Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Modders need to provide the info to run their mod, in this case
Mogadishu_Sunny
Mogadishu_Geo
Mogadishu_AAS
Its sand is more reddish in some areas and orange in others though some pics from the us soldiers show a whiter sand so I guess thats fine to use.
The buildings aren't mostly they are supposed to be concrete. This looks more like an arabian town.
Not to hate, its better than any map I could make, but its not really accurate.
Thanks man.
@Ryanmdoty, As stated in the description, is is 'based' on Mogadishu. I do this in my free time and don't have alot of experience with making models, so i used the buildings that were available in the SDK.
I want fights around the city aswell, thats why i made is 4x4km. Once vehicles are added i will change the spawn/cap locations.
Too many tall buildings, and too much open space around them. Use Google Maps/Earth and you can get a far more accurate understanding of the battlespace. The city has a very distinctive grid pattern, and almost no buildings are 3 stories tall. The streets are relatively narrow, and mostly unpaved, except for Hawlwadag Rd, which is wider and paved.
I would also suggest reducing size to a 1km^2 area or smaller, because the actual space the battle was fought over was about a 400m square, a far cry from 4km.
All in all, looks fine, just not a good recreation of the actual combat area.
{LÄNK BORTTAGEN}https://sites.google.com/view/ohd-2023-major-patch-1-design-/home#h.o2dk4s8xwwvh