RimWorld

RimWorld

Ancient Armory
75 kommentarer
Balthazad 21. aug. kl. 10:46 
the ancient longbow needs an upgrade, a masterful one only got the range of a bad vanilla shortbow.
go 40+, not 27. google longbows, realize how far they reach.
japanese samurai with their longbows, the biggest ones ever made (+ asymmetric), could hit a dog on 150m range with 100% accuracy.
Botch_Job  [ophavsmand] 28. juni kl. 4:45 
My bad, not sure what happened there. Should be live now.
Avarus 27. juni kl. 22:13 
@Botch_Job I believe you forgot to update. The texture is still missing and it still says on the page description "Updated 22 Jun @ 5:46pm".
Botch_Job  [ophavsmand] 27. juni kl. 15:25 
@GreedBC Just updated, should be fixed now

@beeatchfairy The project is right at the bottom of the research tab, depending on the UI scale you use, you might have to scroll down to see it.
beeatchfairy 26. juni kl. 23:36 
Ancient Smithing research project isn't showing up in my research tab :'(
Avarus 26. juni kl. 20:08 
Hi, I'm getting the "Failed to find any textures at Things/Pawn/Humanlike/Apparel/AncientPlateArmor/AncientPlateArmor_Male while constructing Multi" error when trying to wear the ancient plate armor on a normal bodied male pawn. Any idea why?
Botch_Job  [ophavsmand] 22. mar. kl. 14:55 
@NukeyMunky They're definitely made with a more medieval/fantasy playthrough in mind but they'll work just fine standalone.
NukerMunky 20. mar. kl. 13:06 
Hey @Botch_Job - Are all your medieval mods standalone, or do they really require one of the full-on Medieval Total Conversion/Full Overhaul modsets to accompany them?
Phrozehn 1. nov. 2024 kl. 14:02 
I don't know if you'd ever consider it, but it would be AMAZING to have you retexture the base game armours in a similar art style. These are gorgeous and the detail is wonderful. Would be amazing.

Or even a version of this that replaced the base game plate with your plate, and added the other two as side-grades.

Either way, amazing work!
Darknote 20. juli 2024 kl. 8:29 
Delightful mod by the way! :D
Darknote 20. juli 2024 kl. 8:29 
Thanks Botch_Job ^^
Botch_Job  [ophavsmand] 19. juli 2024 kl. 14:39 
Hey thanks. good to know. I'll put a link to it in the description.
Darknote 19. juli 2024 kl. 9:00 
FYI I commissioned a CE Patch for this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3292531810
Darknote 19. juli 2024 kl. 0:14 
@FiauraTheTankGirl which are the other 4 fantasy mods you're referring to?
TuViejaEnTango 2. juni 2024 kl. 20:11 
I suppose this is considered completed as it is, but any chance to add an ancient shield?
FiauraTheTankGirl 9. maj 2024 kl. 0:43 
Honestly this and 4 other fantasy mods almost made me give up CE, wish there was a patch for them.
Botch_Job  [ophavsmand] 28. feb. 2024 kl. 8:59 
Because Rimworld only allows for one colour for each item, I had to make a compromise for which parts are affected by dye or not. In the case of the hood I figured it would be best to have the fabric parts dyeable rather than the mask.

If you really want to have the whole thing dyeable you could go into the texture files and delete the masks (black/red images) but it probably wouldn't look right.
Dopeman61 28. feb. 2024 kl. 4:21 
how does the hooded helmets mask not change color when i dye it?
gonzalo.ca14 25. feb. 2024 kl. 9:43 
checked the CE compability list, not yet.
MANDRAC 21. feb. 2024 kl. 7:26 
Is there a patch for combat extended?
SirMashedPotato 8. feb. 2024 kl. 13:59 
Thanks for the quick fix :zaggrin:
Botch_Job  [ophavsmand] 8. feb. 2024 kl. 12:37 
Oh wow, so it does. This mod was my first time trying to add a new damage def to a weapon and I completely missed that, I'm surprised that it hasn't been mentioned before tbh.

Thanks a lot for the heads up, just updated with a fix.
SirMashedPotato 8. feb. 2024 kl. 11:28 
@Botch_Job, Just letting you know that your mod overwrites CutBase .
You can actually rewrite the whole BotchJob_ToxicCut def to inherit from CutBase , and remove every inner node other than additionalHediffs and the three nodes below it.
Darksune 8. feb. 2024 kl. 7:44 
stunning textures wow
KΞNTΛR 7. feb. 2024 kl. 15:03 
@2962342497 you would need to ask on CE discord for a patch
2962342497 24. nov. 2023 kl. 5:41 
Can the author add CE support?
Rogue77 13. nov. 2023 kl. 12:33 
Really enjoying this and the other mentioned mod. Ty very much!
Femto 22. okt. 2023 kl. 9:18 
ce?
Botch_Job  [ophavsmand] 2. aug. 2023 kl. 10:49 
Yes, it should be fine to add to an ongoing save.
[FD] Tomatohead 2. aug. 2023 kl. 7:45 
Since this just adds equipment and research I want to assume it's safe file compatible?
Botch_Job  [ophavsmand] 29. juli 2023 kl. 4:48 
Yeah if the eltex stuff counts I don't think it would be out of place as royal apparel, I'll take a look.
yeastus 27. juli 2023 kl. 5:16 
I feel like it would make sense if the acolyte armor counts as royal apparel, same as eltex robe. If that's something you'd be willing to implement, that'd be appreciated.
Whollyspokes 18. juni 2023 kl. 23:31 
beautiful art
Warlordale 7. juni 2023 kl. 13:26 
COOL:steamthumbsup:
Botch_Job  [ophavsmand] 6. juni 2023 kl. 13:29 
I'm not too familar with CE myself but apparently this mod works well.
Femto 5. juni 2023 kl. 20:06 
CE?
Botch_Job  [ophavsmand] 29. maj 2023 kl. 8:07 
That would be handy but I don't know of any way to make it a toggle unfortunately.

The only thing I can think of is changing it with a patch. I'll hold off for now since you were able to sort it out yourself but I could release a patch as a separate, optional mod if there's enough interest.
Mr McNificent 29. maj 2023 kl. 7:43 
I'm using it alongside MO too, and honestly hate how Dank creates new custom body parts for everything. So many weird layering issues. lol
In theory, it works great if you're using rimedieval and are tech locked. But in a game that also has hi tech middle layer options, it feels a bit cheesy.
Is this sort of thing able to be a toggle? Either way, I just edited the xml to include middle layer on my end so it's not a big issue.
Botch_Job  [ophavsmand] 29. maj 2023 kl. 7:28 
Yeah I was considering making the armour occupy both layers like the vanilla plate armour but I wanted to keep it standard with medieval overhaul which has plate armour on the outer layer only and things like gambesons and vests occupying the middle layer.

I'm not fully set on having it this way so let me know if you think it's causing balance issues and I might change it.
Mr McNificent 29. maj 2023 kl. 6:58 
Seems the ancient plate armour only uses the Outer layer, unlike other plate armours that use Outer and Middle, leading to weirdness like flak vests and trooper armour being worn under it.
Botch_Job  [ophavsmand] 14. maj 2023 kl. 9:21 
To be honest I'm not too familar with CE myself but apparently this mod works well.
@ 14. maj 2023 kl. 8:25 
CE?
Botch_Job  [ophavsmand] 13. maj 2023 kl. 3:50 
Ah, good to know. I intentionally put it at the bottom to be out of the way but it all fits on my screen at 1440p so I didn't consider that.

I'm glad you got it sorted out either way and thanks, go medieval on some raiders for me.
Artjomski 12. maj 2023 kl. 23:31 
Update on finding the mod; turns out that the mod actually worked all this time, but the main research tab has received a scrollbar and the ancient smithing is located way down in the list, Thanks for the mod it looks good, cheers B-)!
bearhiderug 12. maj 2023 kl. 10:35 
please rename to
Vahnilla Ancient Armoury

I would love to see all workshop mods use the new standard of "vahnilla" as there punch tag
Botch_Job  [ophavsmand] 11. maj 2023 kl. 12:35 
Ok, just updated. The helmet issue should be fixed.
Artjomski 11. maj 2023 kl. 10:07 
@Botch_Job thanks for the replies, will do!
Botch_Job  [ophavsmand] 11. maj 2023 kl. 9:27 
Hmm, that is odd. Everything in the mod including the research project is medieval tech level so they shouldn't be filtered out by Rimedieval.

Even so, I tested it out alongside Rimedieval, Medieval Overhaul, Vanilla factions expanded: Medieval and a few other of the go-to medieval mods and it seemed to be working fine.

If all else fails, you could try temporarily disabling all of your other mods besides this one and see if it shows up. If it does then you know its another mod causing the issue.
Artjomski 11. maj 2023 kl. 8:58 
@Botch_Job - It's still not there. I do have a mod installed called ''Rimedieval - Medieval conversion mod'' which removes all non-medieval elements from the game, could it be that this mod is not considered medieval tech?
Botch_Job  [ophavsmand] 11. maj 2023 kl. 8:53 
@Artjomski The research project should be on the main tab at the bottom, under drug production. If it's not there then I'm not sure, I'd check to see if you have any other mods that might be affecting your research tabs.

@old dog Good catch, that's an oversight on my part, they should protect the whole head. I'll sort it out and update a little bit later today.