Arma 3
Modular Shoothouse Parts
75 kommentarer
Collision 28. sep. kl. 9:56 
All good! I just wanted to make sure I wasnt crazy. They way you described is how I have been doing it, just wanted to make sure I wasnt missing anything.
Brominum  [ophavsmand] 28. sep. kl. 7:38 
Inter-floor snapping is kinda iffy, sorry. The way I do it is usually place a floor, then place stairs and snap it into each other at the same height, then select just the part you want to move up and translate it up with the little Move gizmo (shortcut is 2 on your keyboard)
Collision 27. sep. kl. 21:53 
Any hints on how you are supposed to get the second floor floors to snap to the top of the stairs? Cant seem to get any floor to snap to walls or the stairs when trying to make a second floor.
Cosmos 28. juni kl. 15:25 
These props are wonderful, and I want to use them, but the auto-snap feels very obtrusive.
I know you can toggle it on-and-off with translation grid, but having to do that every time I want to use one of these disrupts my chi and missaligns my shakras. Please consider making a CBA addon setting to toggle the feature on & off. If you do I'll kiss you on the mouth and buy you a pizza. :)
Skye 27. mar. kl. 10:43 
Good idea, I didn't think of that. I'll give it a shot. I am working on Virtual Reality so I wanted to loosely follow the world grid, but your method should work just as well.
Brominum  [ophavsmand] 27. mar. kl. 10:33 
All I can suggest is snapping one piece to the world grid, then turn off the translation grid and use the move widget to precisely move them around.
Skye 27. mar. kl. 10:13 
I love this mod but I loathe the auto-snap. However I need the modular parts to snap to the world grid and not eachother. Fun times.
Brominum  [ophavsmand] 3. mar. kl. 8:05 
@Inferno TSP made a great killhouse generator if you want randomly made and populated ones: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3362552054
Inferno | M.D.F 3. mar. kl. 7:49 
Is there a mod out with some premade buildings for this?
MrMemeMan 21. feb. kl. 16:00 
Sweet, this worked. Thanks!
Brominum  [ophavsmand] 21. feb. kl. 15:44 
Sounds like it's getting destroyed by the body/ragdoll. I'll push a patch soon to make the floor bits indestructible. In the meanwhile, you should go in the editor and disable damage on all your shoothouse parts to make sure it cant happen
MrMemeMan 21. feb. kl. 15:00 
Why does the floors move when someone dies on them? I've made a small killhouse, but everytime someone dies on them it moves the floor to a like 90 degree angle, gives it zero collisions.
Paradox 24. jan. kl. 15:08 
It would be cool if you could add door types other than wooden doors, maybe metal doors
Brominum  [ophavsmand] 13. jan. kl. 11:36 
@OAK Fix pushed
Brominum  [ophavsmand] 13. jan. kl. 6:20 
Thanks for the clip. I'll take a look.
White Fisher 12. jan. kl. 23:10 
I found a bug where I couldn't throw a bomb through a door in the video.
https://youtu.be/GO_XNmT51Hk?si=WaI6rRNayfH3NxS9
Louis 29. dec. 2024 kl. 12:37 
Fair enough mate, thanks for the explanation! I'd love to make some stuff like this nowadays but writing configs and even just getting A3 Toolbox to work for Blender is a pain in the ass for me. Nice work!
Brominum  [ophavsmand] 29. dec. 2024 kl. 8:33 
The idea with the remaster is better craftsmanship with the model itself and consistently sizing them at 5 meters, so I don't end up with as many 'mandatory' variants as the originals. Plus, the new UV map I did for the remastered parts is way easier to retexture and tiles much more seamlessly so if I wanted to make something with those wall textures in the future, the process is by far easier than if I used the old texture.
Louis 29. dec. 2024 kl. 3:17 
Honestly, I prefer the look of the old parts as compared to the remastered parts? What are the main advantages? I can't see anything glaring and the normals throw me off when looking at it in building, although it's fine after that.

Overall, sick mod. I'd love to see some "murder holes" in a 1m wall, though. Or a door for the old models that opens past 90 degrees, it's difficult to create some extremely long angles when the door blocks the entire opening from one side.
White Fisher 25. dec. 2024 kl. 21:26 
I have an idea if possible. Currently no mods have done anything about walls to make houses expandable. If possible, it would be nice if it was an Afghan style house or wall, not the same old stuff like jbad or cup.
Brominum  [ophavsmand] 25. dec. 2024 kl. 20:27 
A fix has been pushed. Sorry for the delay.
Rhuan0800 25. dec. 2024 kl. 17:17 
yeah, i dont know what happened, but i get no entry erros when i open the game and i cant find the mod props
Darb117 25. dec. 2024 kl. 13:02 
Idk what it changed, but now the mod is broken and doesn't let me load any scenario (I use mainly Dynamic Recon Ops and RIS, both of them dont work anymore if this mod is loaded)
grigorenko584 25. dec. 2024 kl. 11:15 
It does not work! Please fix it! Thank's...
Brominum  [ophavsmand] 24. dec. 2024 kl. 7:48 
In the official Arma 3 Discord, you can ping me @Bromine
Rhuan0800 24. dec. 2024 kl. 7:36 
Where can i find you in discord?
Brominum  [ophavsmand] 18. dec. 2024 kl. 19:38 
Thanks for the heads up, I'll hotfix it ASAP. You can ping me in Discord if something is broken no problem.
Goth Frog GF 18. dec. 2024 kl. 18:53 
I love your mods, but with the latest update I've had a bug that's disabling the snapping feature for everything except the warehouse parts:

"Script \Bro_ModularWarehouse_Remaster\functions\fn_snap.sqf not found"

Strangely despite it saying ModularWarehouse it only impacts the shoothouse parts (both old and remastered). I didn't want to @ you in Discord about something that's kinda unimportant though, but wanted to at least post about it somewhere.
Auburn 17. nov. 2024 kl. 21:15 
I noticed while making my own Kill Houses that the doors are way to tall, the average door in the US is 6"8, the ones here are significantly taller and it just looks completely off. This also affects drills with distraction devices, because they can be sent into the room at angles you'd normally not have access to.
Predator14 4. nov. 2024 kl. 15:07 
Very good work. I recommend it for anyone who wants to practice level design.
Martin Friss 12. okt. 2024 kl. 6:10 
thanks
arnjhon 6. feb. 2024 kl. 7:54 
snapping seems very inconcictent on the corner pieces, is there a good workaround or me just mis-using?
R3tro- 2. okt. 2023 kl. 21:25 
or at least let us scale it in the editor
R3tro- 2. okt. 2023 kl. 21:25 
id love to see correct scale on this aswell as pieces without the red paint for mout scenarios and floors
Matchez 23. aug. 2023 kl. 8:02 
Suggestion: Add "T" sections, windows with glass, graffitti designed walls (just for show), floors for building 2 story shoothouses. Thanks!
Lev 19. aug. 2023 kl. 21:32 
Очень полезный мод) Спасибо вам!
NOFACE SPECTRO 1911 19. aug. 2023 kl. 16:23 
thx!!! :))))
Brominum  [ophavsmand] 16. aug. 2023 kl. 18:52 
Hi, I updated this to add that functionality by toggling the Translation Grid on or off.
NOFACE SPECTRO 1911 16. aug. 2023 kl. 17:34 
how i switch off the snap properties?
its Dutch [PORN] 23. juli 2023 kl. 7:47 
could you make them exile buildble objects too ? i can send you a file that shows you how to do ..
TomDiddly 14. juli 2023 kl. 16:08 
@brominum
Regardless it is fantastic work :)
armyfistus 13. juli 2023 kl. 23:45 
HOW DO U GET THIS TO WORK
Brominum  [ophavsmand] 10. juli 2023 kl. 9:53 
@TomDiddly
I agree, the scale is a little too large because of the original dimensions I worked with before I published these assets when I was still learning how to create for Arma. I think since it is already released and has a lot of downloads, changing the scaling would have a negative effect on people who have built these into assets and compositions, however in the future I may redo these as a new Workshop item with corrected scale and updated mesh. Thanks for the diagram too, that information helps.
TomDiddly 10. juli 2023 kl. 5:56 
Hi
Would it be possible to scale the size of the assets down slightly?
I don't know if its just me but the scale (mainly in height) looks a bit off
On doors for example the handle s pretty much level with my eye line which make the door seem 9x bigger than it should be. Most door handles are just above waist height.

Such a brilliant mod and would be great if that could be changed?
https://imgur.com/a/PLMoKOs
Nexogamer401 29. juni 2023 kl. 4:02 
It would be awesome if you added vertical snapping, if you added floors. That way, we could build multiple floors, which would be awesome. Good shit!
Brominum  [ophavsmand] 26. juni 2023 kl. 11:52 
I would recommend using PLP Materials for floor pieces for the time being. I am still considering the logistics of creating floors for this.
R3tro- 21. juni 2023 kl. 19:49 
this is amazing id love see some MOUT buildings and floors
arnjhon 21. juni 2023 kl. 13:34 
has anyone done a black retex for this yet?
GrayFox 30. maj 2023 kl. 3:00 
Thank you very much mate, really cool, my good work
Brominum  [ophavsmand] 29. maj 2023 kl. 7:56 
I updated this with some concrete variants.