Stellaris

Stellaris

3 Civic Points
16 kommentarer
Grendain 21 jul, 2023 @ 14:47 
Nice mod gg :ecos:
NihilRetnar 23 jun, 2023 @ 17:24 
@Defender, I like it being for all
Defender  [skapare] 26 maj, 2023 @ 13:41 
@xXUnsanctionedXx not unless I turn it into an event for players at game start
whenwrašk 25 maj, 2023 @ 11:09 
nvm it's a single line of text in the tricivs_defines file in the mod folder
whenwrašk 25 maj, 2023 @ 11:04 
@GreaseHole how did you do it?
xXUnsanctionedXx 24 maj, 2023 @ 19:00 
Can you make it so that it doesn't give the ai a extra civic
Defender  [skapare] 21 maj, 2023 @ 21:24 
@MossEnjoyer69420 it doesn't, I honestly wasn't aware that was a thing
Sol_Invictus 21 maj, 2023 @ 15:02 
nvm it was easy to do myself
Sol_Invictus 21 maj, 2023 @ 14:47 
can you do one that adds 4 or 5 civics?
Effrey Jepstein 21 maj, 2023 @ 4:51 
does it add more positions on the council once you unlock the original extra civic tech? I tried it out with an older civic points mod but i didnt get far enough to see if it would add more beyond 3
Thaumaturge 20 maj, 2023 @ 9:23 
@xXUnsactionedXx if it works like every other extra civic mod on the workshop then yes.
Defender  [skapare] 18 maj, 2023 @ 10:13 
@xXUnsactionedXx I would assume it does but I haven't tested it, it was just a quick mod I made in 5 or so minutes, but I would assume it does since as far as I know, the AI makes empires when you start a game instead of using premade ones, but I'd have to check.
xXUnsanctionedXx 17 maj, 2023 @ 17:46 
Does this also give the ai 3 civic points?
Defender  [skapare] 15 maj, 2023 @ 14:05 
@Lordlony I copied over the files from a mod that gives 4 civic slots and just changed some of the values since it was faster, forgot to change the thumbnail before uploading
Lordlony 15 maj, 2023 @ 13:58 
Nice to have a version of this that does not throw up an error :steamthumbsup:
Lordlony 15 maj, 2023 @ 13:56 
That picture shows 4 civics ^.^