Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin






I've recently discovered a tool that can turn PMs into NPCs. Look it up in the Tools section.
these are some of my fav phase2 models and i was just curious.
Pauldron, kama, few backpacks variations and bicep ammo is ready to go. I will still work on a few more bodygroups like rangefinder.
Anyways, "work" on is a big word in this case, cuz currently I'm just modifing other bases assets, yet - it still requires work, ain't it? xD
Other thing are the textures. I have to match existing ones from e.g. BF base or other assets I'm working with. If I publish and update, I want to have variation for every regiment included in this pack. Good news is I also prepared a cleaner version of CT base textures for open base purposes. Simply - got rid of smugs from blasters.
also does anyone think they will add B1's as skins , cause one of their latest tweets said roger roger
but idk .
it would be nice if they did
what dc15s did you use the the screenshots