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Comunicar un error de traducción
-Yeah, instead of grouping the audio files you put them separately and then create different sliders, one set to 0, and the other set to 0.5 (never put 1 by default, mainly because the audio might be too loud)
-When you create the audio slider just leave everything as default, the only thing that you want to change is the "Default Value".
To be more precise it should be like this--->
Default Value: 0.5
Minimum Value: 0
Maximum Value: 1
Fraction: ✔️
Decimal Places: 1
-Yeah, some people might dislike the CA, but they might like the shiny effect. It's better to separate em.
-Ohh ok, do I put a 2nd sound asset and set it to 0? Would there still be a way to have them play one after the other or would the user only be able to play one and then manually switch to the other?
-Dang, I didn't notice the slider was basically only working as 0 and 1, I'll need to look into how to properly use a volume slider. I thought it was just a user property with min/max values of 0/100.
-So I'll have separate Audio Response user properties for the CA, and the Shine/Pulse, correct?
Thank you for this input, it's difficult for me to wrap my head around how some things work as well as SceneScript (and JS) but I have been learning a lot!
You should add two sliders to chose between both the BGMs.
The one that you've put it's available already by default, and by the way, your slider doesn't work: if you put it to 0 the audio gets completely silent, but there's no between that, like if I put it at 25 there's no difference from 50 or 100.
Other than that you should add a button to disable the Audio responsive chromatic aberration (I know that there's a button already but it seems that it disables both the shine/pulse and the CA at the same time.)