Transport Fever 2

Transport Fever 2

Light rail overhaul
73 kommentarer
Hushey 16. okt. kl. 8:05 
i like this mod a lot i approve
maxutus1049 5. okt. kl. 6:59 
why cars use this instead of huge road nearby
OrangeJuiceCrasher 31. juli kl. 13:32 
Found an issue:
Changing the station to "terminus" with track connected crashes the game
the_bad_editor 5. juni kl. 16:17 
They're not, like, *completely* dead, but they only get maybe 2 or 3 commuters at a time, compared to above ground lines which are far more successful
the_bad_editor 5. juni kl. 16:16 
I feel like commuters don't like using these trams, or at least underground trams. I have several underground lines and they barely get any use despite the cities themselves being very active
Railmotor 23. maj kl. 21:39 
nvm to make the tracks work you need to activate tram tracks by clicking yes or electric
Railmotor 23. maj kl. 14:40 
i have found the issue with the tracks not working and its because you need the bus-way filter off.
CliffAMcL 12. maj kl. 5:02 
I love this mod. No map without it. But i miss a tram-filter for single track. Maybe you can add it? Thank you.
takashi 5. maj kl. 3:57 
Please note that trams cannot be placed from terminal stations with depots.
Replace them with terminal stations later.
joshwiz23 16. apr. kl. 16:58 
only the quad track works the rest are just dirt roads?
Shamurai 2. dec. 2024 kl. 5:07 
Thanks, this is going to be very helpful whenever I get around to redoing my Pittsburgh build.
Akiyama Wataru 17. nov. 2024 kl. 15:37 
i wonder when experimental terminus becomes functional like trains reverse
DrSemiAuto 27. okt. 2024 kl. 19:28 
on the years when the trams with elongated variants unlock, i see the game notification that they're now available, but for some reason they do not appear in the depot's purchase menu, as if they're hidden
Summer 16. okt. 2024 kl. 12:18 
A further issue - A terminus station with a depot. The vehicles are "unable to find a path to stop" while buying them in that depot. Non-terminus stations with depots work fine. They are underground and I didn't test with above ground ones, so that might be part of the issue.
Summer 16. okt. 2024 kl. 10:04 
The crash isn't specific to underground stations I suppose. I hadn't switched it to underground yet and still going over the road with the tool crashed the game.
Summer 16. okt. 2024 kl. 8:45 
I'm getting a consistent crash when trying to place underground stations as well. Also annoying is that they keep trying to snap the tram tracks to the road instead of the above-ground station if it's oriented that way (rotating it 90 degrees helps, unless that's how you wanted your trains to face). The crash might be related to the snapping but that happens without the crash too so I'm not sure of the cause.
gsh.tls 1. okt. 2024 kl. 9:17 
On 4 track variant, cant put waypoints on two of the tracks, so cant route trams
villavine10 28. sep. 2024 kl. 9:55 
The mod's ballast texture is z-fighting with the default ballast texture
Oldhip 25. sep. 2024 kl. 21:24 
Can we make elevated Curved corners ?
[HTP] Tiomat 24. aug. 2024 kl. 18:10 
Love the mod... It's exactly what I think I want to add to my game (LRT). But like everyone else said... game crashes whenever I want to delete things. Makes it hard to figure out the mod when you have to relaunch every time.
Sesadre 27. maj 2024 kl. 15:12 
I'm not bothered by the crashing stuff, since I just use this for alpine rail stuff, but minor/strange issue: one-way tracks appear to actually go the opposite direction, and the two-way tracks have the trams on the left side instead of the right
RadiKyle 15. maj 2024 kl. 17:56 
Hi, having a lot of rendering issues with the doubled-up trams, they're not very usable. See discussion post.
okeating  [ophavsmand] 2. maj 2024 kl. 8:08 
The crash on bulldoze elevated stations is a bug in TPF2 code rather than my mod. Unfortunately there is nothing I can do to fix it.
Aehyrna 1. maj 2024 kl. 11:06 
I like the mod, but very unstable. I try not to delete elevated stations because it makes the game crash, but sometimes, just having the mouse over one makes the game crash... Hard to play with this mode unfortunately, but I really hope it will get fixed because I think this is a great add to the game
Connor | RIMapping 5. mar. 2024 kl. 15:54 
Whenever I try to delete an elevated station my game crashes.
average_beverage 2. feb. 2024 kl. 13:00 
this is what ive wanted so much. thanks
Feñoxrs 10. dec. 2023 kl. 5:47 
when i use the two way tram tracks the tracks are invisible but the gravel its visible
ExoticParallel 3. nov. 2023 kl. 20:45 
elevated station causes crash, must fix.please
optimusgd 13. sep. 2023 kl. 8:02 
Also I got a 100% repeatable crash with "Assertion !indicies.empty() failed" when just zooming to (not bulldozing) elevated station with Manx tram from "IOM Manx Electric Railway" on it, with vehicle view small window opened, it's quite annoying.

BTW Thank You Very Much, your underground and elevated tram stations very useful at early eras, there is nothing similar in the workshop. Also your tram track filter and filtering stations are really helpful to prevent autotraffic over lightrails at early era, before selected tram and buslines will available.
optimusgd 13. sep. 2023 kl. 8:01 
Also is it possible to add bridge type look selector for elevated station? Stone bridge looks ugly, as for me, not visually consistent with your "construction that allows tram tracks to be built over head roads on elevated struts", and it's pillars overlapping station building. Yes, I know, pillars are automatic, but maybe if I can select some of pillarless bridges from mod's as station basement I can manually add some aesthetic assets for supported pillars visual.
optimusgd 13. sep. 2023 kl. 8:01 
Can you increase cargo capacity for cargo stations, or add an option for doubling\tripling it in configuration screen? Because for example (I'm using your underground cargo station) even with maximum station platform length, it's capacity are not enough for cargo-ship unloading from connected cargo-port. Presume something about 600 max for platform will be enough, maybe more. Another ground level cargo-tram stations may be extended by adding warehouses to them, but not yours (because it's not modular), so maybe you can add some tuning knob?
Foxyyyyyyyyyyy 7. aug. 2023 kl. 11:40 
theres too much z-fighting when built near the water, idk if anyone else has that issue
DARTH-REN 1. aug. 2023 kl. 11:55 
specificaly the aditional dampftrams so far
DARTH-REN 1. aug. 2023 kl. 11:31 
i cant see the bigger vertions of some of the trams?
Xann 22. juli 2023 kl. 14:12 
How do you do light freight?
Jamist2000 17. juli 2023 kl. 1:49 
WOW Thats exatly what i need
okeating  [ophavsmand] 6. juli 2023 kl. 23:37 
@PilotACE I know - see the description, there is not much I can do about it I am afraid, but it only happens when your mouse hovers over the "node" at either ends. If you zoom right in and only hover over the ground building then you can use the bulldoze tool, or use my Bulldozer++ which is completely safe
WB Travels YT 6. juli 2023 kl. 21:47 
Game crashes: when you delete or hover the buldozer tool over the elevated station.
okeating  [ophavsmand] 6. juli 2023 kl. 9:16 
It is automatic :)
ExoticParallel 5. juli 2023 kl. 14:21 
To update do I have to resubscribe or is it automatical?
okeating  [ophavsmand] 5. juli 2023 kl. 11:01 
@ExoticParallel many thanks for sharing your video, it is a real delight to see the imaginative ways in which people have been using my mod, and your setup with the airport and 4 track is really cool.

RE: Z fighting I have seen this too, I have tried to fix this in the latest update (just pushed)
RE: Hole in ceiling - I have also seen this but I am not sure I can fix it
ExoticParallel 5. juli 2023 kl. 2:07 
Look what I built using your fantastic mod https://youtu.be/hmmReyvMig0
ExoticParallel 4. juli 2023 kl. 21:12 
Theres also weird holes in the ceiling in the underground station through the ground where you cans see the sky
ExoticParallel 4. juli 2023 kl. 20:56 
https://youtu.be/p-HbE085D_0 Look at what its doing
ExoticParallel 4. juli 2023 kl. 20:54 
This is a fantastic mod but i am seeing severe z fighting on the track ballast under the rails
okeating  [ophavsmand] 15. juni 2023 kl. 11:24 
@moreno204 this should be fixed now

@MichDem no unfortunately from the games perspective trams are completely incompatible with rail
moreno204 14. juni 2023 kl. 18:20 
its not the tracks is the elevated stations the game dosent seem to like can u fix them
moreno204 14. juni 2023 kl. 18:18 
sorry im a fast typing i was saying i cant get the elevated stations to work with the liens says that the lines are not connected mean while i used the right truck i was making a section of track that goes above ground from being underground seems elevated stations not being recognized as tram stops.
MichDem 6. juni 2023 kl. 12:22 
Does it allow to use trams as trains as well? There are a few mods out there that convert some trams into trains, but for example with Dampftram there's only "locomotive plus those specific wagons" - no separate tram locomotive or separate wagons.
okeating  [ophavsmand] 4. juni 2023 kl. 4:10 
@yellowdotchuck I have just pushed a new feature release that includes cargo option

@Er Devindesiato Scogna do you have any snippets from the logs? I am not able to reproduce this issue