XCOM 2
[WOTC] LordAbizi's Battlefield Leadership Training
216 kommentarer
bamboocarpet For 4 timer siden 
Such a cool concept, and has worked well during my current campaign.
HKR31 13. aug. kl. 4:05 
Thank you
lordabizi  [ophavsmand] 12. aug. kl. 20:55 
You still need to enable the "old school born to lead" config, if that's not turned on, then this line does nothing. It's another line in the same config file.
HKR31 12. aug. kl. 13:38 
+ModifyAbilityDecks = (ClassTemplate = "UniversalSoldier", AbilityDeck = "TraitsXComAbilities")
This line is present but borntolead ability does not appear when selecting starting ability
lordabizi  [ophavsmand] 12. aug. kl. 12:51 
1. If you go to xcom class data config and enable the older implementation of born to lead, then it will support RPGO initial trait.
2. I don't think this option is currently available. I can only PREVENT officer training based on having a certain ability, but not the opposite. Probably not too difficult to add but I don't have any updates planned for the future right now. Still, if I'm in the mood to update the mod, I will consider it.
HKR31 12. aug. kl. 6:47 
Also can I make configs so only units with born to lead can be trained?
HKR31 12. aug. kl. 6:21 
Can Born to lead ability be added to the starting ability list? I use RPGO
lordabizi  [ophavsmand] 4. aug. kl. 22:17 
Well there's the old implementation of born to lead, where it would be added to random xcom decks of classes or the total random xcom deck pool. I believe it should still be possible to toggle this on in the configs. Check XComClassData config of my mod for instructions. It does require from you to understand how the classes you play with work.
M0NSTER 4. aug. kl. 16:03 
Is there a method of allowing a class to always receive the BornToLead trait/ability without just assigning the ability to the class?
lordabizi  [ophavsmand] 11. juli kl. 22:34 
I don't think it exists, but I can add it in the future.
RolandJ 11. juli kl. 21:10 
Thanks! I just noticed that the strength upgrade information is revealed in the SoldierSkill config, sorry for not noticing sooner.

Is there a line I can add to the 'Patch Up' config lines to enable targeting self? If I've got a bandaid, I guess it's not far-fetched to put it on myself? :)
lordabizi  [ophavsmand] 9. juli kl. 21:46 
ABIZIOTS_PATCHUP_HEAL = 2
ABIZIOTS_PATCHUP_HEAL_IMPROVE = 3
so from 2HP to 3 HP.
RolandJ 9. juli kl. 15:23 
No problem, thank you for the explanation! I see now that the Officer's Toolkit ingame description does mention Patch Up, I had just overlooked it when I looked earlier. I used BStars Scope to confirm that it comes from your mod.

Does the nanomedkit research give a flat boost? If so, it boosts Patch Up by how much HP, please?
lordabizi  [ophavsmand] 9. juli kl. 14:01 
It is done this way because this is how the ability is added, you don't get it by itself, it's part of Officer Toolkit. That's why it also doesn't show on the armory, the unit doesn't get the ability directly.
I'm sorry for any inconvenience that this may cause.

The strength of patch up only depends on Nanomedkit reserach.
RolandJ 9. juli kl. 13:39 
Are there any abilities that increase the strength of the Patch Up ability? This is what the 'Make Heals Persist' mod line would look like, I need to sort out these details. Please assist, thanks!

HealingDefinitions[10]=(TemplateName="AbiziOTS_PatchUp", PerUseHP=2,IncreasedHealProject="",IncreasedPerUseHP=0,MultiTarget="N",BonusAbility="",BonusAmount=0)
RolandJ 9. juli kl. 13:36 
The "Patch Up" ability comes from this mod, right? Why is it so secretive/hidden? I say that because a) it's hidden here in a slight passing-mention in the appendix A and b) in the armory it's hidden from the unit's list of abilities?

Am I missing something? I was trying to add it to the 'Make Heals Persist' mod, and when I went to the armory to look at the ability it wasn't there, when I came here to look for it, it wasn't there. It's a little obnoxious that it hides like that. More visibility and mentioning it in the ingame/workshop descriptions might be better.

It's an awesome mod, though! I'm loving it!
lordabizi  [ophavsmand] 3. juli kl. 21:53 
it's always the mission count :smirk:
hivemindtime123 3. juli kl. 17:12 
It was the Mission count
lordabizi  [ophavsmand] 3. juli kl. 12:51 
When you click on the "Officer Training" ability in armory view, it will show you which requirements you are missing. It might be mission count.
hivemindtime123 3. juli kl. 12:05 
How do you get a regi officer? Because i have a field officer at max rank and the game wont let me train them to Regi officer even though I have the upgrade in the GTS.
lordabizi  [ophavsmand] 20. mar. kl. 10:45 
Yes, I agree that this functionality is not the most reliable.
95% chance? No, that won't work 19. mar. kl. 23:20 
Looks like there is a bug regarding the "one Officer only restriction". While the game doesn't allow you to select normally, if you simply switch to sort the soldier list on squad menu by a different category (by Classes for example), then the restriction is bypassed and you can send more than 1 officer.

I've checked my config file and the setting was set to True
ZtatiC 13. jan. kl. 15:23 
Ohh I see it in your Mod too, in the XComGame.ini its in TRUE state. Ty my man
ZtatiC 13. jan. kl. 15:22 
Ty my friend, I saw this in the cfg file:

;if enabled, allow only ONE 'Officer' unit on the Squad at any time
;if a unit is classed as an 'officer' other 'officers' in squad select get a warning message that you already have an officer in the squad
bOnlyOneOfficer = false

It's false for default, and when i use your mod with this, I can only have 1 Officer in the squad... I need to change something in your mod too?
lordabizi  [ophavsmand] 13. jan. kl. 12:39 
XComGame, it's a config of Rusty's Detailed Soldier List.
ZtatiC 13. jan. kl. 11:50 
Ty for the great mod! In which config file I can disable the option of only one Officer in the squad? Thanks!
lordabizi  [ophavsmand] 18. dec. 2024 kl. 22:13 
only on mondays.
Dęąth Viper 18. dec. 2024 kl. 21:20 
Is it compatible with Chimera Squad?
lordabizi  [ophavsmand] 9. dec. 2024 kl. 9:47 
Yes, I've even seen one campaign that had this mod and RPGO. Didn't see any problems.
CompleteTrash 9. dec. 2024 kl. 9:36 
Is this mod compatiable with Mushashi's RPGO?
lordabizi  [ophavsmand] 27. nov. 2024 kl. 4:17 
Unfortunately not. It is not hard to do, I might do it next time I update the mod.
Taylem 27. nov. 2024 kl. 0:23 
There a console command to give a soldier the Born To Lead ability manually?
Hudson 23. nov. 2024 kl. 0:21 
I apologize, this was not caused by your mods.
My soldier dissapeared when ambushed during Convert Mission. There was 3 soldiers but only 2 soldiers. Maybe she was captured. I'm very sorry.
Hudson 22. nov. 2024 kl. 15:49 
Hmm I think I need to clear out mods just to figure which one causing this, my bad!
I'll update this later.
lordabizi  [ophavsmand] 22. nov. 2024 kl. 9:55 
I'm not sure what you are referring to, or why do you think it is caused by that change. The one config line I wrote does not even touch specific soldiers, it just makes the part that checks for if a soldier is eligible for a mission/covert action automatically say "yes" for any soldier. It doesn't edit properties of the soldiers themselves.
Hudson 22. nov. 2024 kl. 6:57 
Hey man just quick update, I've done what you told me and it seems one of my soldier bugged it said "0 days" and the soldier is grey cannot be clicked. Is this normal? I can't deploy the soldier too.
Hudson 22. nov. 2024 kl. 3:05 
Nah I'll finish the game soon because I'm started to get real bored of XCOM 2 I think I'm going to edit the config instead. Thanks you're so helpful :cozybethesda:
lordabizi  [ophavsmand] 21. nov. 2024 kl. 22:26 
XComAbiziOTS
Preferably in a local mod using this guide
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2820842366
Otherwise you can edit this mod's configs directly, but your change might get reset whenever I update the mod.
Hudson 21. nov. 2024 kl. 15:51 
Apologies for the late response but which config should I edit/add those command?
Jensonkiin 21. nov. 2024 kl. 15:30 
@Dragon32
That's sorted it. Thanks mate!
Dragon32 21. nov. 2024 kl. 14:41 
@Jensonkiin
XComAbiziOTS.ini
Jensonkiin 21. nov. 2024 kl. 14:36 
Absolutely love the mod, but not a particular fan of the ranks given to the officers i.e. Tactical 5 (TAC5), instead preferring more conventional military ranks. Which shouldn't be a problem as I use the aforementioned Iridar's Rank Replacer anyway, but unfortunately I can't get it to prioritise Iridars ranks over this one's.

Any ideas?
lordabizi  [ophavsmand] 20. nov. 2024 kl. 10:21 
+AddCompatibilityRules = (Action = CountAsAlternativeOfficer, CharacterTemplateName= "Soldier", CountAsOfficerRank = 4)

would make any normal soldier count as an officer for the purpose of mission requirements.
lordabizi  [ophavsmand] 20. nov. 2024 kl. 10:19 
did an I just tell you how to tweak my mod? whoa. And yes, what I had in mind is what Stukov wanted to do.
Stukov81-T.TV 20. nov. 2024 kl. 8:08 
something like this would have been easily enough

+AddCompatibilityRules = (Action = CountAsAlternativeOfficer, SoldierClassName = "SKV_Squadleader", CountAsOfficerRank = 4)
Hudson 20. nov. 2024 kl. 2:50 
Never mind I've disabled it through the configs, with help from Gemini.
Here is response from Gemini in case anyone having same problem:

"To directly address your query about disabling officer training in AbizioTS, you can modify the following line in the config file:

MaxOfficerTraining = 0
This will limit the maximum officer training level to 0, effectively disabling officer training.

If you want to tweak specific aspects of officer training, you can adjust the following parameters:

TrainTimePerRank: Adjust the training time for each rank.
SoldierRankOfficerGate and MissionNumberGate: Modify the requirements for unlocking officer ranks.
APTrainCost: Adjust the AP cost for each training level.
Remember to back up your original config file before making any changes.

If you have any other specific questions or modifications you'd like to make, feel free to ask."
Hudson 20. nov. 2024 kl. 1:02 
I have disabled the mod but for some reason the mod "sticks" within the game when I tried to send my soldiers for covert mission, it said "missing info text".
Hudson 20. nov. 2024 kl. 1:01 
how can I do that? please help me.. I'm starting get bored with this game and I need to finish the game soon because I literally can't attack avatar facilities or ambush chosen stronghold without regiment officer, really stressful.. please bro
lordabizi  [ophavsmand] 19. nov. 2024 kl. 22:28 
If you're willing to fiddle with configs, you can work around it by making any soldier count as a reginment soldier for the purpose of mission requirements...
Hudson 19. nov. 2024 kl. 15:29 
I had no idea why this mod is on my game, but certainly making the game longer because of these training smh.. now I have to train my soldier to Regiment Officer just to attack chosen stronghold