RimWorld

RimWorld

[S16] Standard Body Type Only
51 kommentarer
V252 15. aug. kl. 0:23 
Thanks for the quick response
S16  [ophavsmand] 14. aug. kl. 17:27 
@V252 the mod pathces xenotypes to have only standard body type gene by removing/adding corresponding genes

as far as I see Alpha Genes Integrated doesn't change body type genes, so it should be compatible
V252 14. aug. kl. 10:41 
Question: Is it compatible with mods that change genetic compositions?
I mean, if a mod add other genes (not body type genes), will it still work? For example, *Alpha Genes Integrated*

- I hope the question is not too dum <3
S16  [ophavsmand] 7. aug. kl. 9:21 
@00a1e9 whoa i didn't even notice there is a new xenotype

patch added, thanks!
00a1e9 6. aug. kl. 22:33 
It seems that this mod is not currently compatible with the Starjack xenotype added in the Odyssey expansion.
I would like to suggest adding the following patch to support it:

<Operation Class="PatchOperationAdd">
<xpath>Defs/XenotypeDef[defName="Starjack"]/genes</xpath>
<value>
<li>Body_Standard</li>
</value>
</Operation>

Please consider including this in a future update.
.kiwi 29. juli kl. 8:35 
This is awesome. Always thought the other body types made apparel, especially modded look bad.
S16  [ophavsmand] 27. juli kl. 6:57 
@Neirs looks like this mod assings bodytypes based on backstories or other factors so its either impossible or too much work to patch everything

i suggest changing body type for your mechs manually via character editor
Neirs 20. juli kl. 23:19 
persona mechanoid 2 pls! :steamhappy:
Jack Jagger 20. juli kl. 17:08 
thank you for the help, I hope you experience much joy and anime tiddies
S16  [ophavsmand] 18. juli kl. 21:57 
@Jack Jagger not planned as i am too busy rn, but the patch xml can be easily modified:

1) delete patches that remove hulk and thin from xtypes that have it bdf
2) add hulk and thin xenogenes to vampires and baseliners

theres a wiki on RW xml xpatching + look for "XML patch helper mod"

hpoe this helps!
Jack Jagger 18. juli kl. 4:23 
Any odds at a version with hulk and thin too? So just no fat.
S16  [ophavsmand] 7. maj kl. 14:43 
@cranium smasher
both, i can send the file
cranium smasher 7. maj kl. 10:00 
Speaking of the mod variant that The_Last_Mando asked for, is that still somewhere? Or is it easily moddable on its own?
Gooby Goober 1. apr. kl. 1:32 
ew
S16  [ophavsmand] 8. nov. 2024 kl. 10:47 
Sent
The_Last_Mando 8. nov. 2024 kl. 10:28 
I created the folders like you said tho and it still didnt work
The_Last_Mando 8. nov. 2024 kl. 10:27 
S16  [ophavsmand] 8. nov. 2024 kl. 10:17 
Lets try email
S16  [ophavsmand] 8. nov. 2024 kl. 10:17 
Or I can send zip in discord or maybe email ahahah
The_Last_Mando 8. nov. 2024 kl. 10:16 
Doesn’t seem so be working :steamsad:
S16  [ophavsmand] 8. nov. 2024 kl. 10:16 
Looks like it deletes folders, you need to create them by yourself
The first should be named "About", u need to put there preview.png and about XML
The second should be named "Patches", u need to put there the rest of the files
S16  [ophavsmand] 8. nov. 2024 kl. 9:47 
@The_Last_Mando
Yes
The_Last_Mando 8. nov. 2024 kl. 8:29 
Where do I put this, just in the mods folder?
S16  [ophavsmand] 7. nov. 2024 kl. 21:41 
@The_Last_Mando
there is an error, try this
https://dropmefiles.com/isubu
The_Last_Mando 7. nov. 2024 kl. 6:12 
Could you send the request again i missclicked and declined it:steamthumbsup:
S16  [ophavsmand] 6. nov. 2024 kl. 15:20 
@The_Last_Mando
no, i dont want to have 1 user mods on my workshop page even privately
to install a mod manually u dont need to code
The_Last_Mando 6. nov. 2024 kl. 8:32 
Can't you just upload it to the workshop?
I have very limited coding skills:steamsad:
S16  [ophavsmand] 6. nov. 2024 kl. 4:31 
@The_Last_Mando
done accpet fried i ll sewd the file ot link mb idk
The_Last_Mando 6. nov. 2024 kl. 1:17 
Epic! so:
- Baseliners STANDARD
- Impids STANDARD
- Yttakins STANDARD
- Wasters STANDARD

- Dirtmoles THIN
- Genies THIN
- Highmates THIN

- Pigskins FAT

- Sanguophages HULK
- Hussars HULK
- Neanderthals HULK
S16  [ophavsmand] 5. nov. 2024 kl. 23:09 
@The_Last_Mando oww, my bad, misreading
i can make one i guess if u spec exacly what body u want every xt to have
The_Last_Mando 5. nov. 2024 kl. 23:03 
It doesn't tho, humans can still be hulks, skinny etc.
S16  [ophavsmand] 5. nov. 2024 kl. 17:11 
@The_Last_Mando
but this is how vanilla works
u can also use character ediitor to change body type of your colonists
The_Last_Mando 5. nov. 2024 kl. 13:12 
Could you make a mod where humans have the standard body type, neanderthals have hulk, genie have skinny and so on.
please:steamhearteyes:
gnar 4. nov. 2024 kl. 12:40 
thanks asuka
Gorlath 26. sep. 2024 kl. 17:56 
Awesome! Thanks for the shoutout also :)
S16  [ophavsmand] 26. sep. 2024 kl. 0:49 
@Gorlath
updated
S16  [ophavsmand] 23. sep. 2024 kl. 19:55 
@Gorlath
thanks, i ll add the patch soon :)
Gorlath 22. sep. 2024 kl. 16:41 
@S16
Here, this should do you:
https://pastebin.com/dKr6GhR0
Just save this as something like RabbiePatches.xml and include it with your mod's patches folder.
Alternatively (Or additionally), you can direct people to install my mod, "HAR Biotech Fixes" that addresses this issue and a few other silly biotech things. I just uploaded it.
S16  [ophavsmand] 22. sep. 2024 kl. 15:14 
@Gorlath
i would be glad to integrate the patch into the mod if you provide one (i mean exact code) cause i am really bad with xpatching :(
Gorlath 21. sep. 2024 kl. 11:34 
@S16
I looked into it and this is actually something you can solve with HAR itself. All you have to do is create a patch to add BodyType genes to the Rabbie's gene blacklist.
The xpath would look like this, I think:
Defs/AlienRace.ThingDef_AlienRace[defName="Rabbie"]/alienRace/raceRestriction/blackEndoCategories
And then you just add <li MayRequire="Ludeon.RimWorld.Biotech">BodyType</li> to that.
Refer to the Ratkin mod since they already have this problem solved.
Really this is something that should be set up by the Rabbie dev themselves, but Rabbie is an old mod with little biotech support...
S16  [ophavsmand] 20. sep. 2024 kl. 23:12 
@ZIRI
@Gorlath
@Anko072
@Utyug
i ve checked rabbie race settings and their body type is alredy defined as thin, looks like biotech xenotyps system overrides HAR bodytype restrictions considering rabbie as female humans
at this point i don't know how to change this without C# or complex patches
Gorlath 7. sep. 2024 kl. 0:44 
Seconding the request for Rabbie patch, whenever you have time :)
S16  [ophavsmand] 2. sep. 2024 kl. 9:27 
@ZIRI
Looks like it needs a compat patch for the rabbie race, i ll look into it if i have time
ZIRI 31. aug. 2024 kl. 20:34 
how to not makes alien race pawns in the game spawn with standard body? the rabbie body are all default female now but it should be thin, the raid come then every rabbie's body are missing
Anko072 26. juni 2024 kl. 8:47 
Rabbie body disappears with this mod("Rabbie The Moonrabbit race"). They use baseliner thin from what I understand, can you add exception for them or something like that please?
Utyug 24. juni 2024 kl. 18:53 
could you do this but with the thin body type?
CrazyAdept 3. juni 2024 kl. 1:55 
Can you extend compatibility with the Biotech Expansion mod series?
|dvh| 9. juli 2023 kl. 7:24 
Aww. Thank you for checking though!
S16  [ophavsmand] 8. juli 2023 kl. 21:22 
@|dvh| it's a HAR race so patching is not an option
Genaeve 6. juli 2023 kl. 14:09 
Thank you!