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回報翻譯問題
Have you ever thought about porting the famous Haunted Palace map?
It's still the most visually impressive level made at the time for SS2 imo. Especially now that the SS2 enemies have been ported to the Workshop.
Since Spy's Creed just released an updated SS2 Enemies pack for Fusion, would you ever consider making Survival versions of your maps with them?
It would be a blast to play them.
Best Wishes and Happy New Year.
@redzy After subscribing to the mod and all the requirements, you boot up the moddable version of the game, and host (or join) a Versus server on the maps. More than likely you'll have to gather up some people who are willing to play, but you can still take a look around the maps by yourself. You can also play the maps in Splitscreen if you have people to play with locally.
And yeah, for everyone else, thank you for your comments!
I haven't asked about any other unused levels because I wouldn't have an immediate goal with them. The CTF maps just made sense to ask about for the sake of porting because they never had a chance in Serious Sam 2 due to the lack of a CTF mode.
@Myash Yes, it does.
Also, as a PSA: Don't sub to Mike's "Anty Lag Patch" for this. The way he did it is super incompatible with updates to this, so you will encounter crashing if you have that. Besides, I already addressed the issue with crumbs (grass and such) being too intense. As well, crumbs are adjustable in the game already via "Crumbs Density Bias" and "Crumbs Distance Bias" in:
Options > Performance > GPU Speed > Customize >
Aside from that, the other options should work. The only quirk at the moment is that if you set Infinite Ammo, Hand Grenade items won't appear because they're currently classified as ammo items.