Asenna Steam						
					
				
				
									kirjaudu sisään
											 | 
						kieli
						
																																					简体中文 (yksinkertaistettu kiina)
																													繁體中文 (perinteinen kiina)
																													日本語 (japani)
																													한국어 (korea)
																													ไทย (thai)
																													български (bulgaria)
																													Čeština (tšekki)
																													Dansk (tanska)
																													Deutsch (saksa)
																													English (englanti)
																													Español – España (espanja – Espanja)
																													Español – Latinoamérica (espanja – Lat. Am.)
																													Ελληνικά (kreikka)
																													Français (ranska)
																													Italiano (italia)
																													Bahasa Indonesia (indonesia)
																													Magyar (unkari)
																													Nederlands (hollanti)
																													Norsk (norja)
																													Polski (puola)
																													Português (portugali – Portugali)
																													Português – Brasil (portugali – Brasilia)
																													Română (romania)
																													Русский (venäjä)
																																							Svenska (ruotsi)
																													Türkçe (turkki)
																													Tiếng Việt (vietnam)
																													Українська (ukraina)
																									Ilmoita käännösongelmasta
							
						
 
											 
													







@RayZzen - A complex mod like this may not be possible to add mid-campaign. You definitely cannot remove it mid-campaign.
@Rino - Morathi's cultists cannot establish cults, no.
@uncertified forklift operator - This seems reasonable. I'll probably add that in.
@Autumnchain - It does not. That's more of a faction feature than a feature of the Cultist hero, and I can't say I feel like WoC need more faction features...
@Altey - They cannot. That's more of a faction feature than a hero skill.
@Kid - Thanks again for the translation submod. This update did NOT add new text, so you're clear this time.
I'm sorry, the upload was done incorrectly, so I deleted it and re-uploaded it.
The link for the Korean sub mod has been changed.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404283624
@Kid - I would love if you did a translation submod, yes! Is that what you mean?
@Marvin - I'll fix it up when I get a chance.
* Updated all versions of Khorne Cultists to include the new customization skills included in patch 6.0, including gender-swapped flavor text for the Cultists of Brass.
* Replaced Khorne-specific customization skills for Norsca, added flavorful Norscan versions
* Added a few missing modded factions (thanks 𓆚 standardheadache 𓆚)
@Amko - This is great feedback. I will look into it, especially for Valkia. Valkia + Brass Sisters is one of those features people were excited about even before Valkia came out, so I want to make sure it feels good for her.
@Reiteration6 - It's a fair point. This is a deceptively complex mod, sometimes I have to weigh how long a feature will take versus how much new content I could make.
@𓆚 standardheadache 𓆚 - Good catch, I'll fix it.
- Cult Oracle is now correctly unable to create cults for The Changeling (the Changeling creates his cults with Trickster cultists, war, and other methods) [thanks for the report, Sokundor]
@Solkundor - Just like the Changeling to cause trouble... I will look into it.
@Uragan008 - The control building allows recruitment. To boost cap, you need resource buildings.