Space Engineers

Space Engineers

Ship Inspector Mod - See all of your systems and internals!
42 Comments
Wizlawz 14 Jun, 2015 @ 5:49pm 
i would like to make one last request.

add this link in this MODs' Description:
http://forums.keenswh.com/threads/request-plea-beg-ship-inspector-mod-re-visited-plz-keep-this-mod-alive.7362080/

plaYer2k got it figured out and it worked.

that way i can still point those in need of this mod to this mod and how they can themselves use it when needed, and in that way you can still retain the "credit" for it.
Wizlawz 14 Jun, 2015 @ 1:33pm 
shoot me a message / pm if you ever do.

i think this mod is just as invaluable as SEToolBox is for SE
Krolitian  [author] 14 Jun, 2015 @ 1:04pm 
If I ever do, it won't be soon. Too much shit going on in my life to have time to do this.
Wizlawz 14 Jun, 2015 @ 12:58pm 
so is there no way i can convince you to update this so i can get it in my list, not sure if updating will do it but please consider it
Wizlawz 14 Jun, 2015 @ 12:56pm 
:( ok thank you for your patience with me and your moment in time
Krolitian  [author] 14 Jun, 2015 @ 12:54pm 
nope
Wizlawz 14 Jun, 2015 @ 12:51pm 
do you have a back up file of what you did somewhere you could drop box it to me maybe?

or maybe better yet did you subscribe to it yourself? and if so then just send me that "file"
Krolitian  [author] 14 Jun, 2015 @ 12:34pm 
This was a year ago. I remember nothing
Wizlawz 14 Jun, 2015 @ 11:51am 
i mean it does not even show up in my in game subscription list, that is why i asked if you would update it, coz i am not sure why it is not showing up anymore as it used to.
Krolitian  [author] 14 Jun, 2015 @ 11:45am 
idk how lol
Wizlawz 14 Jun, 2015 @ 5:45am 
idk?

so you don't know if you would be willing to show / tell me how to do it?
Krolitian  [author] 13 Jun, 2015 @ 10:39pm 
idk
Wizlawz 13 Jun, 2015 @ 10:06pm 
ahh well idk anything about modding , so yeh it is huge to me.

would you mind giving me a step by step on what and how you did it, and where to put it to use in game? of course i will make a back up to swap em out as needed.
Krolitian  [author] 13 Jun, 2015 @ 9:12pm 
What files? I changed one number in the code lol. Your acting like this is some huge project...
Wizlawz 13 Jun, 2015 @ 10:56am 
if you REALLY just want it to die allow me to take it over, send me all the original files and i will get whatever help from the modding community to keep it alive / updated.

i would be happy to take it off your hands if you would so wish and allow it....IF you REALLY just want it to die.... because i do not, i want to keep it alive and well.
Wizlawz 13 Jun, 2015 @ 10:51am 
what if you just send me the file needed for me to be able to install it manually, and instructions on how to do so?
Wizlawz 13 Jun, 2015 @ 10:49am 
@ Krolitian

because i need it, it is a good mod, comes in really handy.

please could you update it so that it shows up in the subscriptions list, all i need it is once.

i am backing everything up on an external drive now and this is one of the mods i lost when i had to wipe my pc, and would really really really like / love to have it back.
Krolitian  [author] 13 Jun, 2015 @ 7:13am 
Why would I want to update this? lol it needs to die!
Wizlawz 12 Jun, 2015 @ 11:29pm 
just resubbed to this, has it been updated and is it working?
The Erubian Warlord 21 May, 2015 @ 9:23pm 
I have no modding skills:(
Krolitian  [author] 21 May, 2015 @ 12:20pm 
You could just make the armor textures invisible.
The Erubian Warlord 20 May, 2015 @ 8:12pm 
oh dam I needed a mod like this to double check my pipes on a huge sorter im making
Krolitian  [author] 20 May, 2015 @ 11:38am 
It was never intended to work, just messed with some numbers as a little experiment. If it no longer works, then good! No more exploding ships XD
The Erubian Warlord 15 May, 2015 @ 9:50pm 
does this still work
Krolitian  [author] 19 Sep, 2014 @ 12:51pm 
haha
ZeRen 19 Sep, 2014 @ 12:09pm 
THX that was the problem, I had ships in hangar xD
Krolitian  [author] 27 Aug, 2014 @ 9:54am 
@ZeRen, the ships expand, and will collide with any nearby ships.
ZeRen 25 Aug, 2014 @ 11:45am 
I tried this inspector mod, but after I load world my ship just explode
Aschran 20 Aug, 2014 @ 9:21am 
Really usefull mod man, thanks
Jakesnake5 17 Aug, 2014 @ 6:30am 
My method to checking the insides, aka, the crap under the armor, is to export the ship, with SE Toolbox, then use SE Toolbox to delete the ships armor. If I see something needing fixing, and where, I re-import the ship, after deleting the X-Ray version, save, then hit quick-load in game.
Krolitian  [author] 12 Aug, 2014 @ 8:43pm 
@Jinx
Indeed I am, after reading a request for it. I have the block done, the additianal definitions coded, and the new G Menu Icon done. Now I'm thinking of a way to make it distinguishable as a new block.
Dark_453 12 Aug, 2014 @ 7:11pm 
Good Work Krolitian - I have your Cam Mod as well Very good for Flybyes,
any chance of you remaking your cam mod- so you get a seperate block of it. instead of the replacement- would be good to be able to do this on the fly :)
Dark_453 12 Aug, 2014 @ 7:10pm 
@Mimi This wont be a problem- with the exception of people running this mod on servers- if a server admin loads this up for what every reason could be a problem. more so with autosave :)
Krolitian  [author] 12 Aug, 2014 @ 8:31am 
XD
IniquitousPrime 12 Aug, 2014 @ 5:11am 
HAAAAXXS!!!! (jokin)
Krolitian  [author] 11 Aug, 2014 @ 9:38pm 
@Harag
That is true.
Harag 11 Aug, 2014 @ 2:16pm 
Another safe way to inspect the inards of your ship is to enable spectator mode in the world options and use F8 to fly into the ship. F8 allows to build in creative mode. Return to normal with F6.
Krolitian  [author] 11 Aug, 2014 @ 11:58am 
@The Witch
You can find the locations that would need fixing, and fix them while the mod isn't running. Also, when I say DO NOT save, I really mean it's at your own risk. Having any ships nearby while running the mod may collide with the ship expansion, and destroy parts of it, which is why you shouldn't save. If you are opening a world with only one ship and nothing nearby, and no rotor or pistons, you should be safe to edit and save, but people would inevitable screw that part up, so I don't say that. For instance, loading up Easy Start one will collide the station and large ship, destroying some blocks. If you take the precaution to move the station away from the astroid and the red ship away from both, then you would be safe to load the works and save using the mod if there were no collisions, and because there are no rotors or pistons in the world.
Mojo 11 Aug, 2014 @ 4:48am 
My only question is, if we cant save with it running, how can we make repairs?
Krolitian  [author] 10 Aug, 2014 @ 8:11pm 
Download and check it out! (Make sure autosave is off first, and DO NOT save while running it) It will spread out all the blocks in your ships and stations to allow you to see the internals, and do whatever you want with that info, like fixing broken conveyor systems.
H3xx 10 Aug, 2014 @ 8:05pm 
what does this do?