RimWorld

RimWorld

Satellite
178 Comments
ThermalAtlas 3 Oct @ 9:54am 
So this mod is pretty much a nothing burger at this point, so it's pointless to install it if you're expecting for orbital strikes on a whim.
Three 27 Sep @ 7:51am 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Eviee 7 Sep @ 11:28am 
1.6???
Lamastronotte 29 Aug @ 12:22pm 
why do I need a dlc
Serfs 13 Aug @ 9:02am 
Thirsting for this. How are things going?
csc001 26 Jul @ 6:54am 
hope 1.6 about u mod
giosuepolato1 19 Jul @ 1:49am 
1.6?
Punisher2164 18 Jul @ 2:13am 
Привет. Будешь ли обновлять мод под 1.6 или делать переосмысление под новые реалии Одиссеи?
Вернётся ли фича с бомбардировкой?)
LeanWolf 23 May @ 10:24am 
Was just about to ask about rimnauts and universum, and due to the complexity they seem to display, id rather take your word than breakind my somewhat stabble 400+ modlist, thank you
Cybranian  [author] 5 Apr @ 6:39pm 
They work independently of each other. I was just analyzing the code of these mods yesterday. I'll be honest, this is the worst thing I've seen. I tend to evaluate my legacy code in much the same way
BigFloppaSimp 5 Apr @ 11:37am 
does this work with rimnauts & universum?
jikulopo 27 Mar @ 2:19pm 
This mod randomly dispays message "No landing zones found. Resource transport from orbit is not possible. Set up landing beacons." when i have 0 sattelites - you probably want to have some early exit in GameComponentTick on SatellitesListForReading.Count==0
The smog T4T 26 Mar @ 12:36am 
it was taken out for some god awful reason
󠀡󠀡 22 Jan @ 3:30am 
finally go around to using this mod for 1.5 and found out that there is no BOMBARDMENT FEATURE!!! why was it removed it was in there before it was the main reason i installed this mod
poo man 21 Jan @ 11:28am 
Will the bombardment feature return in 1.5?
Pii 17 Dec, 2024 @ 9:28pm 
does this mod work along SOS2?
niewielebrakowalo 10 Dec, 2024 @ 10:56am 
is it balanced? asking for opinions
Salty Slothy 7 Dec, 2024 @ 11:52am 
@karkinos now that’s what I call managed democracy
Karkinos 29 Nov, 2024 @ 5:01pm 
I just finished a playthrough with this mod in which the planet was exclusively populated with insectoids, anomalies, and mechanoids. The turning point at which I built a satellite which could orbital strike once every 1.5 days and could just glass the insectoids was lovely, ty for making the mod
[2nd-AD] Xytal Riz 31 May, 2024 @ 7:22am 
@Dimon not sure if i missed something, but why did you remove the orbital bombardment? I was wondering why i couldn't build them anymore, i thought maybe i had a mod conflict causing it to be missing from research.
The Blind One 20 May, 2024 @ 8:16am 
1. Is it possible to re-add the orbital bombardment with just xml code from my end?

2. Do you have any plans to possibly integrate this properly with the newly relaunched SOS2 and Universum mod?
Cybranian  [author] 12 May, 2024 @ 3:07am 
@reXXer

I deleted the bombardment module in 1.5, but forgot to delete the research
reXXer 12 May, 2024 @ 1:58am 
I just tried again on an install with just Satellite and Harmony and the "Orbital bombarder" research doesn't unlock the relevant module. On v1.5
reXXer 12 May, 2024 @ 1:10am 
Hi, I'm trying to figure out how to do the orbital shell bombardment, but I just can't seem to find it. Is there a trick to it, was it taken out of this version, is it just a mod conflict I'm having or something? I can't find any satellite modules for bombardment or anything. (lasers work fine though, fun stuff)
Cybranian  [author] 27 Apr, 2024 @ 11:24am 
@puke

Thanks for the comment, for some reason I forgot to add logic for the collector. Updated. These modules drop loot every 15 days

I slightly increased the event frequency for the spaceship, but it is still vanilla random
puke 27 Apr, 2024 @ 9:14am 
How often do communicator and collector provide benefits? From my experience so far, communicator has provided only one trade and collector has never explicitly provided resources.
SpadeDraco 20 Apr, 2024 @ 6:37pm 
Thank you for the update. i love this mod.
Quarter One 20 Apr, 2024 @ 9:25am 
Thank you for the hard work, feller. Your mod is great, keep up the good work.
SinisterBrain 20 Apr, 2024 @ 4:31am 
Thanks for updating! Really enjoy this mod.
Cybranian  [author] 20 Apr, 2024 @ 4:04am 
updated
Quarter One 11 Apr, 2024 @ 4:52pm 
is this mod good on 1.5?
lizerddoggo 2 Mar, 2024 @ 4:13pm 
oh theres a satilite controler you can craft to do stuff with it
lizerddoggo 2 Mar, 2024 @ 6:47am 
i did but all i can do is communicate with ship which there usually is not any
Smock 19th BN 28 Feb, 2024 @ 5:10pm 
@lizerddoggo I havent tried it yet, but think you need to build the "Center <<Novax>>" to call it back down
lizerddoggo 25 Feb, 2024 @ 4:45pm 
am i supposed to link it to a colonist before sending it up because i just did send it up and i cant figure out a way to bring it back down
Khris Rednam 23 Feb, 2024 @ 8:16am 
dimon! your mod is too good! but is compatible whith other mods of shells or upgrades? :p2wheatley::UmbrellaLogo:
泰拉博士不太拉 1 Jan, 2024 @ 6:13pm 
Is orbital bombing compatible with other shells? And other MOD shells, yes I want to put Nukes in it:steamhappy:
Cybranian  [author] 28 Nov, 2023 @ 4:21am 
@Kokorocodon

The mod is complete, but in the future it will be updated to fix bugs and maybe I will add something new.
Kokorocodon 28 Nov, 2023 @ 2:02am 
btw, do you have any further plans for this mod here? Or is it done?
Kokorocodon 28 Nov, 2023 @ 2:02am 
the way rimnauts works has nothing to do with this mod, don't expect to have it's features talk with one another.
滴滴你个王8蛋 6 Nov, 2023 @ 11:56am 
im using this mod will rimnauts2. is there anyway i can know when the satellites will pass by and have the chance to communicate with the satellite via Novax center? when using controller it works perfectly as a bomber but it always shows i have no satellite to communicate with when i using Novax center.
AVLXN 22 Oct, 2023 @ 8:12pm 
How do you make the sattelite have more power? the generators only give 50w and building a lot of them tells me theres not enough space
Rekkulani 10 Oct, 2023 @ 3:53am 
Do 'orbital bombards' stack?
Anarchyの海豚 8 Oct, 2023 @ 7:16pm 
is it possible to have the satellite observe a place, like open a map of a faction base, just like SOS2 do. Then I can just choose where my pod or plane land in a map. Usually, I need to send a scout to a place, then open a map of that place, then send my pod or plane to there.
Cybranian  [author] 8 Oct, 2023 @ 12:08am 
@安那其海豚|NO FASCIST ZONE

Use the satellite controller. This is apparel thing
Cybranian  [author] 8 Oct, 2023 @ 12:07am 
@I mean, we all love space, both outer space and space for our colonies, so why not have space stations?

Land the satellite and recharge
Anarchyの海豚 7 Oct, 2023 @ 4:45pm 
how to land?
AtlasTheReaper 27 Sep, 2023 @ 4:11pm 
I mean, we all love space, both outer space and space for our colonies, so why not have space stations?
Cybranian  [author] 22 Sep, 2023 @ 10:54am 
@Valdrax

1) yes
2) As far as I remember, the satellite engine increases capacity. Look at the details of the satellite. It must be there somewhere.
3) From time to time, ships will come to you with which you can contact.They fly away in half a day or day, so you need to react faster.
Valdrax 22 Sep, 2023 @ 1:11am 
Next questions. My satellite has 4 Beam focusers and 1 Power translator.

1. Does a Power translator mean that a satellite will never store the energy to use the Beam focusers?
2. How do I store more energy on the satellite? The satellite controller says that I need 4 KW (I'm guessing 1 KW per Beam controller), but the satellite I've designed says that it could (in theory) store only 1 KW.

Unrelated:
3. How does the Communication module work? I've got one up there, but it says there's no one to connect with.