Stellaris

Stellaris

Xenology : Traits Expansion Unofficial - Scaling Module (3.14.X)
4 kommentarer
President Memes  [ophavsmand] 25. feb. 2024 kl. 16:51 
That's pretty cool ngl, I've added the link to the description.
thecrazy13 25. feb. 2024 kl. 15:36 
Don't know if Steam will allow me to post links, but I've thrown together a little example graph to mess around with different settings and scaling, with some instructions on making your own versions of the graph if you want.
https://www.desmos.com/calculator/xvluxfmtsf
Spatzimaus 16. juni 2023 kl. 18:29 
Good change. The 0.5 might even need to be increased, but this is a good start.

For those not familiar with the original discussion, the 1/X scaling meant that you'd gain no benefit from having multiple councilors of the same race, and you were best off mixing races with all-different racial benefits. With this alternate scaling, you'll see at least a little benefit. In my game, my egalitarian, xenophile empire treats all races as equal, except that my founder race is the only one allowed to be leaders or councilors because of all their racial leader bonuses, and so this sort of scaling is ideal.

When I made my earlier suggestions, I'd also been trying to figure out a method where your ruler's racial traits would count for more than the other councilors, but that's probably overcomplicating the math.
Peter34 28. maj 2023 kl. 20:00 
Interesting. I think this sounds good. Thanks for making it.