, the amount of thought in environmental storytelling put into it is just outstanding. Other town mods just plop down buildings into something resembling a fortified town, but I really like how yours tell a story of each town's culture as well.
Pupkin 28.5.2024 klo 8.19 
In Flats Lagoon are the Cyber Punks suppose to attack the Tech Hunters? They started doing this around day 40 and have made the entire town a warzone and have almost killed all the Tech Hunters.
TKrazy  [tekijä] 11.4.2024 klo 12.54 
@Pico you're welcome to make your own balance tweaks. The high stats NPCs and rewards aim to add some late game challenge to certain towns.
Pico 10.4.2024 klo 10.12 
I have some concerns about the balance of this mod compared to vanilla. There's a very large amount of new research artifacts added to shops, and some NPCs have incredibly high stats. Once I have properly explored the modified towns, I might make a balance tweak if that's not an issue.
Kaiser Zero 30.3.2024 klo 21.04 
@pickgag Nope, didn't notice at first lol. My bad
pickgag 30.3.2024 klo 18.48 
Wooo! Update! Thanks so much TKrazy
pickgag 29.3.2024 klo 18.54 
@Kaiser Zero That was me, if you didn't know
Kaiser Zero 25.3.2024 klo 20.37 
@pickgag There was a merge patch for UWE with another cities mod now if you didn't see
pickgag 16.3.2024 klo 12.23 
Beautiful cities. Sadly incompatible with UWE
TKrazy  [tekijä] 26.2.2024 klo 9.14 
@NeoNinja I didn't touch Sho-Battai in this mod, I'd try to import your game save to fix this issue.
NeoNinja 26.2.2024 klo 9.11 
Does this mod change anything in Sho-Battai?
All my buildings are doubled and when I check them with F12 half of them are from this mod and the other half from another mod.
I checked most other cities and none have any issues, just Sho-Battai.
Hub and Flat's Lagoon are beautifully done.
I would really love to have your mod as part of my permanent colltection.
DerangedMouse 19.2.2024 klo 17.02 
Outstanding. I gotta agree with the comment below, The Hub is such a more lore extensive place to visit in Kenshi with this mod.
Forrest 16.2.2024 klo 17.53 
The amount of roleplay content generated by this mod is astounding. The Hub is a masterpiece!
TKrazy  [tekijä] 5.1.2024 klo 18.41 
@DrWilyeCoyote there might be minor compatibility issues over World States, but I haven't seen any negative comment about it
TKrazy  [tekijä] 5.1.2024 klo 18.35 
@Jabroni RIP DOOM @Primavera this is most likely a compatibility issue with a mod that modifies dialogue, I use original dialogue for Weapons trader in Flats Lagoon
DrWilyeCoyote 5.1.2024 klo 10.43 
is this compatible with living world?
DrWilyeCoyote 5.1.2024 klo 10.42 
The hub and flats lagoon are almost TOO big, i love it
Primavera 23.12.2023 klo 19.43 
I can't enter the clothes shop and the adjacent store in Flats Lagoon. Also I can't interact with the weapons trader.
RIP DOOM 14.12.2023 klo 12.01 
Weapons trader in Flats Lagoon seems to be broken. Can't interact with him to purchase items.
TKrazy  [tekijä] 2.12.2023 klo 14.35 
@Ōkami Kira there might be minor compatibility issues
Ōkami Kira 29.11.2023 klo 20.03 
Hi. Is it compitable with UWE?
Kraagan 29.10.2023 klo 7.54 
I have tested this mod with Reactive World, and it works fine. When the Shek Kingdom takes over the get the new storm shelter and make it their HQ, the casino and bar that is inside the old Hub becomes ruins for sale but other then that the town seems to stay the same
Ketra 26.10.2023 klo 15.49 
Alright thanks for the answer! <3 Beautiful mod btw. :)
TKrazy  [tekijä] 26.10.2023 klo 15.35 
@Kifyi The Syndicate and the Fallen Gang are set to be on a stalemate in The Hub. Their spawns regenerate to set up a long-term gang war between factions.
Ketra 22.10.2023 klo 15.56 
Are the fallen paladins supposed to be fighting the holy nation outlaws and trade ninjas? Cause they keep fighting them. Have imported my save game, using Reactive World/Living world (with patch).

Furthermore, is there a way for one or the other of the Fallen Paladins or the Syndicate to "win"?

Thanks so much <3