RimWorld
Ankha Race
41 comentarios
hongbin.wen 7 SEP a las 7:15 
NICE
Alpik 7 AGO a las 3:03 
Hello, I was wondering if it would be more logical for the Egyptian cat to have good heat tolerance for deserts.?
razar1  [autor] 19 JUL a las 11:47 
np! Glad you found the issue.
Bee_of_Awesome 19 JUL a las 3:18 
found out what it was
hall urgently has a bug at the moment just found it in the logs on another pawn that was doing the same thing sorry for the bother
Bee_of_Awesome 16 JUL a las 3:03 
after reloading today that pawn seems to be working fine and no errors related to them in the dev log
i have my player-prev log from yesterday if its any help but I'm not sure if that's what your after.
pawns name was Aspietes and they literally just died from an arrow shot to the brain so I'm not getting any more testing till i get another ankha pawn
razar1  [autor] 15 JUL a las 14:47 
Get any errors in your logs?
Bee_of_Awesome 14 JUL a las 23:38 
My colonist seems to constantly just wonder and not work unless forced to
fully assigned and nothing that seems to be stopping them other pawns work normally around them
razar1  [autor] 11 JUL a las 9:05 
Thanks! I did indeed forget the LoadAfter.
tide{S}haper industries 9 JUL a las 23:57 
Heads-up!

You forgot to add a loadAfter rule for HAR in your About.xml - so mod-managers are not sorting your mod correctly. Having a dependency alone set is not enough for proper sorting!

In addition - but that's more a subjective decision... right now your 100MB mods consists of 80MB data just from three different source-folders you have in your mod. That's something 99.9% (probably more) of users never will have any need of. Your decision how to handle your mod, but I personally would recommend keeping the source on somewhere like Github and not putting it into the mod itself. Right now, keeping this practice, your mod will grow by 50+ MB each major game update...
lak the joyful 8 JUL a las 13:26 
Heard
razar1  [autor] 8 JUL a las 10:12 
I'd prefer if you didn't.
lak the joyful 8 JUL a las 8:10 
would you mind if i ported this to be purely biotech? i really like the art in this one but i don't like using HAR. up to you of course!
razar1  [autor] 16 JUN a las 8:29 
Updated to 1.6 unstable.

For now you need to use the Dev version of HAR on the workshop.

I only did some cursory testing so if you find something broken please let me know.
razar1  [autor] 14 JUN a las 10:54 
I have an update ready for 1.6 unstable, except for a threading issue I'm hoping will be fixed in HAR so I'm waiting for that atm.
razar1  [autor] 4 ENE a las 21:47 
Strange. I've been doing a play-through with this mod enabled and I don't get any errors...
KilledJoy 4 ENE a las 8:41 
I should note i have the settup sorted, and the dependency mod enabled
KilledJoy 4 ENE a las 8:40 
This mod is outputting a lot of errors on startup of the game. This is output on loading into the menu with the mod loaded.

ReflectionTypeLoadException getting types in assembly AnkhaRace: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

Followed by errors longer than character limit worth posting here lol.
拳鸡高手泰深 11 MAY 2024 a las 23:12 
I've made the ChineseSimplified translation file, could you please add it to the mod? I cannot figure it out why the translation contents are not loaded in the game anyway.
razar1  [autor] 11 MAY 2024 a las 18:34 
It was immediately pointed out to me that wild men were not functional due to how hard-coded they are in the base game. I removed that replacer.
razar1  [autor] 11 MAY 2024 a las 18:20 
Ankha should now appear in more instances such as Beggars, pilgrims, wild men, as part of the empire, as cultists, etc.
Zirkalaritz 20 ABR 2024 a las 5:20 
Camel by Camel starts playing
LarsSvengard 11 ABR 2024 a las 18:27 
do you get teh joke? you do? good.
TurtleShroom 20 MAR 2024 a las 18:44 
BASED.
razar1  [autor] 20 MAR 2024 a las 14:56 
Updated to support the 1.5 unstable branch. This requires using the Dev version of Humanoid Alien Races (also on the workshop).

The entire render pipeline changed from 1.4 to 1.5, so let me know if you see anything that is not behaving correctly.
razar1  [autor] 2 FEB 2024 a las 10:28 
A recent HAR update added the capability to customize pawn and body addon colors at the styling station.
Check it out and let me know if you encounter any issues with it.
Unofficial Status 26 DIC 2023 a las 22:43 
a cultured mod yes yes
TurtleShroom 3 AGO 2023 a las 11:31 
My GOSH, that Baby Sprite is the cutest thing I've seen all day. Thank you for making my day.
Chip 19 JUL 2023 a las 18:26 
I'm planning Something devious now.
i am a piece of bread 30 JUN 2023 a las 20:59 
mal0 race when
Floridian Guy 10 JUN 2023 a las 7:37 
another race to enslave
:steamhappy:
bober 31 MAY 2023 a las 22:43 
caught acting unwise
🌸Дед Хаггис ® ⁴² 31 MAY 2023 a las 14:50 
Zamn!:luv:
•●❤SnakeKing❤●• 31 MAY 2023 a las 0:39 
Finaly!!!!!! it's so coooooool and cuuuute!!!!!!!
mynameactually 30 MAY 2023 a las 21:47 
But can she dance?
AlphaAmpersandOmega 27 MAY 2023 a las 15:00 
This made me feel things
Chip 27 MAY 2023 a las 12:31 
Funny Cat
razar1  [autor] 27 MAY 2023 a las 7:12 
Requires Humanoid Alien Races. Does not require Biotech.
RAT 27 MAY 2023 a las 7:05 
What's wrong? It's just Sandy Marton - Camel by Camel.
MagnusCerebrum 27 MAY 2023 a las 6:11 
@Aranador OP talks about gene restrictions so it must use biotech, it just isnt listed as a requirement for some reason
Aranador 27 MAY 2023 a las 0:29 
Does this mod require either Humanoid Alien Races or Biotech?
BrenTenkage 26 MAY 2023 a las 22:55 
I mean...I do want to do an egyption playthrough, guess I'll do god queen and use her LOL