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Article on Stalingrad Tractor Factory battle:
https://ww2db.com/facility/Stalingrad_Tractor_Factory/
Step 2 cilck on this mod then left click properties
Step 3 open mod.info (open it with notepad)
Step 4 change the MinGameVersion to this "3.115" and the MaxGamVersion to this MaxGameVersion "3.262.1"
Step 5 click save
Step 6 close it
Step 7 start your game up and see if it worked
Replace MinGameVersion & MaxGameVersion to 3.262 or higher (if game will ever get new updates).
Have fun!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=378104523
It has some reworked attackers, enemy aircraft, purchasable tank crew, an improved resupply script, corrected skins for all friendly units, much improved wreckage cleanup, more enemy pathfinding routes, more fleshed out win/fail outros, a shiny new loading screen and some map tweaks. Plus a bunch of other missions.
If you really want to play this non-GSM version, I have uploaded a version with an updated mod.info to allow it to be activated on newer patches. I can't say how well this version will actually run anymore since changes to the game engine since this was made so it may be prone to crashes.
then I eventually discovered you set entity manager at x5 ! ! ! ! !
No wonder it kept crashing after a while because too many dead entities and stuff left on map.
I reduced entity manager down to x1 and no crashes anymore.
i just played it on hard got my ass kicked lol, i do play all games on hard and win lol
any tips anyone on winning this map? like where to start the defence? at the top of the map i seem to get over run with inf people running out of ammo
The most tragic loss of war.
I noticed it did not happen on this new version the 3 times I played it.
That enemy flank attack was a good distraction tactic.
Now, with this new version, I had time & saw why my front line was smashed;
by the Hummels :o)
I always play this by trying to hold back the Germans at top of / far end of the map with big defence line of mines, 4 or 5 tanks, and men, mostly the "Infantry Squad" that has the mines.
An improvement for this map would be to make clearer middle paths, for all re-enforcements to get to their destination. Very often the 2 or 3 mortars mortars I order, and some tanks cannot move because they get caught or blocked by narrow paths or objects. This can then block some squads of men I order.
Anyway, the invalid read location error is indeed just because the game runs out of memory from too many objects on the map adding up (Wrecks, dropped helmets/weapons, bodies, scorch marks etc.), and chokes on random bits of code/script and there isn't a lot I can do about it I don't think.
Will try after new coming AS2 patch or have to wait for 64-bit memory allocation for AS2.
Maybe too many dead or damaged tanks being left on map ?
The medics do work now with your updated version,
but battle is to heavy to use them much.
This seems well balanced mission. I played on normal difficulty.
Lol - I often lose where my mouse cursor is, because of the snow flakes;
I have to pause the game and move it around to find it. :o)
It seems like it might be giving you versions one or two behind the latest for some reason. I tried backing up my local copy and subscribing to the mod myself and it was the correct version without those paratroopers, so I can only assume the workshop itself is doing something broken?
New patch seems to have introduced this [i59.tinypic.com] though...
Tried on all difficulties, and restarted the game + reactivated the mod in options menu. But enemy paras always spawn there at the start of the mission.
Medics and reinforcement points have worked whenever I've tested the map (In the editor, online MP and singleplayer on several difficulties) so I'm not sure what's going on there? Were you trying to medic vehicle/gun crews?
Using latest stable mow:as2 version, and only the tractor factory mod enabled in-game.
Also found a bug where the ZiS ammo truck does not come off of the map. After being called in and the coundown has already ended, it bizarrley spawns on top of mortar emplacements as soon as the sandbag reinforcement button is clicked. Managed to replicate this in two seperate games insta-killing the mortar crew. One of the times the ZiS truck was AI manned and could not be controlled.
with all those machine tools in the big sheds, etc.
Unfortunately I keep getting near the end "Invalid Read Location" and the game crashes.
This is the discussion about that type of error.
http://gtm.steamproxy.vip/workshop/discussions/-1/34095684628974034/?appid=244450
I only have small gui type mods loaded.
This is the only mod my computer gets this error crash with.
It is very rare for my computer ( see on my profile ) to get crashes on AS2.
Here is game save of last minutes where this error happens.
You might be able to test it to see why it happens ?
Mediafire - http://www.mediafire.com/download/i8w5rjxem6a501g/tractor_factory_03_d.rar
I'll see about putting together an autoresupply script.
It wasn't made with the everything stays mod, but if you are using it then it might cause some slowdown as the battle progresses but there's not much I can do about that, it's just the nature of that mod - on larger coop missions it tends to overload after a lot of fighting if your computer isn't good enough.