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Rapporter et oversættelsesproblem
I had a question , is this compatible with "Maintenance improves repair" ?
tnx
Thanks for the mod.
Lol, yeah, zomboid code moment. Should be fixed now tho.
Peak zomboid code moment.
https://pastebin.com/SmhRkQPK
https://pastebin.com/pxr9v4mF
This is a different error though, I don't know exactly what cause the one I posted earlier (was looting some corpses, maybe ripping some clothes? Don't really remember)
...
at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1028)
at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:644)
at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:621)
at zombie.network.GameClient.update(GameClient.java:431)
at zombie.GameWindow.logic(GameWindow.java:232)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: ReMaintenance -- file: MaintenanceFix.lua line # 23 | MOD: MaintenanceFix
java.lang.RuntimeException: Object tried to call nil in ReMaintenance
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:971)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134)
at zombie.characters.IsoGameCharacter.setPrimaryHandItem(IsoGameCharacter.java:2959)
at zombie.network.GameClient.receiveEquip(GameClient.java:3897)
...
To answer your question, it should, as long as the weapon falls into one of the 6 weapon skills the game provides. I personally tested it with some of the items from MoreTraits for example.