X4: Foundations

X4: Foundations

Mercenaries for Hire
46 Yorum
NCRshibing 8 Mar @ 3:44 
Dear author, may I ask why mercenary boats cannot board? If this is the setting of this mod, can you add a setting to allow boarding?
BLACKcOPstRIPPa 28 Tem 2024 @ 8:45 
Can we have options to set cost by a percentage or something?

Like 50% of normal hiring cost or 150% of normal.

I mean in like mod menu so we can choose how we want to utilize mod cost wise more.

I LOVE your mods, but I suck lol, so I wanna play like a merc and hire your mercs to be my "fleet" I fight in to gain money, but sometimes it makes me go broke lol

So If I could spawn fleets either as a percentage I could hopefully find a sweet point, where I can hire mercs to do jobs and go with them as my "contract" with that empire and such.

P.S. Could I using headhunter etc, spawn a merc attack force, than change to other team and fight the mercs I just hired for rep gain and money? lol
Kotonoha-Enka 27 Haz 2024 @ 10:21 
humm 7.0?
All In 20 Kas 2023 @ 4:37 
Loving the mod but there is an issue I've encountered, there is no difference between hiring rookies or elites, I spent over 10 million to hire elite mercs to take out a defence platform and they sat right next to it, 6 destroyers and 10 fighters got wrecked by pulse turrets in about 2 minutes and did virtually no damage. I know the problem is likely egosoft's legendarily crappy AI and not a problem with the mod but is there a way to implement smarter use of tactics or better positioning for higher price mercs? If so then that's a change I'd love to see.
Chillmatica  [yaratıcı] 20 Eki 2023 @ 8:19 
I like that idea too. I'll note it if I return to modding X4 at some point.
@Rekkit: it's possible, yeah. Probably implement a monthly "invoice" for their services that's automatically deducted. With some work done to make sure their fleet is replenished if destroyed which the current time limit sidesteps.
RekkitC15 10 Eki 2023 @ 10:48 
Is there a way to implement permanent hiring? I like the idea of being a trade/mining mogul and out sourcing security and such. Berys32's idea of different prices providing different level of service would be awesome as well.
desertmomof5 5 Eki 2023 @ 7:55 
Love the idea, Berkys32
Berkys32 2 Eki 2023 @ 3:02 
Idea - there could be option under which flag they fight.
1) Regular price - they would be in player faction (affecting its reputation as if player doing it itself)
2) Increased price - they could just pretend theyre pirates (so stations will take defensive measure sooner)
3) Expensive price - they could pretend they are another faction (maybe chance to reveal player as real backer with huge rep loss?)
4) Really, really expensive price - fighting under their own flag, so no rep loss to player
Chillmatica  [yaratıcı] 29 Ağu 2023 @ 14:11 
Haha. Unintended consequences are fun. I ran with the idea of having the mercs factionless to avoid them getting caught up in these kind of issues but found that it was also kind of lame, when it comes to station sieges, that the enemy ships and station would just ignore them lining up until they actually fire on the station. Like you could send a siege fleet deep in to Xenon territory and they'd just waltz right by all Xenon and setup shop on the station unopposed.
ToxicMosquito 21 Ağu 2023 @ 8:42 
tried again on another station and the destroyers ended up chasing a Kha'ak fighter while the fighters killed the station
ToxicMosquito 21 Ağu 2023 @ 8:15 
and a fun side effect of station sieges in general, any and all ships in the vicinity that are owned by the faction that you hired can and will be fired upon by the station
ToxicMosquito 21 Ağu 2023 @ 8:12 
tested a bit, this only happens if the faction you hired is hostile with the one you're targeting, and only if the ships get to close while waiting for the open fire order
ToxicMosquito 21 Ağu 2023 @ 8:03 
New problem, which may be an effect of the attack police issue, if the station launches defence drones, and they attack the mercs before they've started to actually attack the station, they'll all die to the station while chasing defence drones around
ToxicMosquito 18 Ağu 2023 @ 10:34 
the list you see here is the list you'll find in game
llmestys 16 Ağu 2023 @ 13:23 
Does the mod only cover specific tasks, or does it also include actions like boarding, placing satellites, or scanning stations?
ToxicMosquito 12 Ağu 2023 @ 11:51 
I'll keep an eye out for it, thanks
Chillmatica  [yaratıcı] 12 Ağu 2023 @ 10:56 
Updated. Let me know if that helps at all next time it happens.
Chillmatica  [yaratıcı] 12 Ağu 2023 @ 10:45 
ah. that one will take a long time to recreate getting something to police scan a merc on a mission. I'll put something in to have the merc just attack any police scanners. Official business and all. If that doesn't work I may just need to put in a timeout that the group leader waits to rally on sieges.
ToxicMosquito 12 Ağu 2023 @ 9:52 
by the way they are curb mercs hired to kill a (xenon) station in free families territory, and it was (probably) a free families security vessel that scanned them
ToxicMosquito 12 Ağu 2023 @ 9:24 
New Problem for you: 1 ship is now sitting around doing nothing because I believe it was scanned by a system security vessel. it dropped some laser towers and is no longer moving, meaning that the mercs won't begin their attack as not all their ships have arrived.
ToxicMosquito 12 Ağu 2023 @ 8:44 
thanks for the quick fix, much appreciated. The xenons love building stations in split territory haha
Chillmatica  [yaratıcı] 11 Ağu 2023 @ 18:22 
Fixed the issue. Made a video for fun. https://youtu.be/AHQy0BkSUYg
Chillmatica  [yaratıcı] 11 Ağu 2023 @ 12:52 
Interesting! Not a super common instance where a station to attack is in the same sector as a faction representative. I'll take a look and see if I can recreate this scenario somehow.
ToxicMosquito 11 Ağu 2023 @ 8:24 
also, they burn their shields boosting in place when I view them or a ship near them
ToxicMosquito 11 Ağu 2023 @ 8:03 
my mercenaries appear to be broken, they're just sitting where the fleet leader spawned not doing anything. I had hired them to attack a xenon station (in the same system they were hired in) but in the time they have been sitting there, I have arrived with my own ship and killed half of it already
Chillmatica  [yaratıcı] 10 Ağu 2023 @ 13:01 
This is implemented now. But note that only Patrol and Protect missions can be extended. Attack missions automatically become Patrol missions after the target is killed. Siege missions are one-offs by design.
Chillmatica  [yaratıcı] 10 Ağu 2023 @ 8:55 
That's a good idea. I'll see if I can swing it.
Shenpai 9 Ağu 2023 @ 23:10 
Maybe you can have one of the mercenary pilots converse with you, telling you that the mission is going to expire and ask whether you want to extend?
Chillmatica  [yaratıcı] 9 Ağu 2023 @ 7:43 
No feature like that. I could see having some options for mission length instead of 30 minutes firm.
Shenpai 9 Ağu 2023 @ 6:45 
Question: Is there a feature where once a mission is expired I can have that same order repeated against an additional payment?
Chillmatica  [yaratıcı] 8 Ağu 2023 @ 17:34 
You don't wanna know what's in them satchels. It's probably Werther's tbh.
Annastasya 8 Ağu 2023 @ 16:52 
Possibly the best mod image you've come up with so far. #OldLadyThugs
Chillmatica  [yaratıcı] 6 Ağu 2023 @ 15:35 
No idea tbh. I'm not touching SWI until it comes to 6.0. Give it a shot though. Worst that can happen is it just doesn't work.
Obi-wan_Kenobi 6 Ağu 2023 @ 15:05 
Can i use this with star wars interworld mod?
Chillmatica  [yaratıcı] 3 Ağu 2023 @ 12:33 
Thanks! Came out of nowhere and will disappear to the same.
Kencko 3 Ağu 2023 @ 5:18 
Where did you come from lmao love your mods and the ai thumbnails
Mycu 31 Tem 2023 @ 10:07 
Ah, yeah - till now I just always tested 'attack a fleet' type of missions.
Chillmatica  [yaratıcı] 30 Tem 2023 @ 21:51 
Hm. I'm glad they're keeping their butts in formation. Nice lads.
Any particular mission type Mycu? All the missions use a different custom AI order. Might help track down which are acting up with movement.
Mycu 30 Tem 2023 @ 12:09 
It had to be 'beginers luck' with 0 Cr hire cost as I also wasn't able to reproduce it again :)

Although tested hiring a fleet two times in a row and in both cases the merc ships were just sitting ducks, not moving even a little for around 15 minutes.
https://i.imgur.com/89R8Jpq.png
https://i.imgur.com/u7GlF9J.png

I'll keep testing it within next few days.
Chillmatica  [yaratıcı] 30 Tem 2023 @ 11:16 
Yep! Mercenaries never rat out who hired them :)
@Mycu: I'm adding a debug catch for any 0 cost missions in the next update. Going to give it a while today to see if any other bugs crop up to include in v1.1 update. Not able to reproduce it so far on my end.
knightphantom420 30 Tem 2023 @ 9:42 
so u can hire mercenary ..and let's say have them attack HO.P. for example and not ruin ur rep ? that's freaking awesome!
knightphantom420 30 Tem 2023 @ 9:27 
ok thanks for the quick response and info and ur mods! i think i have all of em :P
Chillmatica  [yaratıcı] 30 Tem 2023 @ 8:49 
@knight: mercenary missions don't affect your reputation or theirs.
@Mycu: dang. The credit cost was the last thing I added in and least testing. I'd bet there's some combination of setting the mission selections that is causing a variable to be null so it's multiplying the cost by 0. I just have to fish out which combo.
I have tested launching them extensively though and have never saw just one launch. They're probably there, just lagging behind. It is tough to see them all with livestream view and then to top it off they don't exactly stick together when traveling especially.
Mycu 30 Tem 2023 @ 6:49 
This one looks like a great fun and a nice way to act with white gloves.
And and such flavors like being able to live stream of mercenary fleet or mercenaries radio chat when starting mission are very cool.

Got two isuues when testing - somehow I was able to hire them for free: https://i.imgur.com/0OMHOAG.jpg
And the second one - when hired squad od 12 ships - only single one was actually sent (judging via the livestream views), not the twelve.

Anyway, really great mod - should be very useful for some dirty job.
Thanks.
knightphantom420 30 Tem 2023 @ 4:08 
yes sound very nice but...Attack: Can attack any ship regardless if they're friends of the faction or you. No attacking self-faction or player faction though. Attack missions are more like assassination missions that turn the extra time into a Patrol mission in that sector.
won't this wreak ur reputation with faction u want to stay friendly with???
SindSieEcht 29 Tem 2023 @ 23:56 
Ooh nice