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add this link in this MODs' Description:
http://forums.keenswh.com/threads/request-plea-beg-ship-inspector-mod-re-visited-plz-keep-this-mod-alive.7362080/
plaYer2k got it figured out and it worked.
that way i can still point those in need of this mod to this mod and how they can themselves use it when needed, and in that way you can still retain the "credit" for it.
i think this mod is just as invaluable as SEToolBox is for SE
or maybe better yet did you subscribe to it yourself? and if so then just send me that "file"
IE:
http://forums.keenswh.com/threads/request-plea-beg-ship-inspector-mod-re-visited-plz-keep-this-mod-alive.7362080/#post-1286784402
Thread:
http://forums.keenswh.com/threads/request-plea-beg-ship-inspector-mod-re-visited-plz-keep-this-mod-alive.7362080/
so you don't know if you would be willing to show / tell me how to do it?
would you mind giving me a step by step on what and how you did it, and where to put it to use in game? of course i will make a back up to swap em out as needed.
i would be happy to take it off your hands if you would so wish and allow it....IF you REALLY just want it to die.... because i do not, i want to keep it alive and well.
because i need it, it is a good mod, comes in really handy.
please could you update it so that it shows up in the subscriptions list, all i need it is once.
i am backing everything up on an external drive now and this is one of the mods i lost when i had to wipe my pc, and would really really really like / love to have it back.
Indeed I am, after reading a request for it. I have the block done, the additianal definitions coded, and the new G Menu Icon done. Now I'm thinking of a way to make it distinguishable as a new block.
any chance of you remaking your cam mod- so you get a seperate block of it. instead of the replacement- would be good to be able to do this on the fly :)
That is true.
You can find the locations that would need fixing, and fix them while the mod isn't running. Also, when I say DO NOT save, I really mean it's at your own risk. Having any ships nearby while running the mod may collide with the ship expansion, and destroy parts of it, which is why you shouldn't save. If you are opening a world with only one ship and nothing nearby, and no rotor or pistons, you should be safe to edit and save, but people would inevitable screw that part up, so I don't say that. For instance, loading up Easy Start one will collide the station and large ship, destroying some blocks. If you take the precaution to move the station away from the astroid and the red ship away from both, then you would be safe to load the works and save using the mod if there were no collisions, and because there are no rotors or pistons in the world.