XCOM 2
Improved Friendly Reinforcement Mechanics
27 kommentarer
Dragon32 22. juli kl. 7:19 
@The Best We Have
Re-read the first paragraph. You need more than just this mod.
The Best We Have 21. juli kl. 17:56 
So, to clarify, this mod requires no in-game user input to function normally? And its essential function is simply to, in layman's terms, get XCOM reinforcements to activate properly and be controllable like one would expect them to be?
Pr0sTo4leN 11. okt. 2024 kl. 5:39 
How can I use the command AICallReinforcements?
CyberNeo 30. apr. 2024 kl. 13:39 
One Question:
I have Reconceal After Battle Mod installed, but after I get reconcealed after a Battle and in the next turn the Reinforcement is coming the enemies doesn't moves automatically.Does this fix that too?
AlexSansNig 6. feb. 2024 kl. 9:22 
I'm sorry for being stupid but I do not understand how this works. Can you explain what command I need to type to get a ai in my team or preferably the resistance team. Like a example line? Thanks in advance
Tedster  [ophavsmand] 5. feb. 2024 kl. 20:57 
Dropping them onto your own team using DropUnitImproved gives you them as controllable units on your team.

Dropping them into the reinforcement team, you need to use AICallReinforcements or else the AI player won't initialize properly and they'll still do nothing.
AlexSansNig 5. feb. 2024 kl. 15:07 
Hello, I'm trying to figure out how to get this to work. I spawned a soldier in the xcom team and in the resistance team but they both go afk I don't understand why the arent doing anything. Any tips?
Tedster  [ophavsmand] 17. maj 2023 kl. 9:06 
Nope. If you spawn stuff into the resistance team, they'll be put as part of the resistance team and turn order as normal. This mod only affects units spawned onto eTeam_XCom (internal name). The other team options are eTeam_Alien, eTeam_Lost, eTeam_Resistance, eTeam_One, and eTeam_Two. The last two are used by 3rd party factions.
Shaggoth (Ищезаяц) 17. maj 2023 kl. 0:22 
i read it wrong then, i was thinking i spawn them and they quickly swap teams to get ap
Tedster  [ophavsmand] 16. maj 2023 kl. 14:34 
Yes, I should clarify, this makes no changes if they aren't spawned explicitly onto the XCOM team,the resistance team is not affected, and probably depends on if these units have AI trees set up.
Shaggoth (Ищезаяц) 16. maj 2023 kl. 3:02 
i just tested it with central and commanders avatar, but they still stand still, on resistance move. but at least now i'm sure mod is loaded
Shaggoth (Ищезаяц) 16. maj 2023 kl. 1:10 
hey, it finaly started to work :) your last update did it :steamhappy:
Tedster  [ophavsmand] 15. maj 2023 kl. 18:31 
Yeah, not sure why. I confirmed MrCloista was also encountering the issue with the release version (but not a private version), and they are now using the release version properly.
Shaggoth (Ищезаяц) 15. maj 2023 kl. 17:19 
idk what is rnf, but specifically to your mod, TedDropUnit acts like unrecognizable for me. i'll check it out again next time i'm awake :) thanks for messing up with that, but seems like nobody else reporting same problem
Tedster  [ophavsmand] 15. maj 2023 kl. 16:58 
Went through everything, redid the logging, and uploaded the version again. This one should now work properly as well.
Tedster  [ophavsmand] 15. maj 2023 kl. 16:34 
Hmm, is the RNF spawn not working, or is the TedDropUnit command not working? For the RNF commands, the Event Listener just hooks into the function called when a reinforcement spawn is complete, if that's not firing the event, it won't hook into it.
Shaggoth (Ищезаяц) 15. maj 2023 kl. 14:19 
seemed to me that i updated it. but i'll try to force it some more, now i'm wandering, could this be connected to my problem with distress beacon, where no reinforcements spawn. for me and another guy
Tedster  [ophavsmand] 15. maj 2023 kl. 13:07 
@Shaggoth - I reverted the current version on the workshop to a different build, try unsubbing/resubbing to force an update.
Shaggoth (Ищезаяц) 15. maj 2023 kl. 12:24 
https://i.imgur.com/3A4fBzp.png
damn.. so since it works on your side, i guess something wrong on my side then
Shaggoth (Ищезаяц) 15. maj 2023 kl. 11:33 
sorry, i wasnt here :) i did tried properly typed too, and __i assume__ it should pop up as suggested text, like console commands from some other mods? i'll try again and let you know
Tedster  [ophavsmand] 15. maj 2023 kl. 8:32 
got more confirmation so just reverted what I thought was turning off some logging. try now.
Tedster  [ophavsmand] 15. maj 2023 kl. 7:14 
Just did a test via remote desktop, With it capitalized properly, it does work for me, any screenshots of the issue if it's still happening?
Tedster  [ophavsmand] 15. maj 2023 kl. 7:01 
Hmm, I will check after work today. Not sure if it's case sensitive, double check that as well.
code header, with name/parameters:
exec function TedDropUnit(name CharacterTemplate, optional int TeamIndex=0, optional bool bAllowScamper=false, optional string CharacterPoolName)
Shaggoth (Ищезаяц) 15. maj 2023 kl. 0:44 
teddropunit says it's unrecognized :steamsad:
Shaggoth (Ищезаяц) 14. maj 2023 kl. 23:28 
AWYEAH BABE
MrCloista 14. maj 2023 kl. 20:55 
Woot! Gonna add this as a MEMEBOTS requirement.
Stukov81-T.TV 14. maj 2023 kl. 20:29 
Awesome