Left 4 Dead 2

Left 4 Dead 2

(HOST ONLY) Immersive First-Person
39 kommentarer
Jul 14. sep. kl. 15:29 
does it work with lux survivor leg script?
Male_09 6. sep. kl. 20:42 
what map is that?w
chillin' fella 3. sep. kl. 7:54 
@anny its apart of his mod.
dr bren 11. aug. kl. 14:54 
homigrad cam
Theodore Roosevelt 10. aug. kl. 7:40 
Before i used simple mod with bugs, but Immersive First-Person the best mod for body in first person, thanks! :Alberts:
Male_09 29. juli kl. 20:31 
what fov is recommended to not get clipping?
Aurelíos 27. juli kl. 6:26 
i know it also can work with SI's
Aurelíos 26. juli kl. 16:17 
can you do one for the special infected?.
Sayachii 10. juli kl. 15:49 
It probably just means that your custom model doesn't have that bone, so the new camera from this addon can't attach itself to it. It's not gonna mess with your model, just the addon won't work as intended for anyone using that specific model.
anny 10. juli kl. 14:42 
hmm, is the "Your custom model does NOT have "ValveBiped.forward" bone! Bad custom survivor model." from this of your mod? What does it means to my custom survivor model?

Since I tried this and the view are really off the survivor
okaymar 10. juni kl. 11:58 
pls add a way to adjust the camera so my playermodels dont show their head infront of my camera
bau 7. juni kl. 21:26 
life saver
Gordon Freeman 23. maj kl. 12:32 
map?
mlg niko 2016 23. apr. kl. 7:45 
why doesn't this work for multiplayer!!!!!! ;(((((
Pluvillion 20. apr. kl. 9:02 
That said - if you manage to find a solution, I'd love to ask for an option to disable the automatic switching from firstperson to thirdpersonshoulder upon unscoping just for ease when recording demos. I didn't fully watch the one I just did a few minutes ago but I reckon it recorded even me hitting my alt key (bound to thirdpersonshoulder).

Though it's sorta weird that fp > tps only happens if you're shoving or scoping out. Switching to any weapon will keep firstperson unchanged.
Pluvillion 20. apr. kl. 8:52 
Ah, it doesn't work with demos. It's just the regular thirdpersonshoulder.

That's a shame - I wanted to see it in action without necessarily hindering my aiming (sniping with this mod is a bit difficult if not scoping). Great mod nonetheless!
GoldSourceFan1998 17. apr. kl. 21:36 
so kinda like cl_first_person_uses_world_model but better
GI1TcH!mg G@M3R (R.A.Sudios) 17. apr. kl. 8:25 
get my addon pack for Immersive First-Person!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2741547546
lgj.james331 23. feb. kl. 17:12 
what map is that?
Shadowysn  [ophavsmand] 19. feb. kl. 5:50 
@ingeenergaming2013
That requires modding the model and is out of the scope of this script mod. There's already headless models on the workshop just one search away.
somebody 19. feb. kl. 5:20 
ey could you do like, what tf2 did with this, what i mean its like the character in use, delete their head yeah,
Pluvillion 17. feb. kl. 2:52 
Just a few days ago I mentioned how we're slowly uncovering how L4D1 did legs... now we're slowly getting there. Whoo. Hopefully it's still accurate.
Shadowysn  [ophavsmand] 14. feb. kl. 20:49 
@Oni
It was an unfixed holdover from the earliest original setup of convars from the original author since they couldn't detect when a cutscene plays and change convars for the camera dynamically.
I didn't deem it as important to fix originally when this mod was unlisted.
@idk gaming
The vanilla models don't have much problems on this mod.
If your custom survivor model has a protruding head that could be why. Maybe I'll look into adding custom chat settings to use to adjust the camera position.
Jake 14. feb. kl. 13:00 
For some reason this broke(?) the cameras for intros and the camera for finales in campaigns. It just just forces you to see your characters pov during it
idk gaming 13. feb. kl. 6:03 
head gets infront of my screen
Solar 12. feb. kl. 8:53 
i see
Shadowysn  [ophavsmand] 12. feb. kl. 8:41 
@Solar
That was the earlier goofy camera-on-top-of-your-head version of the mod that's only been active on the day before yesterday. I noticed and didn't like it either so I already updated it away.
Solar 12. feb. kl. 8:38 
the crosshair not being accurate meaning that if you shoot while aiming at something the actual crosshair is really high up
Shadowysn  [ophavsmand] 12. feb. kl. 8:35 
@XENORT
Nope, all the console commands that make up this mod are stopped from being changed by the server.
@Solar
I had an earlier change yesterday with a goofy camera-on-top-of-your-head in an effort to prevent clipping, but that was reverted and the shots should be at least moderately accurate to the crosshair again, though it's not perfect accuracy.

It seems I can implement the scoping firstperson without a hitch. Expect it to be in the next update.
@ASAPbacksack
I have one of my own that I didn't really upload and it doesn't rely on any script library.
You know what, I'll implement it into this mod.
Auka 12. feb. kl. 8:19 
is the a shotgun sound fix that doesn't crash the game?
:buzzed:
Solar 12. feb. kl. 6:55 
are you able to put a feature where once zoomed in with a scope the mod disables? because if you zoom in with a scoped weapon you still see your weapon and your vision gets obstructed
Solar 12. feb. kl. 6:39 
the crosshair is not very accurate, its kinda misleading
XENORT 12. feb. kl. 5:26 
Is it possible to convert this to Sourcemod and make it work for every client in the server?
VAKANCY 11. feb. kl. 22:17 
Thanks Shadow! Wonderful mod.
Samuels' Chili Shop 10. feb. kl. 13:19 
This is awesome.
VAKANCY 9. feb. kl. 21:48 
please relist
growth is delicious
<3
Sayachii 31. mar. 2024 kl. 3:12 
Appreciate it
Shadowysn  [ophavsmand] 30. mar. 2024 kl. 20:39 
The mod tries to search for a ValveBiped.forward named bone index on the model itself through VScript and uses it if it exists. If not, it kind of fails.
Sayachii 3. feb. 2024 kl. 11:20 
Do you recall which head bone this script needs to work? It's a 50/50 on custom model compatibility though the view itself is fantastic otherwise.