Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Thank you for enjoying the mod:)
I am afraid I cannot because my policy is not to publish patches for other authors' mods.
I would appreciate your understanding.
Thank you for your message.
Extra Node does not change the status value of buildings, such as building cost, price, door HP, angle limits, or height limits.
Therefore, this mod does not conflict with other mods that only change the values.
Google Translate:
>can you add some guards and searchlight mods to the big cities, stealth is too easy.
>In addition, it would be best if there is a crow or vulture atmosphere mod!
Thank you for the message.
Unfortunately, I cannot make any of the mods you describe.
I have no experience in city editing mods, so I recommend trying various city expansion mods or major overhauls to add searchlights and guards to big cities. These mods make NPC cities more lighten up and well-guarded.
And as for crows/vultures mod, I do not know even if it is possible :(
Thank you for the message.
Adding turret nodes to outpost-IV is possible. But first, I recommend trying the "Forgotten Buildings" mod. That mod adds 28 turret nodes to Outpost-IV. → Image
And I am reluctant to do the same in this mod because I want to minimize interference between mods.
thanks again for making my request reality .