RimWorld

RimWorld

Cybranian - Mechanoid Hediffs
22 kommenttia
Dr Jimothy 20.8. klo 11.18 
LET'S FUCKING GO I HAVE LOVED THIS MOD SO LONG AND JUST FOUND OUT IT'S UPDATED JUST IN TIME FOR MY "ODYSSEY BUT I HATE MYSELF" RUN LET'S FUCKING GOOOOOO
elĐeve 1.8. klo 12.40 
yoooooooooooooo
Cybranian  [tekijä] 1.8. klo 2.59 
Updated
elĐeve 16.7. klo 20.56 
1.6 plooox
thorman123456789 4.7. klo 12.46 
1.6 please?
Qucumber 8.10.2024 klo 20.17 
Can mechanitors make these/use these?
moo 7.8.2024 klo 11.07 
Update your about.xml for required dependencies
CTH2004 5.7.2024 klo 21.03 
Ah well, guess I’ll have to keep looking for ways of teleporting for pathing!

Either way though, I’m assuming it is, but just want to double check, it’s fine if I look at the code, right?
Cybranian  [tekijä] 4.7.2024 klo 1.07 
@CTH2004

Yes it is
CTH2004 3.7.2024 klo 21.00 
What I mean is this:

How is it integrating the teleporting with the pathing?
It sounds like it just paths like normal, but “if enemy nearby, teleport to them”, so it’s not using teleportation to move, but just as a shortcut?
Cybranian  [tekijä] 20.6.2024 klo 7.42 
@CTH2004

I do not understand what do you mean. An AI pawn uses a teleport if its target is within range of the teleport, thus no effect on pathfinding occurs
CTH2004 20.6.2024 klo 7.13 
Great!

Quick question, that teleporter, does it effect pathing at all? If so, then may I look at it and try to modify it so I can give to to pawns to allow them to teleport to target deststinations?
Cybranian  [tekijä] 24.4.2024 klo 1.23 
updated
CTH2004 18.6.2023 klo 11.17 
@Dr Jimothy

fair enough.

I have seen Mech Stuff Elongated, but personally, I have found that @Dimon typically makes mods that are in a style I prefer. Not sure how or why, it just is. (Although the other one is nice. I like the idea of upgrades that are more in line with this mod)
deron 16.6.2023 klo 13.38 
Nice idea. Could you maybe make something similar for insectoids?
Dr Jimothy 11.6.2023 klo 12.04 
@CHT2004
Biotech Mech Stuff Elongated - Mechanoid Upgrades lets you upgrade your mechs, but its hediffs never appear on wild mechanoids.

Personally I'm gonna use debug to add these to my mechs, but make "sacrifices" (blowing up valuable items or resources) to maintain balance.
CTH2004 11.6.2023 klo 11.27 
shame, any plans for methods of improving our own mechanoids?
Cybranian  [tekijä] 10.6.2023 klo 20.11 
@CTH2004


It's compatible with biotech. No, these upgrades are only available to wild mechanoids.
CTH2004 10.6.2023 klo 9.10 
awesome! Any plans for biotech compat, so we can improve our mechs?

Thanks!
Cybranian  [tekijä] 10.6.2023 klo 6.00 
@maqadamia

This does not affect the number of raiders
maqadamia 10.6.2023 klo 5.04 
do these increase the raid value per enemy? example I get 10 hostile mechs without the mod but 7 with the mod except those 7 have upgrades