Cities: Skylines

Cities: Skylines

City Quay - #01
19 kommentarer
ℕ𝕀𝕋 13. apr. 2024 kl. 15:09 
@Mateo_Matthew hey, just saw your question, I can tell ya it's Eastern Cottonwood in screenshots
Mateo_Matthew 25. aug. 2023 kl. 16:56 
What tree is used? Or are you meant to place trees
Paralyzer420 9. aug. 2023 kl. 4:56 
it used to work before and i think i have everything i need. Also hard to get a picture because its just changing the textures between concrete asphalt and your texture.
clus  [ophavsmand] 8. aug. 2023 kl. 23:55 
Probably because you didnt sub to the AN mod... can you provide a pic pls.
Paralyzer420 8. aug. 2023 kl. 6:52 
textures are flashing and glitching
clus  [ophavsmand] 5. juli 2023 kl. 0:31 
Hi. No there isnt... I've only included fences facing the water side.
legalHomeInvasion 30. juni 2023 kl. 22:55 
Hi! Is there any way to switch the fence side of quay to my desired direction?
clus  [ophavsmand] 23. juni 2023 kl. 2:51 
@Ibii__ No ;)
@娱乐 yep, there is a height limit. ;) Plus, this quay might show weird terrain clipping in certain cases ... but sadly, thats smthng you have to live with... I cant change the game. :/
@Rheinor Thanks for helping out. :)
@redaha71 thanks. ..and yes, there is. Hold "shift" while selecting a segement and AN will apply all changes made on that segement to all the connected ones. Which ones are selected is highlighted in a witish color box.
redaha71 21. juni 2023 kl. 22:07 
This is awesome, thx. I figured out how to customize this via Adaptave Networks. But I cant figure out how to "copy and paste" a segments settings to other segments. Is there a way to do this?
Rheinor 20. juni 2023 kl. 23:58 
Hello Jurretenberge1
You have to subriscribe to the mod "Adaptive network". In game click on the mod button first and then on the road/quay/ecc.
Hope it helps
jurretenberge1 17. juni 2023 kl. 11:37 
Can someone explain how to customize the quays? I don't see a 'customization flag'...
Thanks in advance!
娱乐 16. juni 2023 kl. 5:17 
Hello, the author, this asset used in the case of too high terrain height will lead to the asset revealment height is not enough, resulting in mold penetration
lbii_ 14. juni 2023 kl. 17:03 
May these create an explosion of paths that could meltdown a city?
clus  [ophavsmand] 13. juni 2023 kl. 2:05 
@all Many thanks for your kind words ! This is very much appreciated !! :)

@StarrWulfe I wasn't sure if the cut could be useful for somebody but it seems it is ;) that's something I always need in the game, because I like to take fps rides in the Metro or cars through my city and any "wall" cutting through those roads/tracks is absolutely annoying ... this "option" could help in those cases ...
Regarding CS2 ... we'll see. It'll depend heavily on available time and motivation ;)
Lysia 12. juni 2023 kl. 14:37 
Your works always capture me with their qualities of usefulness, usability, efficiency of resources, and indispensability! :NekoFun:
arathor03 12. juni 2023 kl. 13:29 
These need to make it to CS2 for sure, along with everything from Clus
StarrWulfe 11. juni 2023 kl. 15:19 
The tunnel cut.... BRILLIANT.

Please tell me you'll still be making stuff for CS2...
Londsw 11. juni 2023 kl. 14:14 
It looks amazing!
LDtailor 11. juni 2023 kl. 13:08 
Your assets are just incredible. Thank you once more Clus. Absolutely Brilliant.