Stellaris

Stellaris

Council Positions+
70 kommentarer
ShonSupreme 25. aug. kl. 17:50 
no worky
judojesus37 25. aug. kl. 10:05 
4.0 pls
MasterBot 10. juni 2024 kl. 23:01 
Error at file: localisation\councils_plus_l_english.yml.
Please report this error to the author of the mod: Council Positions+.

Error message says:

Line contains invalid characters in key: councilor_head_ambassador_modifiers".
knodel 8. maj 2024 kl. 11:01 
Error in English Localization:
Expected colon(:) at line 25 and column 37 in localisation/councils_plus_l_english.yml
You have a double quote where it shouldn't be.
Spector641 21. apr. 2024 kl. 7:46 
more council seats plz :GhostLoveEyes:
Link_fd 18. mar. 2024 kl. 7:54 
hey i think there's a bug where not all of the councilor positions are in the mod
Link_fd 18. mar. 2024 kl. 6:50 
I've been checking the mod files and i only have the test councilor document and i can't seem to get the others to download
Beast Clarke 15. mar. 2024 kl. 7:09 
same here
Baka Racker 12. mar. 2024 kl. 18:00 
@zozzy77 Haha I just found this mod while searching for the same thing. Yes, YES we do need more council slots!
Imperator of Rome 7. mar. 2024 kl. 13:42 
@zozzy77 THIS
moss 7. mar. 2024 kl. 10:22 
we really need a mod for more council slots.
Reyzel  [ophavsmand] 8. jan. 2024 kl. 7:09 
this mod only adds new council positions, not slots
Reyzel  [ophavsmand] 8. jan. 2024 kl. 7:09 
no, use a mod like stellaris evolved or bug branch (cant remember if bug branch adds more slots or not)
Vhodnoylogin 4. jan. 2024 kl. 3:30 
Does this mod add new slots for council?
Imperator of Rome 21. dec. 2023 kl. 15:15 
F
MaulMachine 21. dec. 2023 kl. 14:31 
No, I'm not saying that. I don't know whether they do or not, I just know organics are capped at six.
Imperator of Rome 20. dec. 2023 kl. 19:12 
@MaulMachine You're saying cyborgs and hiveminds get to expand the council more than twice, but not organics? That's crap!
MaulMachine 20. dec. 2023 kl. 14:40 
I'm not sure the game permits councils of more than six for non-Machine and non-Gestalt empires at all.
Imperator of Rome 20. dec. 2023 kl. 13:44 
Sadly, it doesn't appear to work with that mod at this time, as I'm not getting extra councilor slots for each civic. What I'd REALLY like is to be able to enact the 'Expand the Council' Agenda more than twice.
Imperator of Rome 19. dec. 2023 kl. 17:27 
lit
Reyzel  [ophavsmand] 19. dec. 2023 kl. 9:00 
@Imperator of Rome depends on what names they used in the code for the ethics.
you can try it out and find out if it works pretty fast.
In case it does not I will eventually add compatibility but I am rather busy at the moment
Imperator of Rome 18. dec. 2023 kl. 16:09 
Does this work with 'Ethics and Civics Classic 3.10'?
MaulMachine 26. nov. 2023 kl. 7:52 
I found it, eventually. It was because one of the mods I was playing came with an extra copy of game_start.txt in it, and that causes the default one to freak out.
Reyzel  [ophavsmand] 26. nov. 2023 kl. 7:16 
@MaulMachine highly unlikely to be this mod however you can dispel all doubt by running only this mod.
probably do the old enable one by one to find which mod or mod combination leads to that
MaulMachine 25. nov. 2023 kl. 10:53 
Random question, but can you think of anything that could cause my council to have all but one position locked at the start of the game?
Reyzel  [ophavsmand] 19. nov. 2023 kl. 12:16 
@Dukkokun thanks for letting me know, that effect is no longer present anyways due to the changes in 3.10 so ill give it a look
Dukkokun 19. nov. 2023 kl. 12:02 
typo in the loc file:

councilor_head_ambassador_modifiers": "Diplomatic Weight for each assigned envoy: §G+0.06%§!"

extra " after modifiers
Reyzel  [ophavsmand] 18. nov. 2023 kl. 15:58 
updated to 3.10, let me know if anything does not work.
johnster_93 6. nov. 2023 kl. 20:13 
@selmephren thank you for that, and thank you for the scrollable council position mod :steamthumbsup:
Selmephren 6. nov. 2023 kl. 17:41 
If you don't want to edit files just grab UIOD Scrollable Council Positions and load it after UI Overhaul
Selmephren 6. nov. 2023 kl. 16:36 
@johnster_93 In the council_view.gui file find the gridboxType that is named "unlock_council_list_box", the next line (701 if your text editor can count the lines) has size = { width = 490 height = -5 }
Change the height to something like 5000, it will then force an area that large for the council position choices and anything that doesn't fit you will be able to scroll for. If somehow you still have more that are past what you can scroll to just up that height number. I have no idea what the max is for the variable.
johnster_93 5. nov. 2023 kl. 17:03 
@selmephren could you please tell me which variable it was so i can do the same?
Selmephren 26. okt. 2023 kl. 22:21 
Found the line of code in UI Overhaul for the list of council positions in the council_view.gui file. Changed one height variable and now the scrollable box could hold a good 40 or so council positions to choose from!
Selmephren 26. okt. 2023 kl. 14:42 
Seems I've got too many council positions now.
Selmephren 26. okt. 2023 kl. 14:41 
Well, this is great and all but do you know anything that has the list of council positions to be scrollable? Running UI Overhaul and not scrollable from that.
Reyzel  [ophavsmand] 22. sep. 2023 kl. 1:10 
btw this mod should work completely fine with 3.9 even with different version number
//MX` 23. aug. 2023 kl. 18:38 
Hi, is there a mod that adds more council seats?
TY 1. aug. 2023 kl. 0:23 
Cool cool, my mod adds new authorities so it'll be nice to collaborate and ensure compatibility
Reyzel  [ophavsmand] 28. juli 2023 kl. 7:44 
@RMD🦆ck spelling mistake should be fixed in the actual mod, just not in the screenshots.
Council positions based on authority is a good idea actually I might get around to adding them.
TY 27. juli 2023 kl. 23:21 
Minor issue, but it's personnel. Are you looking to make more based on authority?
Reyzel  [ophavsmand] 17. juli 2023 kl. 14:27 
@//MX` as said in the mod description, try UI Overhaul.
//MX` 16. juli 2023 kl. 16:19 
Hi, I'm playing with a mod that allows 10 civics, is there anything available to expand the council view or perhaps a menu that makes it more compatible to see all Councillors? It's going to be more than 5 Councillors I mean.
Reyzel  [ophavsmand] 11. juli 2023 kl. 8:54 
:aurip:
Reyzel  [ophavsmand] 11. juli 2023 kl. 8:52 
fixed the spelling mistake
cba to update the screenshots on the mod page yet tho
Normal69 11. juli 2023 kl. 8:21 
Yes of course not, the mod is great, who cares!
.
.
.
But it's still there... :D
Reyzel  [ophavsmand] 8. juli 2023 kl. 5:39 
but it's just a spelling mistake so not the end of the world
Reyzel  [ophavsmand] 8. juli 2023 kl. 5:35 
oh lol forgor to fix it still
Normal69 8. juli 2023 kl. 3:16 
L? ;)
emerald10005 1. juli 2023 kl. 15:58 
:D
Reyzel  [ophavsmand] 1. juli 2023 kl. 15:48 
@emerald_dragon AAAAAAAAH someone already commented that, I'll fix it eventually.