安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






damn is
The traitors being teleported is to stop the random forcing of testing. I'm sure we've all been in the situation where we've been randomly forced to test by the detective, leading to our demise. Most of the time, not giving us the time to set up a teleporter. This gives the traitor's a fighting chance.
And wtf is up with Traitors getting teleported automatically when testing.. You know Traitors and D's can buy their own teleporter for a reason right?
:-D
it would be really helpful
https://www.youtube.com/watch?v=lLXjmgA80mw&feature=youtu.be
I'll see if I can get around to fixing the explosion so it actually kills the player(s) that's trying to surf the car :)